Force_Spring.h 2.7 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 GPL Source Code
  4. Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
  6. Doom 3 Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __FORCE_SPRING_H__
  21. #define __FORCE_SPRING_H__
  22. /*
  23. ===============================================================================
  24. Spring force
  25. ===============================================================================
  26. */
  27. class idForce_Spring : public idForce {
  28. public:
  29. CLASS_PROTOTYPE( idForce_Spring );
  30. idForce_Spring( void );
  31. virtual ~idForce_Spring( void );
  32. // initialize the spring
  33. void InitSpring( float Kstretch, float Kcompress, float damping, float restLength );
  34. // set the entities and positions on these entities the spring is attached to
  35. void SetPosition( idPhysics *physics1, int id1, const idVec3 &p1,
  36. idPhysics *physics2, int id2, const idVec3 &p2 );
  37. public: // common force interface
  38. virtual void Evaluate( int time );
  39. virtual void RemovePhysics( const idPhysics *phys );
  40. private:
  41. // spring properties
  42. float Kstretch;
  43. float Kcompress;
  44. float damping;
  45. float restLength;
  46. // positioning
  47. idPhysics * physics1; // first physics object
  48. int id1; // clip model id of first physics object
  49. idVec3 p1; // position on clip model
  50. idPhysics * physics2; // second physics object
  51. int id2; // clip model id of second physics object
  52. idVec3 p2; // position on clip model
  53. };
  54. #endif /* !__FORCE_SPRING_H__ */