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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __FORCE_SPRING_H__
- #define __FORCE_SPRING_H__
- /*
- ===============================================================================
- Spring force
- ===============================================================================
- */
- class idForce_Spring : public idForce {
- public:
- CLASS_PROTOTYPE( idForce_Spring );
- idForce_Spring( void );
- virtual ~idForce_Spring( void );
- // initialize the spring
- void InitSpring( float Kstretch, float Kcompress, float damping, float restLength );
- // set the entities and positions on these entities the spring is attached to
- void SetPosition( idPhysics *physics1, int id1, const idVec3 &p1,
- idPhysics *physics2, int id2, const idVec3 &p2 );
- public: // common force interface
- virtual void Evaluate( int time );
- virtual void RemovePhysics( const idPhysics *phys );
- private:
- // spring properties
- float Kstretch;
- float Kcompress;
- float damping;
- float restLength;
- // positioning
- idPhysics * physics1; // first physics object
- int id1; // clip model id of first physics object
- idVec3 p1; // position on clip model
- idPhysics * physics2; // second physics object
- int id2; // clip model id of second physics object
- idVec3 p2; // position on clip model
- };
- #endif /* !__FORCE_SPRING_H__ */
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