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- /*
- ===========================================================================
- Doom 3 GPL Source Code
- Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
- Doom 3 Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __AAS_H__
- #define __AAS_H__
- /*
- ===============================================================================
- Area Awareness System
- ===============================================================================
- */
- enum {
- PATHTYPE_WALK,
- PATHTYPE_WALKOFFLEDGE,
- PATHTYPE_BARRIERJUMP,
- PATHTYPE_JUMP
- };
- typedef struct aasPath_s {
- int type; // path type
- idVec3 moveGoal; // point the AI should move towards
- int moveAreaNum; // number of the area the AI should move towards
- idVec3 secondaryGoal; // secondary move goal for complex navigation
- const idReachability * reachability; // reachability used for navigation
- } aasPath_t;
- typedef struct aasGoal_s {
- int areaNum; // area the goal is in
- idVec3 origin; // position of goal
- } aasGoal_t;
- typedef struct aasObstacle_s {
- idBounds absBounds; // absolute bounds of obstacle
- idBounds expAbsBounds; // expanded absolute bounds of obstacle
- } aasObstacle_t;
- class idAASCallback {
- public:
- virtual ~idAASCallback() {};
- virtual bool TestArea( const class idAAS *aas, int areaNum ) = 0;
- };
- typedef int aasHandle_t;
- class idAAS {
- public:
- static idAAS * Alloc( void );
- virtual ~idAAS( void ) = 0;
- // Initialize for the given map.
- virtual bool Init( const idStr &mapName, unsigned int mapFileCRC ) = 0;
- // Print AAS stats.
- virtual void Stats( void ) const = 0;
- // Test from the given origin.
- virtual void Test( const idVec3 &origin ) = 0;
- // Get the AAS settings.
- virtual const idAASSettings *GetSettings( void ) const = 0;
- // Returns the number of the area the origin is in.
- virtual int PointAreaNum( const idVec3 &origin ) const = 0;
- // Returns the number of the nearest reachable area for the given point.
- virtual int PointReachableAreaNum( const idVec3 &origin, const idBounds &bounds, const int areaFlags ) const = 0;
- // Returns the number of the first reachable area in or touching the bounds.
- virtual int BoundsReachableAreaNum( const idBounds &bounds, const int areaFlags ) const = 0;
- // Push the point into the area.
- virtual void PushPointIntoAreaNum( int areaNum, idVec3 &origin ) const = 0;
- // Returns a reachable point inside the given area.
- virtual idVec3 AreaCenter( int areaNum ) const = 0;
- // Returns the area flags.
- virtual int AreaFlags( int areaNum ) const = 0;
- // Returns the travel flags for traveling through the area.
- virtual int AreaTravelFlags( int areaNum ) const = 0;
- // Trace through the areas and report the first collision.
- virtual bool Trace( aasTrace_t &trace, const idVec3 &start, const idVec3 &end ) const = 0;
- // Get a plane for a trace.
- virtual const idPlane & GetPlane( int planeNum ) const = 0;
- // Get wall edges.
- virtual int GetWallEdges( int areaNum, const idBounds &bounds, int travelFlags, int *edges, int maxEdges ) const = 0;
- // Sort the wall edges to create continuous sequences of walls.
- virtual void SortWallEdges( int *edges, int numEdges ) const = 0;
- // Get the vertex numbers for an edge.
- virtual void GetEdgeVertexNumbers( int edgeNum, int verts[2] ) const = 0;
- // Get an edge.
- virtual void GetEdge( int edgeNum, idVec3 &start, idVec3 &end ) const = 0;
- // Find all areas within or touching the bounds with the given contents and disable/enable them for routing.
- virtual bool SetAreaState( const idBounds &bounds, const int areaContents, bool disabled ) = 0;
- // Add an obstacle to the routing system.
- virtual aasHandle_t AddObstacle( const idBounds &bounds ) = 0;
- // Remove an obstacle from the routing system.
- virtual void RemoveObstacle( const aasHandle_t handle ) = 0;
- // Remove all obstacles from the routing system.
- virtual void RemoveAllObstacles( void ) = 0;
- // Returns the travel time towards the goal area in 100th of a second.
- virtual int TravelTimeToGoalArea( int areaNum, const idVec3 &origin, int goalAreaNum, int travelFlags ) const = 0;
- // Get the travel time and first reachability to be used towards the goal, returns true if there is a path.
- virtual bool RouteToGoalArea( int areaNum, const idVec3 origin, int goalAreaNum, int travelFlags, int &travelTime, idReachability **reach ) const = 0;
- // Creates a walk path towards the goal.
- virtual bool WalkPathToGoal( aasPath_t &path, int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags ) const = 0;
- // Returns true if one can walk along a straight line from the origin to the goal origin.
- virtual bool WalkPathValid( int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags, idVec3 &endPos, int &endAreaNum ) const = 0;
- // Creates a fly path towards the goal.
- virtual bool FlyPathToGoal( aasPath_t &path, int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags ) const = 0;
- // Returns true if one can fly along a straight line from the origin to the goal origin.
- virtual bool FlyPathValid( int areaNum, const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin, int travelFlags, idVec3 &endPos, int &endAreaNum ) const = 0;
- // Show the walk path from the origin towards the area.
- virtual void ShowWalkPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const = 0;
- // Show the fly path from the origin towards the area.
- virtual void ShowFlyPath( const idVec3 &origin, int goalAreaNum, const idVec3 &goalOrigin ) const = 0;
- // Find the nearest goal which satisfies the callback.
- virtual bool FindNearestGoal( aasGoal_t &goal, int areaNum, const idVec3 origin, const idVec3 &target, int travelFlags, aasObstacle_t *obstacles, int numObstacles, idAASCallback &callback ) const = 0;
- };
- #endif /* !__AAS_H__ */
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