BinaryImageData.h 2.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869
  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __BINARYIMAGEDATA_H__
  21. #define __BINARYIMAGEDATA_H__
  22. /*
  23. ================================================================================================
  24. This is where the Binary image headers go that are also included by external tools such as the cloud.
  25. ================================================================================================
  26. */
  27. // These structures are used for memory mapping bimage files, but
  28. // not for the normal loading, so be careful making changes.
  29. // Values are big endien to reduce effort on consoles.
  30. #define BIMAGE_VERSION 10
  31. #define BIMAGE_MAGIC (unsigned int)( ('B'<<0)|('I'<<8)|('M'<<16)|(BIMAGE_VERSION<<24) )
  32. struct bimageImage_t {
  33. int level;
  34. int destZ;
  35. int width;
  36. int height;
  37. int dataSize;
  38. // dataSize bytes follow
  39. };
  40. #pragma pack( push, 1 )
  41. struct bimageFile_t {
  42. ID_TIME_T sourceFileTime;
  43. int headerMagic;
  44. int textureType;
  45. int format;
  46. int colorFormat;
  47. int width;
  48. int height;
  49. int numLevels;
  50. // one or more bimageImage_t structures follow
  51. };
  52. #pragma pack( pop )
  53. #endif // __BINARYIMAGEDATA_H__