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- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __BINARYIMAGEDATA_H__
- #define __BINARYIMAGEDATA_H__
- /*
- ================================================================================================
- This is where the Binary image headers go that are also included by external tools such as the cloud.
- ================================================================================================
- */
- // These structures are used for memory mapping bimage files, but
- // not for the normal loading, so be careful making changes.
- // Values are big endien to reduce effort on consoles.
- #define BIMAGE_VERSION 10
- #define BIMAGE_MAGIC (unsigned int)( ('B'<<0)|('I'<<8)|('M'<<16)|(BIMAGE_VERSION<<24) )
- struct bimageImage_t {
- int level;
- int destZ;
- int width;
- int height;
- int dataSize;
- // dataSize bytes follow
- };
- #pragma pack( push, 1 )
- struct bimageFile_t {
- ID_TIME_T sourceFileTime;
- int headerMagic;
- int textureType;
- int format;
- int colorFormat;
- int width;
- int height;
- int numLevels;
- // one or more bimageImage_t structures follow
- };
- #pragma pack( pop )
- #endif // __BINARYIMAGEDATA_H__
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