s_sound.h 2.8 KB

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  1. /*
  2. ===========================================================================
  3. Doom 3 BFG Edition GPL Source Code
  4. Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
  5. This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
  6. Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU General Public License as published by
  8. the Free Software Foundation, either version 3 of the License, or
  9. (at your option) any later version.
  10. Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
  11. but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. GNU General Public License for more details.
  14. You should have received a copy of the GNU General Public License
  15. along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
  16. In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
  17. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
  18. ===========================================================================
  19. */
  20. #ifndef __S_SOUND__
  21. #define __S_SOUND__
  22. #ifdef __GNUG__
  23. #pragma interface
  24. #endif
  25. //
  26. // Initializes sound stuff, including volume
  27. // Sets channels, SFX and music volume,
  28. // allocates channel buffer, sets S_sfx lookup.
  29. //
  30. void
  31. S_Init
  32. ( int sfxVolume,
  33. int musicVolume );
  34. //
  35. // Per level startup code.
  36. // Kills playing sounds at start of level,
  37. // determines music if any, changes music.
  38. //
  39. void S_Start(void);
  40. //
  41. // Start sound for thing at <origin>
  42. // using <sound_id> from sounds.h
  43. //
  44. void
  45. S_StartSound
  46. ( void* origin,
  47. int sound_id );
  48. // Will start a sound at a given volume.
  49. void
  50. S_StartSoundAtVolume
  51. ( void* origin,
  52. int sound_id,
  53. int volume );
  54. // Stop sound for thing at <origin>
  55. void S_StopSound(void* origin);
  56. // Start music using <music_id> from sounds.h
  57. void S_StartMusic(int music_id);
  58. // Start music using <music_id> from sounds.h,
  59. // and set whether looping
  60. void
  61. S_ChangeMusic
  62. ( int music_id,
  63. int looping );
  64. // Stops the music fer sure.
  65. void S_StopMusic(void);
  66. // Stop and resume music, during game PAUSE.
  67. void S_PauseSound(void);
  68. void S_ResumeSound(void);
  69. //
  70. // Updates music & sounds
  71. //
  72. void S_UpdateSounds(void* listener);
  73. void S_SetMusicVolume(int volume);
  74. void S_SetSfxVolume(int volume);
  75. #endif