123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 |
- /*
- ===========================================================================
- Doom 3 BFG Edition GPL Source Code
- Copyright (C) 1993-2012 id Software LLC, a ZeniMax Media company.
- This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
- Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
- In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
- If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
- ===========================================================================
- */
- #ifndef __S_SOUND__
- #define __S_SOUND__
- #ifdef __GNUG__
- #pragma interface
- #endif
- //
- // Initializes sound stuff, including volume
- // Sets channels, SFX and music volume,
- // allocates channel buffer, sets S_sfx lookup.
- //
- void
- S_Init
- ( int sfxVolume,
- int musicVolume );
- //
- // Per level startup code.
- // Kills playing sounds at start of level,
- // determines music if any, changes music.
- //
- void S_Start(void);
- //
- // Start sound for thing at <origin>
- // using <sound_id> from sounds.h
- //
- void
- S_StartSound
- ( void* origin,
- int sound_id );
- // Will start a sound at a given volume.
- void
- S_StartSoundAtVolume
- ( void* origin,
- int sound_id,
- int volume );
- // Stop sound for thing at <origin>
- void S_StopSound(void* origin);
- // Start music using <music_id> from sounds.h
- void S_StartMusic(int music_id);
- // Start music using <music_id> from sounds.h,
- // and set whether looping
- void
- S_ChangeMusic
- ( int music_id,
- int looping );
- // Stops the music fer sure.
- void S_StopMusic(void);
- // Stop and resume music, during game PAUSE.
- void S_PauseSound(void);
- void S_ResumeSound(void);
- //
- // Updates music & sounds
- //
- void S_UpdateSounds(void* listener);
- void S_SetMusicVolume(int volume);
- void S_SetSfxVolume(int volume);
- #endif
|