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- /*************************************************************************/
- /* visual_server_raster.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "visual_server_raster.h"
- #include "core/io/marshalls.h"
- #include "core/os/os.h"
- #include "core/project_settings.h"
- #include "core/sort.h"
- #include "visual_server_canvas.h"
- #include "visual_server_global.h"
- #include "visual_server_scene.h"
- // careful, these may run in different threads than the visual server
- int VisualServerRaster::changes = 0;
- /* BLACK BARS */
- void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
- black_margin[MARGIN_LEFT] = p_left;
- black_margin[MARGIN_TOP] = p_top;
- black_margin[MARGIN_RIGHT] = p_right;
- black_margin[MARGIN_BOTTOM] = p_bottom;
- }
- void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) {
- black_image[MARGIN_LEFT] = p_left;
- black_image[MARGIN_TOP] = p_top;
- black_image[MARGIN_RIGHT] = p_right;
- black_image[MARGIN_BOTTOM] = p_bottom;
- }
- void VisualServerRaster::_draw_margins() {
- VSG::canvas_render->draw_window_margins(black_margin, black_image);
- };
- /* FREE */
- void VisualServerRaster::free(RID p_rid) {
- if (VSG::storage->free(p_rid))
- return;
- if (VSG::canvas->free(p_rid))
- return;
- if (VSG::viewport->free(p_rid))
- return;
- if (VSG::scene->free(p_rid))
- return;
- }
- /* EVENT QUEUING */
- void VisualServerRaster::request_frame_drawn_callback(Object *p_where, const StringName &p_method, const Variant &p_userdata) {
- ERR_FAIL_NULL(p_where);
- FrameDrawnCallbacks fdc;
- fdc.object = p_where->get_instance_id();
- fdc.method = p_method;
- fdc.param = p_userdata;
- frame_drawn_callbacks.push_back(fdc);
- }
- void VisualServerRaster::draw(bool p_swap_buffers, double frame_step) {
- //needs to be done before changes is reset to 0, to not force the editor to redraw
- VS::get_singleton()->emit_signal("frame_pre_draw");
- changes = 0;
- VSG::rasterizer->begin_frame(frame_step);
- VSG::scene->update_dirty_instances(); //update scene stuff
- VSG::viewport->draw_viewports();
- VSG::scene->render_probes();
- _draw_margins();
- VSG::rasterizer->end_frame(p_swap_buffers);
- while (frame_drawn_callbacks.front()) {
- Object *obj = ObjectDB::get_instance(frame_drawn_callbacks.front()->get().object);
- if (obj) {
- Variant::CallError ce;
- const Variant *v = &frame_drawn_callbacks.front()->get().param;
- obj->call(frame_drawn_callbacks.front()->get().method, &v, 1, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
- String err = Variant::get_call_error_text(obj, frame_drawn_callbacks.front()->get().method, &v, 1, ce);
- ERR_PRINTS("Error calling frame drawn function: " + err);
- }
- }
- frame_drawn_callbacks.pop_front();
- }
- VS::get_singleton()->emit_signal("frame_post_draw");
- }
- void VisualServerRaster::sync() {
- }
- bool VisualServerRaster::has_changed() const {
- return changes > 0;
- }
- void VisualServerRaster::init() {
- VSG::rasterizer->initialize();
- }
- void VisualServerRaster::finish() {
- if (test_cube.is_valid()) {
- free(test_cube);
- }
- VSG::rasterizer->finalize();
- }
- /* STATUS INFORMATION */
- int VisualServerRaster::get_render_info(RenderInfo p_info) {
- return VSG::storage->get_render_info(p_info);
- }
- /* TESTING */
- void VisualServerRaster::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) {
- redraw_request();
- VSG::rasterizer->set_boot_image(p_image, p_color, p_scale);
- }
- void VisualServerRaster::set_default_clear_color(const Color &p_color) {
- VSG::viewport->set_default_clear_color(p_color);
- }
- bool VisualServerRaster::has_feature(Features p_feature) const {
- return false;
- }
- RID VisualServerRaster::get_test_cube() {
- if (!test_cube.is_valid()) {
- test_cube = _make_test_cube();
- }
- return test_cube;
- }
- bool VisualServerRaster::has_os_feature(const String &p_feature) const {
- return VSG::storage->has_os_feature(p_feature);
- }
- void VisualServerRaster::set_debug_generate_wireframes(bool p_generate) {
- VSG::storage->set_debug_generate_wireframes(p_generate);
- }
- void VisualServerRaster::call_set_use_vsync(bool p_enable) {
- OS::get_singleton()->_set_use_vsync(p_enable);
- }
- bool VisualServerRaster::is_low_end() const {
- return VSG::rasterizer->is_low_end();
- }
- VisualServerRaster::VisualServerRaster() {
- VSG::canvas = memnew(VisualServerCanvas);
- VSG::viewport = memnew(VisualServerViewport);
- VSG::scene = memnew(VisualServerScene);
- VSG::rasterizer = Rasterizer::create();
- VSG::storage = VSG::rasterizer->get_storage();
- VSG::canvas_render = VSG::rasterizer->get_canvas();
- VSG::scene_render = VSG::rasterizer->get_scene();
- for (int i = 0; i < 4; i++)
- black_margin[i] = 0;
- }
- VisualServerRaster::~VisualServerRaster() {
- memdelete(VSG::canvas);
- memdelete(VSG::viewport);
- memdelete(VSG::rasterizer);
- memdelete(VSG::scene);
- }
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