123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232 |
- /*************************************************************************/
- /* collision_object_sw.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "collision_object_sw.h"
- #include "servers/physics/physics_server_sw.h"
- #include "space_sw.h"
- void CollisionObjectSW::add_shape(ShapeSW *p_shape, const Transform &p_transform) {
- Shape s;
- s.shape = p_shape;
- s.xform = p_transform;
- s.xform_inv = s.xform.affine_inverse();
- s.bpid = 0; //needs update
- shapes.push_back(s);
- p_shape->add_owner(this);
- if (!pending_shape_update_list.in_list()) {
- PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
- }
- //_update_shapes();
- //_shapes_changed();
- }
- void CollisionObjectSW::set_shape(int p_index, ShapeSW *p_shape) {
- ERR_FAIL_INDEX(p_index, shapes.size());
- shapes[p_index].shape->remove_owner(this);
- shapes.write[p_index].shape = p_shape;
- p_shape->add_owner(this);
- if (!pending_shape_update_list.in_list()) {
- PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
- }
- //_update_shapes();
- //_shapes_changed();
- }
- void CollisionObjectSW::set_shape_transform(int p_index, const Transform &p_transform) {
- ERR_FAIL_INDEX(p_index, shapes.size());
- shapes.write[p_index].xform = p_transform;
- shapes.write[p_index].xform_inv = p_transform.affine_inverse();
- if (!pending_shape_update_list.in_list()) {
- PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
- }
- //_update_shapes();
- //_shapes_changed();
- }
- void CollisionObjectSW::remove_shape(ShapeSW *p_shape) {
- //remove a shape, all the times it appears
- for (int i = 0; i < shapes.size(); i++) {
- if (shapes[i].shape == p_shape) {
- remove_shape(i);
- i--;
- }
- }
- }
- void CollisionObjectSW::remove_shape(int p_index) {
- //remove anything from shape to be erased to end, so subindices don't change
- ERR_FAIL_INDEX(p_index, shapes.size());
- for (int i = p_index; i < shapes.size(); i++) {
- if (shapes[i].bpid == 0)
- continue;
- //should never get here with a null owner
- space->get_broadphase()->remove(shapes[i].bpid);
- shapes.write[i].bpid = 0;
- }
- shapes[p_index].shape->remove_owner(this);
- shapes.remove(p_index);
- if (!pending_shape_update_list.in_list()) {
- PhysicsServerSW::singleton->pending_shape_update_list.add(&pending_shape_update_list);
- }
- //_update_shapes();
- //_shapes_changed();
- }
- void CollisionObjectSW::_set_static(bool p_static) {
- if (_static == p_static)
- return;
- _static = p_static;
- if (!space)
- return;
- for (int i = 0; i < get_shape_count(); i++) {
- const Shape &s = shapes[i];
- if (s.bpid > 0) {
- space->get_broadphase()->set_static(s.bpid, _static);
- }
- }
- }
- void CollisionObjectSW::_unregister_shapes() {
- for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes.write[i];
- if (s.bpid > 0) {
- space->get_broadphase()->remove(s.bpid);
- s.bpid = 0;
- }
- }
- }
- void CollisionObjectSW::_update_shapes() {
- if (!space)
- return;
- for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes.write[i];
- if (s.bpid == 0) {
- s.bpid = space->get_broadphase()->create(this, i);
- space->get_broadphase()->set_static(s.bpid, _static);
- }
- //not quite correct, should compute the next matrix..
- AABB shape_aabb = s.shape->get_aabb();
- Transform xform = transform * s.xform;
- shape_aabb = xform.xform(shape_aabb);
- s.aabb_cache = shape_aabb;
- s.aabb_cache = s.aabb_cache.grow((s.aabb_cache.size.x + s.aabb_cache.size.y) * 0.5 * 0.05);
- Vector3 scale = xform.get_basis().get_scale();
- s.area_cache = s.shape->get_area() * scale.x * scale.y * scale.z;
- space->get_broadphase()->move(s.bpid, s.aabb_cache);
- }
- }
- void CollisionObjectSW::_update_shapes_with_motion(const Vector3 &p_motion) {
- if (!space)
- return;
- for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes.write[i];
- if (s.bpid == 0) {
- s.bpid = space->get_broadphase()->create(this, i);
- space->get_broadphase()->set_static(s.bpid, _static);
- }
- //not quite correct, should compute the next matrix..
- AABB shape_aabb = s.shape->get_aabb();
- Transform xform = transform * s.xform;
- shape_aabb = xform.xform(shape_aabb);
- shape_aabb = shape_aabb.merge(AABB(shape_aabb.position + p_motion, shape_aabb.size)); //use motion
- s.aabb_cache = shape_aabb;
- space->get_broadphase()->move(s.bpid, shape_aabb);
- }
- }
- void CollisionObjectSW::_set_space(SpaceSW *p_space) {
- if (space) {
- space->remove_object(this);
- for (int i = 0; i < shapes.size(); i++) {
- Shape &s = shapes.write[i];
- if (s.bpid) {
- space->get_broadphase()->remove(s.bpid);
- s.bpid = 0;
- }
- }
- }
- space = p_space;
- if (space) {
- space->add_object(this);
- _update_shapes();
- }
- }
- void CollisionObjectSW::_shape_changed() {
- _update_shapes();
- _shapes_changed();
- }
- CollisionObjectSW::CollisionObjectSW(Type p_type) :
- pending_shape_update_list(this) {
- _static = true;
- type = p_type;
- space = NULL;
- instance_id = 0;
- collision_layer = 1;
- collision_mask = 1;
- ray_pickable = true;
- }
|