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- /*************************************************************************/
- /* audio_stream.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef AUDIO_STREAM_H
- #define AUDIO_STREAM_H
- #include "core/image.h"
- #include "core/resource.h"
- #include "servers/audio/audio_filter_sw.h"
- #include "servers/audio_server.h"
- class AudioStreamPlayback : public Reference {
- GDCLASS(AudioStreamPlayback, Reference)
- public:
- virtual void start(float p_from_pos = 0.0) = 0;
- virtual void stop() = 0;
- virtual bool is_playing() const = 0;
- virtual int get_loop_count() const = 0; //times it looped
- virtual float get_playback_position() const = 0;
- virtual void seek(float p_time) = 0;
- virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) = 0;
- };
- class AudioStreamPlaybackResampled : public AudioStreamPlayback {
- GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback)
- enum {
- FP_BITS = 16, //fixed point used for resampling
- FP_LEN = (1 << FP_BITS),
- FP_MASK = FP_LEN - 1,
- INTERNAL_BUFFER_LEN = 256,
- CUBIC_INTERP_HISTORY = 4
- };
- AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
- uint64_t mix_offset;
- protected:
- void _begin_resample();
- virtual void _mix_internal(AudioFrame *p_buffer, int p_frames) = 0;
- virtual float get_stream_sampling_rate() = 0;
- public:
- virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
- AudioStreamPlaybackResampled() { mix_offset = 0; }
- };
- class AudioStream : public Resource {
- GDCLASS(AudioStream, Resource)
- OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged
- protected:
- static void _bind_methods();
- public:
- virtual Ref<AudioStreamPlayback> instance_playback() = 0;
- virtual String get_stream_name() const = 0;
- virtual float get_length() const = 0; //if supported, otherwise return 0
- };
- // Microphone
- class AudioStreamPlaybackMicrophone;
- class AudioStreamMicrophone : public AudioStream {
- GDCLASS(AudioStreamMicrophone, AudioStream)
- friend class AudioStreamPlaybackMicrophone;
- Set<AudioStreamPlaybackMicrophone *> playbacks;
- protected:
- static void _bind_methods();
- public:
- virtual Ref<AudioStreamPlayback> instance_playback();
- virtual String get_stream_name() const;
- virtual float get_length() const; //if supported, otherwise return 0
- AudioStreamMicrophone();
- };
- class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
- GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlayback)
- friend class AudioStreamMicrophone;
- bool active;
- unsigned int input_ofs;
- Ref<AudioStreamMicrophone> microphone;
- protected:
- virtual void _mix_internal(AudioFrame *p_buffer, int p_frames);
- virtual float get_stream_sampling_rate();
- public:
- virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
- virtual void start(float p_from_pos = 0.0);
- virtual void stop();
- virtual bool is_playing() const;
- virtual int get_loop_count() const; //times it looped
- virtual float get_playback_position() const;
- virtual void seek(float p_time);
- ~AudioStreamPlaybackMicrophone();
- AudioStreamPlaybackMicrophone();
- };
- //
- class AudioStreamPlaybackRandomPitch;
- class AudioStreamRandomPitch : public AudioStream {
- GDCLASS(AudioStreamRandomPitch, AudioStream)
- friend class AudioStreamPlaybackRandomPitch;
- Set<AudioStreamPlaybackRandomPitch *> playbacks;
- Ref<AudioStream> audio_stream;
- float random_pitch;
- protected:
- static void _bind_methods();
- public:
- void set_audio_stream(const Ref<AudioStream> &p_audio_stream);
- Ref<AudioStream> get_audio_stream() const;
- void set_random_pitch(float p_pitch);
- float get_random_pitch() const;
- virtual Ref<AudioStreamPlayback> instance_playback();
- virtual String get_stream_name() const;
- virtual float get_length() const; //if supported, otherwise return 0
- AudioStreamRandomPitch();
- };
- class AudioStreamPlaybackRandomPitch : public AudioStreamPlayback {
- GDCLASS(AudioStreamPlaybackRandomPitch, AudioStreamPlayback)
- friend class AudioStreamRandomPitch;
- Ref<AudioStreamRandomPitch> random_pitch;
- Ref<AudioStreamPlayback> playback;
- Ref<AudioStreamPlayback> playing;
- float pitch_scale;
- public:
- virtual void start(float p_from_pos = 0.0);
- virtual void stop();
- virtual bool is_playing() const;
- virtual int get_loop_count() const; //times it looped
- virtual float get_playback_position() const;
- virtual void seek(float p_time);
- virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
- ~AudioStreamPlaybackRandomPitch();
- };
- #endif // AUDIO_STREAM_H
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