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- #include "circle_shape_2d.h"
- #include "servers/physics_2d_server.h"
- #include "servers/visual_server.h"
- bool CircleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return p_point.length() < get_radius() + p_tolerance;
- }
- void CircleShape2D::_update_shape() {
- Physics2DServer::get_singleton()->shape_set_data(get_rid(), radius);
- emit_changed();
- }
- void CircleShape2D::set_radius(real_t p_radius) {
- radius = p_radius;
- _update_shape();
- }
- real_t CircleShape2D::get_radius() const {
- return radius;
- }
- void CircleShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CircleShape2D::set_radius);
- ClassDB::bind_method(D_METHOD("get_radius"), &CircleShape2D::get_radius);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius", PROPERTY_HINT_RANGE, "0.01,16384,0.5"), "set_radius", "get_radius");
- }
- Rect2 CircleShape2D::get_rect() const {
- Rect2 rect;
- rect.position = -Point2(get_radius(), get_radius());
- rect.size = Point2(get_radius(), get_radius()) * 2.0;
- return rect;
- }
- void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector<Vector2> points;
- for (int i = 0; i < 24; i++) {
- points.push_back(Vector2(Math::cos(i * Math_PI * 2 / 24.0), Math::sin(i * Math_PI * 2 / 24.0)) * get_radius());
- }
- Vector<Color> col;
- col.push_back(p_color);
- VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
- }
- CircleShape2D::CircleShape2D() :
- Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) {
- radius = 10;
- _update_shape();
- }
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