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- /*************************************************************************/
- /* visibility_notifier_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "visibility_notifier_2d.h"
- #include "core/engine.h"
- #include "particles_2d.h"
- #include "scene/2d/animated_sprite.h"
- #include "scene/2d/physics_body_2d.h"
- #include "scene/animation/animation_player.h"
- #include "scene/main/viewport.h"
- #include "scene/scene_string_names.h"
- void VisibilityNotifier2D::_enter_viewport(Viewport *p_viewport) {
- ERR_FAIL_COND(viewports.has(p_viewport));
- viewports.insert(p_viewport);
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
- return;
- if (viewports.size() == 1) {
- emit_signal(SceneStringNames::get_singleton()->screen_entered);
- _screen_enter();
- }
- emit_signal(SceneStringNames::get_singleton()->viewport_entered, p_viewport);
- }
- void VisibilityNotifier2D::_exit_viewport(Viewport *p_viewport) {
- ERR_FAIL_COND(!viewports.has(p_viewport));
- viewports.erase(p_viewport);
- if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
- return;
- emit_signal(SceneStringNames::get_singleton()->viewport_exited, p_viewport);
- if (viewports.size() == 0) {
- emit_signal(SceneStringNames::get_singleton()->screen_exited);
- _screen_exit();
- }
- }
- void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) {
- rect = p_rect;
- if (is_inside_tree()) {
- get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));
- if (Engine::get_singleton()->is_editor_hint()) {
- update();
- item_rect_changed();
- }
- }
- _change_notify("rect");
- }
- Rect2 VisibilityNotifier2D::_edit_get_rect() const {
- return rect;
- }
- bool VisibilityNotifier2D::_edit_use_rect() const {
- return true;
- }
- Rect2 VisibilityNotifier2D::get_rect() const {
- return rect;
- }
- void VisibilityNotifier2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- //get_world_2d()->
- get_world_2d()->_register_notifier(this, get_global_transform().xform(rect));
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- //get_world_2d()->
- get_world_2d()->_update_notifier(this, get_global_transform().xform(rect));
- } break;
- case NOTIFICATION_DRAW: {
- if (Engine::get_singleton()->is_editor_hint()) {
- draw_rect(rect, Color(1, 0.5, 1, 0.2));
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- get_world_2d()->_remove_notifier(this);
- } break;
- }
- }
- bool VisibilityNotifier2D::is_on_screen() const {
- return viewports.size() > 0;
- }
- void VisibilityNotifier2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_rect", "rect"), &VisibilityNotifier2D::set_rect);
- ClassDB::bind_method(D_METHOD("get_rect"), &VisibilityNotifier2D::get_rect);
- ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier2D::is_on_screen);
- ADD_PROPERTY(PropertyInfo(Variant::RECT2, "rect"), "set_rect", "get_rect");
- ADD_SIGNAL(MethodInfo("viewport_entered", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport")));
- ADD_SIGNAL(MethodInfo("viewport_exited", PropertyInfo(Variant::OBJECT, "viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport")));
- ADD_SIGNAL(MethodInfo("screen_entered"));
- ADD_SIGNAL(MethodInfo("screen_exited"));
- }
- VisibilityNotifier2D::VisibilityNotifier2D() {
- rect = Rect2(-10, -10, 20, 20);
- set_notify_transform(true);
- }
- //////////////////////////////////////
- void VisibilityEnabler2D::_screen_enter() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), true);
- }
- if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent())
- get_parent()->set_physics_process(true);
- if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
- get_parent()->set_process(true);
- visible = true;
- }
- void VisibilityEnabler2D::_screen_exit() {
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- _change_node_state(E->key(), false);
- }
- if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent())
- get_parent()->set_physics_process(false);
- if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
- get_parent()->set_process(false);
- visible = false;
- }
- void VisibilityEnabler2D::_find_nodes(Node *p_node) {
- bool add = false;
- Variant meta;
- if (enabler[ENABLER_FREEZE_BODIES]) {
- RigidBody2D *rb2d = Object::cast_to<RigidBody2D>(p_node);
- if (rb2d && ((rb2d->get_mode() == RigidBody2D::MODE_CHARACTER || rb2d->get_mode() == RigidBody2D::MODE_RIGID))) {
- add = true;
- meta = rb2d->get_mode();
- }
- }
- if (enabler[ENABLER_PAUSE_ANIMATIONS]) {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- if (ap) {
- add = true;
- }
- }
- if (enabler[ENABLER_PAUSE_ANIMATED_SPRITES]) {
- AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
- if (as) {
- add = true;
- }
- }
- if (enabler[ENABLER_PAUSE_PARTICLES]) {
- Particles2D *ps = Object::cast_to<Particles2D>(p_node);
- if (ps) {
- add = true;
- }
- }
- if (add) {
- p_node->connect(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed", varray(p_node), CONNECT_ONESHOT);
- nodes[p_node] = meta;
- _change_node_state(p_node, false);
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- Node *c = p_node->get_child(i);
- if (c->get_filename() != String())
- continue; //skip, instance
- _find_nodes(c);
- }
- }
- void VisibilityEnabler2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- if (Engine::get_singleton()->is_editor_hint())
- return;
- Node *from = this;
- //find where current scene starts
- while (from->get_parent() && from->get_filename() == String())
- from = from->get_parent();
- _find_nodes(from);
- if (enabler[ENABLER_PARENT_PHYSICS_PROCESS] && get_parent())
- get_parent()->set_physics_process(false);
- if (enabler[ENABLER_PARENT_PROCESS] && get_parent())
- get_parent()->set_process(false);
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (Engine::get_singleton()->is_editor_hint())
- return;
- for (Map<Node *, Variant>::Element *E = nodes.front(); E; E = E->next()) {
- if (!visible)
- _change_node_state(E->key(), true);
- E->key()->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, "_node_removed");
- }
- nodes.clear();
- }
- }
- void VisibilityEnabler2D::_change_node_state(Node *p_node, bool p_enabled) {
- ERR_FAIL_COND(!nodes.has(p_node));
- {
- RigidBody2D *rb = Object::cast_to<RigidBody2D>(p_node);
- if (rb) {
- rb->set_sleeping(!p_enabled);
- }
- }
- {
- AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
- if (ap) {
- ap->set_active(p_enabled);
- }
- }
- {
- AnimatedSprite *as = Object::cast_to<AnimatedSprite>(p_node);
- if (as) {
- if (p_enabled)
- as->play();
- else
- as->stop();
- }
- }
- {
- Particles2D *ps = Object::cast_to<Particles2D>(p_node);
- if (ps) {
- ps->set_emitting(p_enabled);
- }
- }
- }
- void VisibilityEnabler2D::_node_removed(Node *p_node) {
- if (!visible)
- _change_node_state(p_node, true);
- //changed to one shot, not needed
- //p_node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,"_node_removed");
- nodes.erase(p_node);
- }
- String VisibilityEnabler2D::get_configuration_warning() const {
- #ifdef TOOLS_ENABLED
- if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) {
- return TTR("VisibilityEnable2D works best when used with the edited scene root directly as parent.");
- }
- #endif
- return String();
- }
- void VisibilityEnabler2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enabler", "enabler", "enabled"), &VisibilityEnabler2D::set_enabler);
- ClassDB::bind_method(D_METHOD("is_enabler_enabled", "enabler"), &VisibilityEnabler2D::is_enabler_enabled);
- ClassDB::bind_method(D_METHOD("_node_removed"), &VisibilityEnabler2D::_node_removed);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_particles"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_PARTICLES);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animated_sprites"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATED_SPRITES);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);
- ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "physics_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PHYSICS_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
- BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES);
- BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_PARENT_PHYSICS_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
- BIND_ENUM_CONSTANT(ENABLER_MAX);
- }
- void VisibilityEnabler2D::set_enabler(Enabler p_enabler, bool p_enable) {
- ERR_FAIL_INDEX(p_enabler, ENABLER_MAX);
- enabler[p_enabler] = p_enable;
- }
- bool VisibilityEnabler2D::is_enabler_enabled(Enabler p_enabler) const {
- ERR_FAIL_INDEX_V(p_enabler, ENABLER_MAX, false);
- return enabler[p_enabler];
- }
- VisibilityEnabler2D::VisibilityEnabler2D() {
- for (int i = 0; i < ENABLER_MAX; i++)
- enabler[i] = true;
- enabler[ENABLER_PARENT_PROCESS] = false;
- enabler[ENABLER_PARENT_PHYSICS_PROCESS] = false;
- visible = false;
- }
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