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- /*************************************************************************/
- /* tile_map.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef TILE_MAP_H
- #define TILE_MAP_H
- #include "core/self_list.h"
- #include "core/vset.h"
- #include "scene/2d/navigation2d.h"
- #include "scene/2d/node_2d.h"
- #include "scene/resources/tile_set.h"
- class TileMap : public Node2D {
- GDCLASS(TileMap, Node2D);
- public:
- enum Mode {
- MODE_SQUARE,
- MODE_ISOMETRIC,
- MODE_CUSTOM
- };
- enum HalfOffset {
- HALF_OFFSET_X,
- HALF_OFFSET_Y,
- HALF_OFFSET_DISABLED,
- };
- enum TileOrigin {
- TILE_ORIGIN_TOP_LEFT,
- TILE_ORIGIN_CENTER,
- TILE_ORIGIN_BOTTOM_LEFT
- };
- private:
- enum DataFormat {
- FORMAT_1 = 0,
- FORMAT_2
- };
- Ref<TileSet> tile_set;
- Size2i cell_size;
- int quadrant_size;
- Mode mode;
- Transform2D custom_transform;
- HalfOffset half_offset;
- bool use_kinematic;
- Navigation2D *navigation;
- union PosKey {
- struct {
- int16_t x;
- int16_t y;
- };
- uint32_t key;
- //using a more precise comparison so the regions can be sorted later
- bool operator<(const PosKey &p_k) const { return (y == p_k.y) ? x < p_k.x : y < p_k.y; }
- bool operator==(const PosKey &p_k) const { return (y == p_k.y && x == p_k.x); }
- PosKey(int16_t p_x, int16_t p_y) {
- x = p_x;
- y = p_y;
- }
- PosKey() {
- x = 0;
- y = 0;
- }
- };
- union Cell {
- struct {
- int32_t id : 24;
- bool flip_h : 1;
- bool flip_v : 1;
- bool transpose : 1;
- int16_t autotile_coord_x : 16;
- int16_t autotile_coord_y : 16;
- };
- uint64_t _u64t;
- Cell() { _u64t = 0; }
- };
- Map<PosKey, Cell> tile_map;
- List<PosKey> dirty_bitmask;
- struct Quadrant {
- Vector2 pos;
- List<RID> canvas_items;
- RID body;
- SelfList<Quadrant> dirty_list;
- struct NavPoly {
- int id;
- Transform2D xform;
- };
- struct Occluder {
- RID id;
- Transform2D xform;
- };
- Map<PosKey, NavPoly> navpoly_ids;
- Map<PosKey, Occluder> occluder_instances;
- VSet<PosKey> cells;
- void operator=(const Quadrant &q) {
- pos = q.pos;
- canvas_items = q.canvas_items;
- body = q.body;
- cells = q.cells;
- navpoly_ids = q.navpoly_ids;
- occluder_instances = q.occluder_instances;
- }
- Quadrant(const Quadrant &q) :
- dirty_list(this) {
- pos = q.pos;
- canvas_items = q.canvas_items;
- body = q.body;
- cells = q.cells;
- occluder_instances = q.occluder_instances;
- navpoly_ids = q.navpoly_ids;
- }
- Quadrant() :
- dirty_list(this) {}
- };
- Map<PosKey, Quadrant> quadrant_map;
- SelfList<Quadrant>::List dirty_quadrant_list;
- bool pending_update;
- Rect2 rect_cache;
- bool rect_cache_dirty;
- Rect2 used_size_cache;
- bool used_size_cache_dirty;
- bool quadrant_order_dirty;
- bool y_sort_mode;
- bool clip_uv;
- float fp_adjust;
- float friction;
- float bounce;
- uint32_t collision_layer;
- uint32_t collision_mask;
- mutable DataFormat format;
- TileOrigin tile_origin;
- int occluder_light_mask;
- void _fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc);
- Map<PosKey, Quadrant>::Element *_create_quadrant(const PosKey &p_qk);
- void _erase_quadrant(Map<PosKey, Quadrant>::Element *Q);
- void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true);
- void _recreate_quadrants();
- void _clear_quadrants();
- void _update_quadrant_space(const RID &p_space);
- void _update_quadrant_transform();
- void _recompute_rect_cache();
- void _update_all_items_material_state();
- _FORCE_INLINE_ void _update_item_material_state(const RID &p_canvas_item);
- _FORCE_INLINE_ int _get_quadrant_size() const;
- void _set_tile_data(const PoolVector<int> &p_data);
- PoolVector<int> _get_tile_data() const;
- void _set_old_cell_size(int p_size) { set_cell_size(Size2(p_size, p_size)); }
- int _get_old_cell_size() const { return cell_size.x; }
- _FORCE_INLINE_ Vector2 _map_to_world(int p_x, int p_y, bool p_ignore_ofs = false) const;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _notification(int p_what);
- static void _bind_methods();
- virtual void _changed_callback(Object *p_changed, const char *p_prop);
- public:
- enum {
- INVALID_CELL = -1
- };
- virtual Rect2 _edit_get_rect() const;
- void set_tileset(const Ref<TileSet> &p_tileset);
- Ref<TileSet> get_tileset() const;
- void set_cell_size(Size2 p_size);
- Size2 get_cell_size() const;
- void set_quadrant_size(int p_size);
- int get_quadrant_size() const;
- void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false, Vector2 p_autotile_coord = Vector2());
- int get_cell(int p_x, int p_y) const;
- bool is_cell_x_flipped(int p_x, int p_y) const;
- bool is_cell_y_flipped(int p_x, int p_y) const;
- bool is_cell_transposed(int p_x, int p_y) const;
- void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord);
- Vector2 get_cell_autotile_coord(int p_x, int p_y) const;
- void _set_celld(const Vector2 &p_pos, const Dictionary &p_data);
- void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
- int get_cellv(const Vector2 &p_pos) const;
- void make_bitmask_area_dirty(const Vector2 &p_pos);
- void update_bitmask_area(const Vector2 &p_pos);
- void update_bitmask_region(const Vector2 &p_start = Vector2(), const Vector2 &p_end = Vector2());
- void update_cell_bitmask(int p_x, int p_y);
- void update_dirty_bitmask();
- void update_dirty_quadrants();
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
- void set_collision_use_kinematic(bool p_use_kinematic);
- bool get_collision_use_kinematic() const;
- void set_collision_friction(float p_friction);
- float get_collision_friction() const;
- void set_collision_bounce(float p_bounce);
- float get_collision_bounce() const;
- void set_mode(Mode p_mode);
- Mode get_mode() const;
- void set_half_offset(HalfOffset p_half_offset);
- HalfOffset get_half_offset() const;
- void set_tile_origin(TileOrigin p_tile_origin);
- TileOrigin get_tile_origin() const;
- void set_custom_transform(const Transform2D &p_xform);
- Transform2D get_custom_transform() const;
- Transform2D get_cell_transform() const;
- Vector2 get_cell_draw_offset() const;
- Vector2 map_to_world(const Vector2 &p_pos, bool p_ignore_ofs = false) const;
- Vector2 world_to_map(const Vector2 &p_pos) const;
- void set_y_sort_mode(bool p_enable);
- bool is_y_sort_mode_enabled() const;
- Array get_used_cells() const;
- Array get_used_cells_by_id(int p_id) const;
- Rect2 get_used_rect(); // Not const because of cache
- void set_occluder_light_mask(int p_mask);
- int get_occluder_light_mask() const;
- virtual void set_light_mask(int p_light_mask);
- virtual void set_material(const Ref<Material> &p_material);
- virtual void set_use_parent_material(bool p_use_parent_material);
- void set_clip_uv(bool p_enable);
- bool get_clip_uv() const;
- void fix_invalid_tiles();
- void clear();
- TileMap();
- ~TileMap();
- };
- VARIANT_ENUM_CAST(TileMap::Mode);
- VARIANT_ENUM_CAST(TileMap::HalfOffset);
- VARIANT_ENUM_CAST(TileMap::TileOrigin);
- #endif // TILE_MAP_H
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