tile_map.cpp 52 KB

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  1. /*************************************************************************/
  2. /* tile_map.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "tile_map.h"
  31. #include "core/io/marshalls.h"
  32. #include "core/method_bind_ext.gen.inc"
  33. #include "core/os/os.h"
  34. #include "servers/physics_2d_server.h"
  35. int TileMap::_get_quadrant_size() const {
  36. if (y_sort_mode)
  37. return 1;
  38. else
  39. return quadrant_size;
  40. }
  41. void TileMap::_notification(int p_what) {
  42. switch (p_what) {
  43. case NOTIFICATION_ENTER_TREE: {
  44. Node2D *c = this;
  45. while (c) {
  46. navigation = Object::cast_to<Navigation2D>(c);
  47. if (navigation) {
  48. break;
  49. }
  50. c = Object::cast_to<Node2D>(c->get_parent());
  51. }
  52. pending_update = true;
  53. _recreate_quadrants();
  54. update_dirty_quadrants();
  55. RID space = get_world_2d()->get_space();
  56. _update_quadrant_transform();
  57. _update_quadrant_space(space);
  58. } break;
  59. case NOTIFICATION_EXIT_TREE: {
  60. _update_quadrant_space(RID());
  61. for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
  62. Quadrant &q = E->get();
  63. if (navigation) {
  64. for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
  65. navigation->navpoly_remove(E->get().id);
  66. }
  67. q.navpoly_ids.clear();
  68. }
  69. for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
  70. VS::get_singleton()->free(E->get().id);
  71. }
  72. q.occluder_instances.clear();
  73. }
  74. navigation = NULL;
  75. } break;
  76. case NOTIFICATION_TRANSFORM_CHANGED: {
  77. //move stuff
  78. _update_quadrant_transform();
  79. } break;
  80. }
  81. }
  82. void TileMap::_update_quadrant_space(const RID &p_space) {
  83. for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
  84. Quadrant &q = E->get();
  85. Physics2DServer::get_singleton()->body_set_space(q.body, p_space);
  86. }
  87. }
  88. void TileMap::_update_quadrant_transform() {
  89. if (!is_inside_tree())
  90. return;
  91. Transform2D global_transform = get_global_transform();
  92. Transform2D nav_rel;
  93. if (navigation)
  94. nav_rel = get_relative_transform_to_parent(navigation);
  95. for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
  96. Quadrant &q = E->get();
  97. Transform2D xform;
  98. xform.set_origin(q.pos);
  99. xform = global_transform * xform;
  100. Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
  101. if (navigation) {
  102. for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
  103. navigation->navpoly_set_transform(E->get().id, nav_rel * E->get().xform);
  104. }
  105. }
  106. for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
  107. VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id, global_transform * E->get().xform);
  108. }
  109. }
  110. }
  111. void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
  112. if (tile_set.is_valid()) {
  113. tile_set->disconnect("changed", this, "_recreate_quadrants");
  114. tile_set->remove_change_receptor(this);
  115. }
  116. _clear_quadrants();
  117. tile_set = p_tileset;
  118. if (tile_set.is_valid()) {
  119. tile_set->connect("changed", this, "_recreate_quadrants");
  120. tile_set->add_change_receptor(this);
  121. } else {
  122. clear();
  123. }
  124. _recreate_quadrants();
  125. emit_signal("settings_changed");
  126. }
  127. Ref<TileSet> TileMap::get_tileset() const {
  128. return tile_set;
  129. }
  130. void TileMap::set_cell_size(Size2 p_size) {
  131. ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
  132. _clear_quadrants();
  133. cell_size = p_size;
  134. _recreate_quadrants();
  135. emit_signal("settings_changed");
  136. }
  137. Size2 TileMap::get_cell_size() const {
  138. return cell_size;
  139. }
  140. void TileMap::set_quadrant_size(int p_size) {
  141. ERR_FAIL_COND(p_size < 1);
  142. _clear_quadrants();
  143. quadrant_size = p_size;
  144. _recreate_quadrants();
  145. emit_signal("settings_changed");
  146. }
  147. int TileMap::get_quadrant_size() const {
  148. return quadrant_size;
  149. }
  150. void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) {
  151. Size2 s = p_sc;
  152. Vector2 offset = p_offset;
  153. if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
  154. offset.y += cell_size.y;
  155. else if (tile_origin == TILE_ORIGIN_CENTER) {
  156. offset += cell_size / 2;
  157. }
  158. if (s.y > s.x) {
  159. if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose))
  160. offset.y += s.y - s.x;
  161. } else if (s.y < s.x) {
  162. if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose))
  163. offset.x += s.x - s.y;
  164. }
  165. if (p_cell.transpose) {
  166. SWAP(xform.elements[0].x, xform.elements[0].y);
  167. SWAP(xform.elements[1].x, xform.elements[1].y);
  168. SWAP(offset.x, offset.y);
  169. SWAP(s.x, s.y);
  170. }
  171. if (p_cell.flip_h) {
  172. xform.elements[0].x = -xform.elements[0].x;
  173. xform.elements[1].x = -xform.elements[1].x;
  174. if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
  175. offset.x = s.x - offset.x;
  176. else if (tile_origin == TILE_ORIGIN_CENTER)
  177. offset.x = s.x - offset.x / 2;
  178. }
  179. if (p_cell.flip_v) {
  180. xform.elements[0].y = -xform.elements[0].y;
  181. xform.elements[1].y = -xform.elements[1].y;
  182. if (tile_origin == TILE_ORIGIN_TOP_LEFT)
  183. offset.y = s.y - offset.y;
  184. else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
  185. offset.y += s.y;
  186. } else if (tile_origin == TILE_ORIGIN_CENTER) {
  187. offset.y += s.y;
  188. }
  189. }
  190. xform.elements[2].x += offset.x;
  191. xform.elements[2].y += offset.y;
  192. }
  193. void TileMap::update_dirty_quadrants() {
  194. if (!pending_update)
  195. return;
  196. if (!is_inside_tree() || !tile_set.is_valid()) {
  197. pending_update = false;
  198. return;
  199. }
  200. VisualServer *vs = VisualServer::get_singleton();
  201. Physics2DServer *ps = Physics2DServer::get_singleton();
  202. Vector2 tofs = get_cell_draw_offset();
  203. Transform2D nav_rel;
  204. if (navigation)
  205. nav_rel = get_relative_transform_to_parent(navigation);
  206. Vector2 qofs;
  207. SceneTree *st = SceneTree::get_singleton();
  208. Color debug_collision_color;
  209. Color debug_navigation_color;
  210. bool debug_shapes = st && st->is_debugging_collisions_hint();
  211. if (debug_shapes) {
  212. debug_collision_color = st->get_debug_collisions_color();
  213. }
  214. bool debug_navigation = st && st->is_debugging_navigation_hint();
  215. if (debug_navigation) {
  216. debug_navigation_color = st->get_debug_navigation_color();
  217. }
  218. while (dirty_quadrant_list.first()) {
  219. Quadrant &q = *dirty_quadrant_list.first()->self();
  220. for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
  221. vs->free(E->get());
  222. }
  223. q.canvas_items.clear();
  224. ps->body_clear_shapes(q.body);
  225. int shape_idx = 0;
  226. if (navigation) {
  227. for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
  228. navigation->navpoly_remove(E->get().id);
  229. }
  230. q.navpoly_ids.clear();
  231. }
  232. for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
  233. VS::get_singleton()->free(E->get().id);
  234. }
  235. q.occluder_instances.clear();
  236. Ref<ShaderMaterial> prev_material;
  237. int prev_z_index = 0;
  238. RID prev_canvas_item;
  239. RID prev_debug_canvas_item;
  240. for (int i = 0; i < q.cells.size(); i++) {
  241. Map<PosKey, Cell>::Element *E = tile_map.find(q.cells[i]);
  242. Cell &c = E->get();
  243. //moment of truth
  244. if (!tile_set->has_tile(c.id))
  245. continue;
  246. Ref<Texture> tex = tile_set->tile_get_texture(c.id);
  247. Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
  248. Vector2 wofs = _map_to_world(E->key().x, E->key().y);
  249. Vector2 offset = wofs - q.pos + tofs;
  250. if (!tex.is_valid())
  251. continue;
  252. Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id);
  253. int z_index = tile_set->tile_get_z_index(c.id);
  254. if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE ||
  255. tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
  256. z_index += tile_set->autotile_get_z_index(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
  257. }
  258. RID canvas_item;
  259. RID debug_canvas_item;
  260. if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
  261. canvas_item = vs->canvas_item_create();
  262. if (mat.is_valid())
  263. vs->canvas_item_set_material(canvas_item, mat->get_rid());
  264. vs->canvas_item_set_parent(canvas_item, get_canvas_item());
  265. _update_item_material_state(canvas_item);
  266. Transform2D xform;
  267. xform.set_origin(q.pos);
  268. vs->canvas_item_set_transform(canvas_item, xform);
  269. vs->canvas_item_set_light_mask(canvas_item, get_light_mask());
  270. vs->canvas_item_set_z_index(canvas_item, z_index);
  271. q.canvas_items.push_back(canvas_item);
  272. if (debug_shapes) {
  273. debug_canvas_item = vs->canvas_item_create();
  274. vs->canvas_item_set_parent(debug_canvas_item, canvas_item);
  275. vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item, false);
  276. vs->canvas_item_set_z_index(debug_canvas_item, VS::CANVAS_ITEM_Z_MAX - 1);
  277. q.canvas_items.push_back(debug_canvas_item);
  278. prev_debug_canvas_item = debug_canvas_item;
  279. }
  280. prev_canvas_item = canvas_item;
  281. prev_material = mat;
  282. prev_z_index = z_index;
  283. } else {
  284. canvas_item = prev_canvas_item;
  285. if (debug_shapes) {
  286. debug_canvas_item = prev_debug_canvas_item;
  287. }
  288. }
  289. Rect2 r = tile_set->tile_get_region(c.id);
  290. if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
  291. int spacing = tile_set->autotile_get_spacing(c.id);
  292. r.size = tile_set->autotile_get_size(c.id);
  293. r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
  294. }
  295. Size2 s = tex->get_size();
  296. if (r == Rect2())
  297. s = tex->get_size();
  298. else {
  299. s = r.size;
  300. }
  301. Rect2 rect;
  302. rect.position = offset.floor();
  303. rect.size = s;
  304. rect.size.x += fp_adjust;
  305. rect.size.y += fp_adjust;
  306. if (rect.size.y > rect.size.x) {
  307. if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose))
  308. tile_ofs.y += rect.size.y - rect.size.x;
  309. } else if (rect.size.y < rect.size.x) {
  310. if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose))
  311. tile_ofs.x += rect.size.x - rect.size.y;
  312. }
  313. /* rect.size.x+=fp_adjust;
  314. rect.size.y+=fp_adjust;*/
  315. if (c.transpose)
  316. SWAP(tile_ofs.x, tile_ofs.y);
  317. if (c.flip_h) {
  318. rect.size.x = -rect.size.x;
  319. tile_ofs.x = -tile_ofs.x;
  320. }
  321. if (c.flip_v) {
  322. rect.size.y = -rect.size.y;
  323. tile_ofs.y = -tile_ofs.y;
  324. }
  325. Vector2 center_ofs;
  326. if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
  327. rect.position += tile_ofs;
  328. } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
  329. rect.position += tile_ofs;
  330. if (c.transpose) {
  331. if (c.flip_h)
  332. rect.position.x -= cell_size.x;
  333. else
  334. rect.position.x += cell_size.x;
  335. } else {
  336. if (c.flip_v)
  337. rect.position.y -= cell_size.y;
  338. else
  339. rect.position.y += cell_size.y;
  340. }
  341. } else if (tile_origin == TILE_ORIGIN_CENTER) {
  342. rect.position += tile_ofs;
  343. if (c.flip_h)
  344. rect.position.x -= cell_size.x / 2;
  345. else
  346. rect.position.x += cell_size.x / 2;
  347. if (c.flip_v)
  348. rect.position.y -= cell_size.y / 2;
  349. else
  350. rect.position.y += cell_size.y / 2;
  351. }
  352. Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id);
  353. Color modulate = tile_set->tile_get_modulate(c.id);
  354. Color self_modulate = get_self_modulate();
  355. modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g,
  356. modulate.b * self_modulate.b, modulate.a * self_modulate.a);
  357. if (r == Rect2()) {
  358. tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map);
  359. } else {
  360. tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, clip_uv);
  361. }
  362. Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
  363. for (int i = 0; i < shapes.size(); i++) {
  364. Ref<Shape2D> shape = shapes[i].shape;
  365. if (shape.is_valid()) {
  366. if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) {
  367. Transform2D xform;
  368. xform.set_origin(offset.floor());
  369. Vector2 shape_ofs = shapes[i].shape_transform.get_origin();
  370. _fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
  371. xform *= shapes[i].shape_transform.untranslated();
  372. if (debug_canvas_item.is_valid()) {
  373. vs->canvas_item_add_set_transform(debug_canvas_item, xform);
  374. shape->draw(debug_canvas_item, debug_collision_color);
  375. }
  376. ps->body_add_shape(q.body, shape->get_rid(), xform);
  377. ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
  378. ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision);
  379. shape_idx++;
  380. }
  381. }
  382. }
  383. if (debug_canvas_item.is_valid()) {
  384. vs->canvas_item_add_set_transform(debug_canvas_item, Transform2D());
  385. }
  386. if (navigation) {
  387. Ref<NavigationPolygon> navpoly;
  388. Vector2 npoly_ofs;
  389. if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
  390. navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
  391. npoly_ofs = Vector2();
  392. } else {
  393. navpoly = tile_set->tile_get_navigation_polygon(c.id);
  394. npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
  395. }
  396. if (navpoly.is_valid()) {
  397. Transform2D xform;
  398. xform.set_origin(offset.floor() + q.pos);
  399. _fix_cell_transform(xform, c, npoly_ofs + center_ofs, s);
  400. int pid = navigation->navpoly_add(navpoly, nav_rel * xform);
  401. Quadrant::NavPoly np;
  402. np.id = pid;
  403. np.xform = xform;
  404. q.navpoly_ids[E->key()] = np;
  405. if (debug_navigation) {
  406. RID debug_navigation_item = vs->canvas_item_create();
  407. vs->canvas_item_set_parent(debug_navigation_item, canvas_item);
  408. vs->canvas_item_set_z_as_relative_to_parent(debug_navigation_item, false);
  409. vs->canvas_item_set_z_index(debug_navigation_item, VS::CANVAS_ITEM_Z_MAX - 2); // Display one below collision debug
  410. if (debug_navigation_item.is_valid()) {
  411. PoolVector<Vector2> navigation_polygon_vertices = navpoly->get_vertices();
  412. int vsize = navigation_polygon_vertices.size();
  413. if (vsize > 2) {
  414. Vector<Color> colors;
  415. Vector<Vector2> vertices;
  416. vertices.resize(vsize);
  417. colors.resize(vsize);
  418. {
  419. PoolVector<Vector2>::Read vr = navigation_polygon_vertices.read();
  420. for (int i = 0; i < vsize; i++) {
  421. vertices.write[i] = vr[i];
  422. colors.write[i] = debug_navigation_color;
  423. }
  424. }
  425. Vector<int> indices;
  426. for (int i = 0; i < navpoly->get_polygon_count(); i++) {
  427. Vector<int> polygon = navpoly->get_polygon(i);
  428. for (int j = 2; j < polygon.size(); j++) {
  429. int kofs[3] = { 0, j - 1, j };
  430. for (int k = 0; k < 3; k++) {
  431. int idx = polygon[kofs[k]];
  432. ERR_FAIL_INDEX(idx, vsize);
  433. indices.push_back(idx);
  434. }
  435. }
  436. }
  437. Transform2D navxform;
  438. navxform.set_origin(offset.floor());
  439. _fix_cell_transform(navxform, c, npoly_ofs + center_ofs, s);
  440. vs->canvas_item_set_transform(debug_navigation_item, navxform);
  441. vs->canvas_item_add_triangle_array(debug_navigation_item, indices, vertices, colors);
  442. }
  443. }
  444. }
  445. }
  446. }
  447. Ref<OccluderPolygon2D> occluder;
  448. if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
  449. occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
  450. } else {
  451. occluder = tile_set->tile_get_light_occluder(c.id);
  452. }
  453. if (occluder.is_valid()) {
  454. Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
  455. Transform2D xform;
  456. xform.set_origin(offset.floor() + q.pos);
  457. _fix_cell_transform(xform, c, occluder_ofs + center_ofs, s);
  458. RID orid = VS::get_singleton()->canvas_light_occluder_create();
  459. VS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform);
  460. VS::get_singleton()->canvas_light_occluder_set_polygon(orid, occluder->get_rid());
  461. VS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid, get_canvas());
  462. VS::get_singleton()->canvas_light_occluder_set_light_mask(orid, occluder_light_mask);
  463. Quadrant::Occluder oc;
  464. oc.xform = xform;
  465. oc.id = orid;
  466. q.occluder_instances[E->key()] = oc;
  467. }
  468. }
  469. dirty_quadrant_list.remove(dirty_quadrant_list.first());
  470. quadrant_order_dirty = true;
  471. }
  472. pending_update = false;
  473. if (quadrant_order_dirty) {
  474. int index = -(int64_t)0x80000000; //always must be drawn below children
  475. for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
  476. Quadrant &q = E->get();
  477. for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
  478. VS::get_singleton()->canvas_item_set_draw_index(E->get(), index++);
  479. }
  480. }
  481. quadrant_order_dirty = false;
  482. }
  483. _recompute_rect_cache();
  484. }
  485. void TileMap::_recompute_rect_cache() {
  486. #ifdef DEBUG_ENABLED
  487. if (!rect_cache_dirty)
  488. return;
  489. Rect2 r_total;
  490. for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
  491. Rect2 r;
  492. r.position = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size());
  493. r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size()));
  494. r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
  495. r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
  496. if (E == quadrant_map.front())
  497. r_total = r;
  498. else
  499. r_total = r_total.merge(r);
  500. }
  501. rect_cache = r_total;
  502. item_rect_changed();
  503. rect_cache_dirty = false;
  504. #endif
  505. }
  506. Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey &p_qk) {
  507. Transform2D xform;
  508. //xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
  509. Quadrant q;
  510. q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size());
  511. q.pos += get_cell_draw_offset();
  512. if (tile_origin == TILE_ORIGIN_CENTER)
  513. q.pos += cell_size / 2;
  514. else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
  515. q.pos.y += cell_size.y;
  516. xform.set_origin(q.pos);
  517. //q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
  518. q.body = Physics2DServer::get_singleton()->body_create();
  519. Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
  520. Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
  521. Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
  522. Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
  523. Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction);
  524. Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce);
  525. if (is_inside_tree()) {
  526. xform = get_global_transform() * xform;
  527. RID space = get_world_2d()->get_space();
  528. Physics2DServer::get_singleton()->body_set_space(q.body, space);
  529. }
  530. Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
  531. rect_cache_dirty = true;
  532. quadrant_order_dirty = true;
  533. return quadrant_map.insert(p_qk, q);
  534. }
  535. void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
  536. Quadrant &q = Q->get();
  537. Physics2DServer::get_singleton()->free(q.body);
  538. for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
  539. VisualServer::get_singleton()->free(E->get());
  540. }
  541. q.canvas_items.clear();
  542. if (q.dirty_list.in_list())
  543. dirty_quadrant_list.remove(&q.dirty_list);
  544. if (navigation) {
  545. for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
  546. navigation->navpoly_remove(E->get().id);
  547. }
  548. q.navpoly_ids.clear();
  549. }
  550. for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
  551. VS::get_singleton()->free(E->get().id);
  552. }
  553. q.occluder_instances.clear();
  554. quadrant_map.erase(Q);
  555. rect_cache_dirty = true;
  556. }
  557. void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update) {
  558. Quadrant &q = Q->get();
  559. if (!q.dirty_list.in_list())
  560. dirty_quadrant_list.add(&q.dirty_list);
  561. if (pending_update)
  562. return;
  563. pending_update = true;
  564. if (!is_inside_tree())
  565. return;
  566. if (update) {
  567. call_deferred("update_dirty_quadrants");
  568. }
  569. }
  570. void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
  571. set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose);
  572. }
  573. void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
  574. set_cell(p_pos.x, p_pos.y, p_data["id"], p_data["flip_h"], p_data["flip_y"], p_data["transpose"], p_data["auto_coord"]);
  575. }
  576. void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) {
  577. PosKey pk(p_x, p_y);
  578. Map<PosKey, Cell>::Element *E = tile_map.find(pk);
  579. if (!E && p_tile == INVALID_CELL)
  580. return; //nothing to do
  581. PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
  582. if (p_tile == INVALID_CELL) {
  583. //erase existing
  584. tile_map.erase(pk);
  585. Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
  586. ERR_FAIL_COND(!Q);
  587. Quadrant &q = Q->get();
  588. q.cells.erase(pk);
  589. if (q.cells.size() == 0)
  590. _erase_quadrant(Q);
  591. else
  592. _make_quadrant_dirty(Q);
  593. return;
  594. }
  595. Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
  596. if (!E) {
  597. E = tile_map.insert(pk, Cell());
  598. if (!Q) {
  599. Q = _create_quadrant(qk);
  600. }
  601. Quadrant &q = Q->get();
  602. q.cells.insert(pk);
  603. } else {
  604. ERR_FAIL_COND(!Q); // quadrant should exist...
  605. if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose && E->get().autotile_coord_x == (uint16_t)p_autotile_coord.x && E->get().autotile_coord_y == (uint16_t)p_autotile_coord.y)
  606. return; //nothing changed
  607. }
  608. Cell &c = E->get();
  609. c.id = p_tile;
  610. c.flip_h = p_flip_x;
  611. c.flip_v = p_flip_y;
  612. c.transpose = p_transpose;
  613. c.autotile_coord_x = (uint16_t)p_autotile_coord.x;
  614. c.autotile_coord_y = (uint16_t)p_autotile_coord.y;
  615. _make_quadrant_dirty(Q);
  616. used_size_cache_dirty = true;
  617. }
  618. int TileMap::get_cellv(const Vector2 &p_pos) const {
  619. return get_cell(p_pos.x, p_pos.y);
  620. }
  621. void TileMap::make_bitmask_area_dirty(const Vector2 &p_pos) {
  622. for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
  623. for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
  624. PosKey p(x, y);
  625. if (dirty_bitmask.find(p) == NULL) {
  626. dirty_bitmask.push_back(p);
  627. }
  628. }
  629. }
  630. }
  631. void TileMap::update_bitmask_area(const Vector2 &p_pos) {
  632. for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
  633. for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
  634. update_cell_bitmask(x, y);
  635. }
  636. }
  637. }
  638. void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end) {
  639. if ((p_end.x < p_start.x || p_end.y < p_start.y) || (p_end.x == p_start.x && p_end.y == p_start.y)) {
  640. int i;
  641. Array a = get_used_cells();
  642. for (i = 0; i < a.size(); i++) {
  643. // update_bitmask_area() in order to update cells adjacent to the
  644. // current cell, since ordering in array may not be reliable
  645. Vector2 vector = (Vector2)a[i];
  646. update_bitmask_area(Vector2(vector.x, vector.y));
  647. }
  648. return;
  649. }
  650. for (int x = p_start.x - 1; x <= p_end.x + 1; x++) {
  651. for (int y = p_start.y - 1; y <= p_end.y + 1; y++) {
  652. update_cell_bitmask(x, y);
  653. }
  654. }
  655. }
  656. void TileMap::update_cell_bitmask(int p_x, int p_y) {
  657. PosKey p(p_x, p_y);
  658. Map<PosKey, Cell>::Element *E = tile_map.find(p);
  659. if (E != NULL) {
  660. int id = get_cell(p_x, p_y);
  661. if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
  662. uint16_t mask = 0;
  663. if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
  664. if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
  665. mask |= TileSet::BIND_TOPLEFT;
  666. }
  667. if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
  668. mask |= TileSet::BIND_TOPRIGHT;
  669. }
  670. if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
  671. mask |= TileSet::BIND_BOTTOMLEFT;
  672. }
  673. if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
  674. mask |= TileSet::BIND_BOTTOMRIGHT;
  675. }
  676. } else {
  677. if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_3X3_MINIMAL) {
  678. if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
  679. mask |= TileSet::BIND_TOPLEFT;
  680. }
  681. if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
  682. mask |= TileSet::BIND_TOPRIGHT;
  683. }
  684. if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
  685. mask |= TileSet::BIND_BOTTOMLEFT;
  686. }
  687. if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
  688. mask |= TileSet::BIND_BOTTOMRIGHT;
  689. }
  690. } else {
  691. if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1))) {
  692. mask |= TileSet::BIND_TOPLEFT;
  693. }
  694. if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1))) {
  695. mask |= TileSet::BIND_TOPRIGHT;
  696. }
  697. if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1))) {
  698. mask |= TileSet::BIND_BOTTOMLEFT;
  699. }
  700. if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1))) {
  701. mask |= TileSet::BIND_BOTTOMRIGHT;
  702. }
  703. }
  704. if (tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1))) {
  705. mask |= TileSet::BIND_TOP;
  706. }
  707. if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
  708. mask |= TileSet::BIND_LEFT;
  709. }
  710. mask |= TileSet::BIND_CENTER;
  711. if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
  712. mask |= TileSet::BIND_RIGHT;
  713. }
  714. if (tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1))) {
  715. mask |= TileSet::BIND_BOTTOM;
  716. }
  717. }
  718. Vector2 coord = tile_set->autotile_get_subtile_for_bitmask(id, mask, this, Vector2(p_x, p_y));
  719. E->get().autotile_coord_x = (int)coord.x;
  720. E->get().autotile_coord_y = (int)coord.y;
  721. PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
  722. Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
  723. _make_quadrant_dirty(Q);
  724. } else if (tile_set->tile_get_tile_mode(id) == TileSet::SINGLE_TILE) {
  725. E->get().autotile_coord_x = 0;
  726. E->get().autotile_coord_y = 0;
  727. }
  728. }
  729. }
  730. void TileMap::update_dirty_bitmask() {
  731. while (dirty_bitmask.size() > 0) {
  732. update_cell_bitmask(dirty_bitmask[0].x, dirty_bitmask[0].y);
  733. dirty_bitmask.pop_front();
  734. }
  735. }
  736. void TileMap::fix_invalid_tiles() {
  737. for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
  738. if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {
  739. set_cell(E->key().x, E->key().y, INVALID_CELL);
  740. }
  741. }
  742. }
  743. int TileMap::get_cell(int p_x, int p_y) const {
  744. PosKey pk(p_x, p_y);
  745. const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
  746. if (!E)
  747. return INVALID_CELL;
  748. return E->get().id;
  749. }
  750. bool TileMap::is_cell_x_flipped(int p_x, int p_y) const {
  751. PosKey pk(p_x, p_y);
  752. const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
  753. if (!E)
  754. return false;
  755. return E->get().flip_h;
  756. }
  757. bool TileMap::is_cell_y_flipped(int p_x, int p_y) const {
  758. PosKey pk(p_x, p_y);
  759. const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
  760. if (!E)
  761. return false;
  762. return E->get().flip_v;
  763. }
  764. bool TileMap::is_cell_transposed(int p_x, int p_y) const {
  765. PosKey pk(p_x, p_y);
  766. const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
  767. if (!E)
  768. return false;
  769. return E->get().transpose;
  770. }
  771. void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord) {
  772. PosKey pk(p_x, p_y);
  773. const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
  774. if (!E)
  775. return;
  776. Cell c = E->get();
  777. c.autotile_coord_x = p_coord.x;
  778. c.autotile_coord_y = p_coord.y;
  779. tile_map[pk] = c;
  780. PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
  781. Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
  782. if (!Q)
  783. return;
  784. _make_quadrant_dirty(Q);
  785. }
  786. Vector2 TileMap::get_cell_autotile_coord(int p_x, int p_y) const {
  787. PosKey pk(p_x, p_y);
  788. const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
  789. if (!E)
  790. return Vector2();
  791. return Vector2(E->get().autotile_coord_x, E->get().autotile_coord_y);
  792. }
  793. void TileMap::_recreate_quadrants() {
  794. _clear_quadrants();
  795. for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
  796. PosKey qk(E->key().x / _get_quadrant_size(), E->key().y / _get_quadrant_size());
  797. Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
  798. if (!Q) {
  799. Q = _create_quadrant(qk);
  800. dirty_quadrant_list.add(&Q->get().dirty_list);
  801. }
  802. Q->get().cells.insert(E->key());
  803. _make_quadrant_dirty(Q, false);
  804. }
  805. update_dirty_quadrants();
  806. }
  807. void TileMap::_clear_quadrants() {
  808. while (quadrant_map.size()) {
  809. _erase_quadrant(quadrant_map.front());
  810. }
  811. }
  812. void TileMap::set_material(const Ref<Material> &p_material) {
  813. CanvasItem::set_material(p_material);
  814. _update_all_items_material_state();
  815. }
  816. void TileMap::set_use_parent_material(bool p_use_parent_material) {
  817. CanvasItem::set_use_parent_material(p_use_parent_material);
  818. _update_all_items_material_state();
  819. }
  820. void TileMap::_update_all_items_material_state() {
  821. for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
  822. Quadrant &q = E->get();
  823. for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
  824. _update_item_material_state(E->get());
  825. }
  826. }
  827. }
  828. void TileMap::_update_item_material_state(const RID &p_canvas_item) {
  829. VS::get_singleton()->canvas_item_set_use_parent_material(p_canvas_item, get_use_parent_material() || get_material().is_valid());
  830. }
  831. void TileMap::clear() {
  832. _clear_quadrants();
  833. tile_map.clear();
  834. used_size_cache_dirty = true;
  835. }
  836. void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
  837. int c = p_data.size();
  838. PoolVector<int>::Read r = p_data.read();
  839. int offset = (format == FORMAT_2) ? 3 : 2;
  840. clear();
  841. for (int i = 0; i < c; i += offset) {
  842. const uint8_t *ptr = (const uint8_t *)&r[i];
  843. uint8_t local[12];
  844. for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++)
  845. local[j] = ptr[j];
  846. #ifdef BIG_ENDIAN_ENABLED
  847. SWAP(local[0], local[3]);
  848. SWAP(local[1], local[2]);
  849. SWAP(local[4], local[7]);
  850. SWAP(local[5], local[6]);
  851. //TODO: ask someone to check this...
  852. if (FORMAT == FORMAT_2) {
  853. SWAP(local[8], local[11]);
  854. SWAP(local[9], local[10]);
  855. }
  856. #endif
  857. int16_t x = decode_uint16(&local[0]);
  858. int16_t y = decode_uint16(&local[2]);
  859. uint32_t v = decode_uint32(&local[4]);
  860. bool flip_h = v & (1 << 29);
  861. bool flip_v = v & (1 << 30);
  862. bool transpose = v & (1 << 31);
  863. v &= (1 << 29) - 1;
  864. int16_t coord_x = 0;
  865. int16_t coord_y = 0;
  866. if (format == FORMAT_2) {
  867. coord_x = decode_uint16(&local[8]);
  868. coord_y = decode_uint16(&local[10]);
  869. }
  870. /*
  871. if (x<-20 || y <-20 || x>4000 || y>4000)
  872. continue;
  873. */
  874. set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
  875. }
  876. format = FORMAT_2;
  877. }
  878. PoolVector<int> TileMap::_get_tile_data() const {
  879. PoolVector<int> data;
  880. data.resize(tile_map.size() * 3);
  881. PoolVector<int>::Write w = data.write();
  882. format = FORMAT_2;
  883. int idx = 0;
  884. for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
  885. uint8_t *ptr = (uint8_t *)&w[idx];
  886. encode_uint16(E->key().x, &ptr[0]);
  887. encode_uint16(E->key().y, &ptr[2]);
  888. uint32_t val = E->get().id;
  889. if (E->get().flip_h)
  890. val |= (1 << 29);
  891. if (E->get().flip_v)
  892. val |= (1 << 30);
  893. if (E->get().transpose)
  894. val |= (1 << 31);
  895. encode_uint32(val, &ptr[4]);
  896. encode_uint16(E->get().autotile_coord_x, &ptr[8]);
  897. encode_uint16(E->get().autotile_coord_y, &ptr[10]);
  898. idx += 3;
  899. }
  900. w = PoolVector<int>::Write();
  901. return data;
  902. }
  903. Rect2 TileMap::_edit_get_rect() const {
  904. const_cast<TileMap *>(this)->update_dirty_quadrants();
  905. return rect_cache;
  906. }
  907. void TileMap::set_collision_layer(uint32_t p_layer) {
  908. collision_layer = p_layer;
  909. for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
  910. Quadrant &q = E->get();
  911. Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
  912. }
  913. }
  914. void TileMap::set_collision_mask(uint32_t p_mask) {
  915. collision_mask = p_mask;
  916. for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
  917. Quadrant &q = E->get();
  918. Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
  919. }
  920. }
  921. void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
  922. uint32_t layer = get_collision_layer();
  923. if (p_value)
  924. layer |= 1 << p_bit;
  925. else
  926. layer &= ~(1 << p_bit);
  927. set_collision_layer(layer);
  928. }
  929. void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
  930. uint32_t mask = get_collision_mask();
  931. if (p_value)
  932. mask |= 1 << p_bit;
  933. else
  934. mask &= ~(1 << p_bit);
  935. set_collision_mask(mask);
  936. }
  937. bool TileMap::get_collision_use_kinematic() const {
  938. return use_kinematic;
  939. }
  940. void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
  941. _clear_quadrants();
  942. use_kinematic = p_use_kinematic;
  943. _recreate_quadrants();
  944. }
  945. void TileMap::set_collision_friction(float p_friction) {
  946. friction = p_friction;
  947. for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
  948. Quadrant &q = E->get();
  949. Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, p_friction);
  950. }
  951. }
  952. float TileMap::get_collision_friction() const {
  953. return friction;
  954. }
  955. void TileMap::set_collision_bounce(float p_bounce) {
  956. bounce = p_bounce;
  957. for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
  958. Quadrant &q = E->get();
  959. Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, p_bounce);
  960. }
  961. }
  962. float TileMap::get_collision_bounce() const {
  963. return bounce;
  964. }
  965. uint32_t TileMap::get_collision_layer() const {
  966. return collision_layer;
  967. }
  968. uint32_t TileMap::get_collision_mask() const {
  969. return collision_mask;
  970. }
  971. bool TileMap::get_collision_layer_bit(int p_bit) const {
  972. return get_collision_layer() & (1 << p_bit);
  973. }
  974. bool TileMap::get_collision_mask_bit(int p_bit) const {
  975. return get_collision_mask() & (1 << p_bit);
  976. }
  977. void TileMap::set_mode(Mode p_mode) {
  978. _clear_quadrants();
  979. mode = p_mode;
  980. _recreate_quadrants();
  981. emit_signal("settings_changed");
  982. }
  983. TileMap::Mode TileMap::get_mode() const {
  984. return mode;
  985. }
  986. void TileMap::set_half_offset(HalfOffset p_half_offset) {
  987. _clear_quadrants();
  988. half_offset = p_half_offset;
  989. _recreate_quadrants();
  990. emit_signal("settings_changed");
  991. }
  992. void TileMap::set_tile_origin(TileOrigin p_tile_origin) {
  993. _clear_quadrants();
  994. tile_origin = p_tile_origin;
  995. _recreate_quadrants();
  996. emit_signal("settings_changed");
  997. }
  998. TileMap::TileOrigin TileMap::get_tile_origin() const {
  999. return tile_origin;
  1000. }
  1001. Vector2 TileMap::get_cell_draw_offset() const {
  1002. switch (mode) {
  1003. case MODE_SQUARE: {
  1004. return Vector2();
  1005. } break;
  1006. case MODE_ISOMETRIC: {
  1007. return Vector2(-cell_size.x * 0.5, 0);
  1008. } break;
  1009. case MODE_CUSTOM: {
  1010. Vector2 min;
  1011. min.x = MIN(custom_transform[0].x, min.x);
  1012. min.y = MIN(custom_transform[0].y, min.y);
  1013. min.x = MIN(custom_transform[1].x, min.x);
  1014. min.y = MIN(custom_transform[1].y, min.y);
  1015. return min;
  1016. } break;
  1017. }
  1018. return Vector2();
  1019. }
  1020. TileMap::HalfOffset TileMap::get_half_offset() const {
  1021. return half_offset;
  1022. }
  1023. Transform2D TileMap::get_cell_transform() const {
  1024. switch (mode) {
  1025. case MODE_SQUARE: {
  1026. Transform2D m;
  1027. m[0] *= cell_size.x;
  1028. m[1] *= cell_size.y;
  1029. return m;
  1030. } break;
  1031. case MODE_ISOMETRIC: {
  1032. //isometric only makes sense when y is positive in both x and y vectors, otherwise
  1033. //the drawing of tiles will overlap
  1034. Transform2D m;
  1035. m[0] = Vector2(cell_size.x * 0.5, cell_size.y * 0.5);
  1036. m[1] = Vector2(-cell_size.x * 0.5, cell_size.y * 0.5);
  1037. return m;
  1038. } break;
  1039. case MODE_CUSTOM: {
  1040. return custom_transform;
  1041. } break;
  1042. }
  1043. return Transform2D();
  1044. }
  1045. void TileMap::set_custom_transform(const Transform2D &p_xform) {
  1046. _clear_quadrants();
  1047. custom_transform = p_xform;
  1048. _recreate_quadrants();
  1049. emit_signal("settings_changed");
  1050. }
  1051. Transform2D TileMap::get_custom_transform() const {
  1052. return custom_transform;
  1053. }
  1054. Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
  1055. Vector2 ret = get_cell_transform().xform(Vector2(p_x, p_y));
  1056. if (!p_ignore_ofs) {
  1057. switch (half_offset) {
  1058. case HALF_OFFSET_X: {
  1059. if (ABS(p_y) & 1) {
  1060. ret += get_cell_transform()[0] * 0.5;
  1061. }
  1062. } break;
  1063. case HALF_OFFSET_Y: {
  1064. if (ABS(p_x) & 1) {
  1065. ret += get_cell_transform()[1] * 0.5;
  1066. }
  1067. } break;
  1068. default: {}
  1069. }
  1070. }
  1071. return ret;
  1072. }
  1073. bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
  1074. if (p_name == "format") {
  1075. if (p_value.get_type() == Variant::INT) {
  1076. format = (DataFormat)(p_value.operator int64_t());
  1077. return true;
  1078. }
  1079. } else if (p_name == "tile_data") {
  1080. if (p_value.is_array()) {
  1081. _set_tile_data(p_value);
  1082. return true;
  1083. }
  1084. return false;
  1085. }
  1086. return false;
  1087. }
  1088. bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
  1089. if (p_name == "format") {
  1090. r_ret = format;
  1091. return true;
  1092. } else if (p_name == "tile_data") {
  1093. r_ret = _get_tile_data();
  1094. return true;
  1095. }
  1096. return false;
  1097. }
  1098. void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
  1099. PropertyInfo p(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL);
  1100. p_list->push_back(p);
  1101. p = PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL);
  1102. p_list->push_back(p);
  1103. }
  1104. Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
  1105. return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs);
  1106. }
  1107. Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
  1108. Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
  1109. switch (half_offset) {
  1110. case HALF_OFFSET_X: {
  1111. if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
  1112. ret.x -= 0.5;
  1113. }
  1114. } break;
  1115. case HALF_OFFSET_Y: {
  1116. if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
  1117. ret.y -= 0.5;
  1118. }
  1119. } break;
  1120. default: {}
  1121. }
  1122. // Account for precision errors on the border (GH-23250).
  1123. // 0.00005 is 5*CMP_EPSILON, results would start being unpredictible if
  1124. // cell size is > 15,000, but we can hardly have more precision anyway with
  1125. // floating point.
  1126. ret += Vector2(0.00005, 0.00005);
  1127. return ret.floor();
  1128. }
  1129. void TileMap::set_y_sort_mode(bool p_enable) {
  1130. _clear_quadrants();
  1131. y_sort_mode = p_enable;
  1132. VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_mode);
  1133. _recreate_quadrants();
  1134. emit_signal("settings_changed");
  1135. }
  1136. bool TileMap::is_y_sort_mode_enabled() const {
  1137. return y_sort_mode;
  1138. }
  1139. Array TileMap::get_used_cells() const {
  1140. Array a;
  1141. a.resize(tile_map.size());
  1142. int i = 0;
  1143. for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
  1144. Vector2 p(E->key().x, E->key().y);
  1145. a[i++] = p;
  1146. }
  1147. return a;
  1148. }
  1149. Array TileMap::get_used_cells_by_id(int p_id) const {
  1150. Array a;
  1151. for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
  1152. if (E->value().id == p_id) {
  1153. Vector2 p(E->key().x, E->key().y);
  1154. a.push_back(p);
  1155. }
  1156. }
  1157. return a;
  1158. }
  1159. Rect2 TileMap::get_used_rect() { // Not const because of cache
  1160. if (used_size_cache_dirty) {
  1161. if (tile_map.size() > 0) {
  1162. used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
  1163. for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
  1164. used_size_cache.expand_to(Vector2(E->key().x, E->key().y));
  1165. }
  1166. used_size_cache.size += Vector2(1, 1);
  1167. } else {
  1168. used_size_cache = Rect2();
  1169. }
  1170. used_size_cache_dirty = false;
  1171. }
  1172. return used_size_cache;
  1173. }
  1174. void TileMap::set_occluder_light_mask(int p_mask) {
  1175. occluder_light_mask = p_mask;
  1176. for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
  1177. for (Map<PosKey, Quadrant::Occluder>::Element *F = E->get().occluder_instances.front(); F; F = F->next()) {
  1178. VisualServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id, occluder_light_mask);
  1179. }
  1180. }
  1181. }
  1182. int TileMap::get_occluder_light_mask() const {
  1183. return occluder_light_mask;
  1184. }
  1185. void TileMap::set_light_mask(int p_light_mask) {
  1186. CanvasItem::set_light_mask(p_light_mask);
  1187. for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
  1188. for (List<RID>::Element *F = E->get().canvas_items.front(); F; F = F->next()) {
  1189. VisualServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask());
  1190. }
  1191. }
  1192. }
  1193. void TileMap::set_clip_uv(bool p_enable) {
  1194. if (clip_uv == p_enable)
  1195. return;
  1196. _clear_quadrants();
  1197. clip_uv = p_enable;
  1198. _recreate_quadrants();
  1199. }
  1200. bool TileMap::get_clip_uv() const {
  1201. return clip_uv;
  1202. }
  1203. void TileMap::_bind_methods() {
  1204. ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
  1205. ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
  1206. ClassDB::bind_method(D_METHOD("set_mode", "mode"), &TileMap::set_mode);
  1207. ClassDB::bind_method(D_METHOD("get_mode"), &TileMap::get_mode);
  1208. ClassDB::bind_method(D_METHOD("set_half_offset", "half_offset"), &TileMap::set_half_offset);
  1209. ClassDB::bind_method(D_METHOD("get_half_offset"), &TileMap::get_half_offset);
  1210. ClassDB::bind_method(D_METHOD("set_custom_transform", "custom_transform"), &TileMap::set_custom_transform);
  1211. ClassDB::bind_method(D_METHOD("get_custom_transform"), &TileMap::get_custom_transform);
  1212. ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &TileMap::set_cell_size);
  1213. ClassDB::bind_method(D_METHOD("get_cell_size"), &TileMap::get_cell_size);
  1214. ClassDB::bind_method(D_METHOD("_set_old_cell_size", "size"), &TileMap::_set_old_cell_size);
  1215. ClassDB::bind_method(D_METHOD("_get_old_cell_size"), &TileMap::_get_old_cell_size);
  1216. ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
  1217. ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
  1218. ClassDB::bind_method(D_METHOD("set_tile_origin", "origin"), &TileMap::set_tile_origin);
  1219. ClassDB::bind_method(D_METHOD("get_tile_origin"), &TileMap::get_tile_origin);
  1220. ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv);
  1221. ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv);
  1222. ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode);
  1223. ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled);
  1224. ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
  1225. ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
  1226. ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
  1227. ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer);
  1228. ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &TileMap::set_collision_mask);
  1229. ClassDB::bind_method(D_METHOD("get_collision_mask"), &TileMap::get_collision_mask);
  1230. ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &TileMap::set_collision_layer_bit);
  1231. ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &TileMap::get_collision_layer_bit);
  1232. ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit);
  1233. ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit);
  1234. ClassDB::bind_method(D_METHOD("set_collision_friction", "value"), &TileMap::set_collision_friction);
  1235. ClassDB::bind_method(D_METHOD("get_collision_friction"), &TileMap::get_collision_friction);
  1236. ClassDB::bind_method(D_METHOD("set_collision_bounce", "value"), &TileMap::set_collision_bounce);
  1237. ClassDB::bind_method(D_METHOD("get_collision_bounce"), &TileMap::get_collision_bounce);
  1238. ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask);
  1239. ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask);
  1240. ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2()));
  1241. ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
  1242. ClassDB::bind_method(D_METHOD("_set_celld", "position", "data"), &TileMap::_set_celld);
  1243. ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
  1244. ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv);
  1245. ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped);
  1246. ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
  1247. ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
  1248. ClassDB::bind_method(D_METHOD("get_cell_autotile_coord", "x", "y"), &TileMap::get_cell_autotile_coord);
  1249. ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
  1250. ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
  1251. ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells);
  1252. ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "id"), &TileMap::get_used_cells_by_id);
  1253. ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
  1254. ClassDB::bind_method(D_METHOD("map_to_world", "map_position", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false));
  1255. ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
  1256. ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants);
  1257. ClassDB::bind_method(D_METHOD("_recreate_quadrants"), &TileMap::_recreate_quadrants);
  1258. ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants);
  1259. ClassDB::bind_method(D_METHOD("update_bitmask_area", "position"), &TileMap::update_bitmask_area);
  1260. ClassDB::bind_method(D_METHOD("update_bitmask_region", "start", "end"), &TileMap::update_bitmask_region, DEFVAL(Vector2()), DEFVAL(Vector2()));
  1261. ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data);
  1262. ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMap::_get_tile_data);
  1263. ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Square,Isometric,Custom"), "set_mode", "get_mode");
  1264. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
  1265. ADD_GROUP("Cell", "cell_");
  1266. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size");
  1267. ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
  1268. ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform");
  1269. ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset");
  1270. ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
  1271. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
  1272. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
  1273. ADD_GROUP("Collision", "collision_");
  1274. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
  1275. ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
  1276. ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
  1277. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
  1278. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
  1279. ADD_GROUP("Occluder", "occluder_");
  1280. ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
  1281. ADD_SIGNAL(MethodInfo("settings_changed"));
  1282. BIND_CONSTANT(INVALID_CELL);
  1283. BIND_ENUM_CONSTANT(MODE_SQUARE);
  1284. BIND_ENUM_CONSTANT(MODE_ISOMETRIC);
  1285. BIND_ENUM_CONSTANT(MODE_CUSTOM);
  1286. BIND_ENUM_CONSTANT(HALF_OFFSET_X);
  1287. BIND_ENUM_CONSTANT(HALF_OFFSET_Y);
  1288. BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED);
  1289. BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT);
  1290. BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER);
  1291. BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
  1292. }
  1293. void TileMap::_changed_callback(Object *p_changed, const char *p_prop) {
  1294. if (tile_set.is_valid() && tile_set.ptr() == p_changed) {
  1295. emit_signal("settings_changed");
  1296. }
  1297. }
  1298. TileMap::TileMap() {
  1299. rect_cache_dirty = true;
  1300. used_size_cache_dirty = true;
  1301. pending_update = false;
  1302. quadrant_order_dirty = false;
  1303. quadrant_size = 16;
  1304. cell_size = Size2(64, 64);
  1305. collision_layer = 1;
  1306. collision_mask = 1;
  1307. friction = 1;
  1308. bounce = 0;
  1309. mode = MODE_SQUARE;
  1310. half_offset = HALF_OFFSET_DISABLED;
  1311. use_kinematic = false;
  1312. navigation = NULL;
  1313. y_sort_mode = false;
  1314. occluder_light_mask = 1;
  1315. clip_uv = false;
  1316. format = FORMAT_1; //Always initialize with the lowest format
  1317. fp_adjust = 0.00001;
  1318. tile_origin = TILE_ORIGIN_TOP_LEFT;
  1319. set_notify_transform(true);
  1320. }
  1321. TileMap::~TileMap() {
  1322. if (tile_set.is_valid())
  1323. tile_set->remove_change_receptor(this);
  1324. clear();
  1325. }