sprite.cpp 13 KB

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  1. /*************************************************************************/
  2. /* sprite.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "sprite.h"
  31. #include "core/core_string_names.h"
  32. #include "core/os/os.h"
  33. #include "scene/main/viewport.h"
  34. #include "scene/scene_string_names.h"
  35. Dictionary Sprite::_edit_get_state() const {
  36. Dictionary state = Node2D::_edit_get_state();
  37. state["offset"] = offset;
  38. return state;
  39. }
  40. void Sprite::_edit_set_state(const Dictionary &p_state) {
  41. Node2D::_edit_set_state(p_state);
  42. set_offset(p_state["offset"]);
  43. }
  44. void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
  45. set_offset(get_offset() - p_pivot);
  46. set_position(get_transform().xform(p_pivot));
  47. }
  48. Point2 Sprite::_edit_get_pivot() const {
  49. return Vector2();
  50. }
  51. bool Sprite::_edit_use_pivot() const {
  52. return true;
  53. }
  54. Rect2 Sprite::_edit_get_rect() const {
  55. return get_rect();
  56. }
  57. bool Sprite::_edit_use_rect() const {
  58. if (texture.is_null())
  59. return false;
  60. return true;
  61. }
  62. Rect2 Sprite::get_anchorable_rect() const {
  63. return get_rect();
  64. }
  65. void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
  66. Rect2 base_rect;
  67. if (region) {
  68. r_filter_clip = region_filter_clip;
  69. base_rect = region_rect;
  70. } else {
  71. r_filter_clip = false;
  72. base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
  73. }
  74. Size2 frame_size = base_rect.size / Size2(hframes, vframes);
  75. Point2 frame_offset = Point2(frame % hframes, frame / hframes);
  76. frame_offset *= frame_size;
  77. r_src_rect.size = frame_size;
  78. r_src_rect.position = base_rect.position + frame_offset;
  79. Point2 dest_offset = offset;
  80. if (centered)
  81. dest_offset -= frame_size / 2;
  82. if (Engine::get_singleton()->get_use_pixel_snap()) {
  83. dest_offset = dest_offset.floor();
  84. }
  85. r_dst_rect = Rect2(dest_offset, frame_size);
  86. if (hflip)
  87. r_dst_rect.size.x = -r_dst_rect.size.x;
  88. if (vflip)
  89. r_dst_rect.size.y = -r_dst_rect.size.y;
  90. }
  91. void Sprite::_notification(int p_what) {
  92. switch (p_what) {
  93. case NOTIFICATION_DRAW: {
  94. if (texture.is_null())
  95. return;
  96. RID ci = get_canvas_item();
  97. /*
  98. texture->draw(ci,Point2());
  99. break;
  100. */
  101. Rect2 src_rect, dst_rect;
  102. bool filter_clip;
  103. _get_rects(src_rect, dst_rect, filter_clip);
  104. texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map, filter_clip);
  105. } break;
  106. }
  107. }
  108. void Sprite::set_texture(const Ref<Texture> &p_texture) {
  109. if (p_texture == texture)
  110. return;
  111. if (texture.is_valid())
  112. texture->remove_change_receptor(this);
  113. texture = p_texture;
  114. if (texture.is_valid())
  115. texture->add_change_receptor(this);
  116. update();
  117. emit_signal("texture_changed");
  118. item_rect_changed();
  119. _change_notify("texture");
  120. }
  121. void Sprite::set_normal_map(const Ref<Texture> &p_texture) {
  122. normal_map = p_texture;
  123. update();
  124. }
  125. Ref<Texture> Sprite::get_normal_map() const {
  126. return normal_map;
  127. }
  128. Ref<Texture> Sprite::get_texture() const {
  129. return texture;
  130. }
  131. void Sprite::set_centered(bool p_center) {
  132. centered = p_center;
  133. update();
  134. item_rect_changed();
  135. }
  136. bool Sprite::is_centered() const {
  137. return centered;
  138. }
  139. void Sprite::set_offset(const Point2 &p_offset) {
  140. offset = p_offset;
  141. update();
  142. item_rect_changed();
  143. _change_notify("offset");
  144. }
  145. Point2 Sprite::get_offset() const {
  146. return offset;
  147. }
  148. void Sprite::set_flip_h(bool p_flip) {
  149. hflip = p_flip;
  150. update();
  151. }
  152. bool Sprite::is_flipped_h() const {
  153. return hflip;
  154. }
  155. void Sprite::set_flip_v(bool p_flip) {
  156. vflip = p_flip;
  157. update();
  158. }
  159. bool Sprite::is_flipped_v() const {
  160. return vflip;
  161. }
  162. void Sprite::set_region(bool p_region) {
  163. if (p_region == region)
  164. return;
  165. region = p_region;
  166. update();
  167. }
  168. bool Sprite::is_region() const {
  169. return region;
  170. }
  171. void Sprite::set_region_rect(const Rect2 &p_region_rect) {
  172. if (region_rect == p_region_rect)
  173. return;
  174. region_rect = p_region_rect;
  175. if (region)
  176. item_rect_changed();
  177. _change_notify("region_rect");
  178. }
  179. Rect2 Sprite::get_region_rect() const {
  180. return region_rect;
  181. }
  182. void Sprite::set_region_filter_clip(bool p_enable) {
  183. region_filter_clip = p_enable;
  184. update();
  185. }
  186. bool Sprite::is_region_filter_clip_enabled() const {
  187. return region_filter_clip;
  188. }
  189. void Sprite::set_frame(int p_frame) {
  190. ERR_FAIL_INDEX(p_frame, vframes * hframes);
  191. if (frame != p_frame)
  192. item_rect_changed();
  193. frame = p_frame;
  194. _change_notify("frame");
  195. emit_signal(SceneStringNames::get_singleton()->frame_changed);
  196. }
  197. int Sprite::get_frame() const {
  198. return frame;
  199. }
  200. void Sprite::set_vframes(int p_amount) {
  201. ERR_FAIL_COND(p_amount < 1);
  202. vframes = p_amount;
  203. update();
  204. item_rect_changed();
  205. _change_notify();
  206. }
  207. int Sprite::get_vframes() const {
  208. return vframes;
  209. }
  210. void Sprite::set_hframes(int p_amount) {
  211. ERR_FAIL_COND(p_amount < 1);
  212. hframes = p_amount;
  213. update();
  214. item_rect_changed();
  215. _change_notify();
  216. }
  217. int Sprite::get_hframes() const {
  218. return hframes;
  219. }
  220. bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  221. return is_pixel_opaque(p_point);
  222. }
  223. bool Sprite::is_pixel_opaque(const Point2 &p_point) const {
  224. if (texture.is_null())
  225. return false;
  226. Rect2 src_rect, dst_rect;
  227. bool filter_clip;
  228. _get_rects(src_rect, dst_rect, filter_clip);
  229. dst_rect.size = dst_rect.size.abs();
  230. if (!dst_rect.has_point(p_point))
  231. return false;
  232. Vector2 q = (p_point - dst_rect.position) / dst_rect.size;
  233. if (hflip)
  234. q.x = 1.0f - q.x;
  235. if (vflip)
  236. q.y = 1.0f - q.y;
  237. q = q * src_rect.size + src_rect.position;
  238. bool is_repeat = texture->get_flags() & Texture::FLAG_REPEAT;
  239. bool is_mirrored_repeat = texture->get_flags() & Texture::FLAG_MIRRORED_REPEAT;
  240. if (is_repeat) {
  241. int mirror_x = 0;
  242. int mirror_y = 0;
  243. if (is_mirrored_repeat) {
  244. mirror_x = (int)(q.x / texture->get_size().width);
  245. mirror_y = (int)(q.y / texture->get_size().height);
  246. }
  247. q.x = Math::fmod(q.x, texture->get_size().width);
  248. q.y = Math::fmod(q.y, texture->get_size().height);
  249. if (mirror_x % 2 == 1) {
  250. q.x = texture->get_size().width - q.x - 1;
  251. }
  252. if (mirror_y % 2 == 1) {
  253. q.y = texture->get_size().height - q.y - 1;
  254. }
  255. } else {
  256. q.x = MIN(q.x, texture->get_size().width - 1);
  257. q.y = MIN(q.y, texture->get_size().height - 1);
  258. }
  259. return texture->is_pixel_opaque((int)q.x, (int)q.y);
  260. }
  261. Rect2 Sprite::get_rect() const {
  262. if (texture.is_null())
  263. return Rect2(0, 0, 1, 1);
  264. Size2i s;
  265. if (region) {
  266. s = region_rect.size;
  267. } else {
  268. s = texture->get_size();
  269. }
  270. s = s / Point2(hframes, vframes);
  271. Point2 ofs = offset;
  272. if (centered)
  273. ofs -= s / 2;
  274. if (s == Size2(0, 0))
  275. s = Size2(1, 1);
  276. return Rect2(ofs, s);
  277. }
  278. void Sprite::_validate_property(PropertyInfo &property) const {
  279. if (property.name == "frame") {
  280. property.hint = PROPERTY_HINT_SPRITE_FRAME;
  281. property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
  282. }
  283. }
  284. void Sprite::_changed_callback(Object *p_changed, const char *p_prop) {
  285. // Changes to the texture need to trigger an update to make
  286. // the editor redraw the sprite with the updated texture.
  287. if (texture.is_valid() && texture.ptr() == p_changed) {
  288. update();
  289. }
  290. }
  291. void Sprite::_bind_methods() {
  292. ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite::set_texture);
  293. ClassDB::bind_method(D_METHOD("get_texture"), &Sprite::get_texture);
  294. ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Sprite::set_normal_map);
  295. ClassDB::bind_method(D_METHOD("get_normal_map"), &Sprite::get_normal_map);
  296. ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite::set_centered);
  297. ClassDB::bind_method(D_METHOD("is_centered"), &Sprite::is_centered);
  298. ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite::set_offset);
  299. ClassDB::bind_method(D_METHOD("get_offset"), &Sprite::get_offset);
  300. ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite::set_flip_h);
  301. ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite::is_flipped_h);
  302. ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite::set_flip_v);
  303. ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite::is_flipped_v);
  304. ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite::set_region);
  305. ClassDB::bind_method(D_METHOD("is_region"), &Sprite::is_region);
  306. ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite::is_pixel_opaque);
  307. ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite::set_region_rect);
  308. ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite::get_region_rect);
  309. ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite::set_region_filter_clip);
  310. ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite::is_region_filter_clip_enabled);
  311. ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite::set_frame);
  312. ClassDB::bind_method(D_METHOD("get_frame"), &Sprite::get_frame);
  313. ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite::set_vframes);
  314. ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite::get_vframes);
  315. ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite::set_hframes);
  316. ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite::get_hframes);
  317. ClassDB::bind_method(D_METHOD("get_rect"), &Sprite::get_rect);
  318. ADD_SIGNAL(MethodInfo("frame_changed"));
  319. ADD_SIGNAL(MethodInfo("texture_changed"));
  320. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
  321. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
  322. ADD_GROUP("Offset", "");
  323. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
  324. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
  325. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
  326. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
  327. ADD_GROUP("Animation", "");
  328. ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
  329. ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
  330. ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
  331. ADD_GROUP("Region", "region_");
  332. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
  333. ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
  334. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
  335. }
  336. Sprite::Sprite() {
  337. centered = true;
  338. hflip = false;
  339. vflip = false;
  340. region = false;
  341. region_filter_clip = false;
  342. frame = 0;
  343. vframes = 1;
  344. hframes = 1;
  345. }
  346. Sprite::~Sprite() {
  347. if (texture.is_valid())
  348. texture->remove_change_receptor(this);
  349. }