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- /*************************************************************************/
- /* skeleton_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "skeleton_2d.h"
- void Bone2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- Node *parent = get_parent();
- parent_bone = Object::cast_to<Bone2D>(parent);
- skeleton = NULL;
- while (parent) {
- skeleton = Object::cast_to<Skeleton2D>(parent);
- if (skeleton)
- break;
- if (!Object::cast_to<Bone2D>(parent))
- break; //skeletons must be chained to Bone2Ds.
- parent = parent->get_parent();
- }
- if (skeleton) {
- Skeleton2D::Bone bone;
- bone.bone = this;
- skeleton->bones.push_back(bone);
- skeleton->_make_bone_setup_dirty();
- }
- }
- if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
- if (skeleton) {
- skeleton->_make_transform_dirty();
- }
- }
- if (p_what == NOTIFICATION_MOVED_IN_PARENT) {
- if (skeleton) {
- skeleton->_make_bone_setup_dirty();
- }
- }
- if (p_what == NOTIFICATION_EXIT_TREE) {
- if (skeleton) {
- for (int i = 0; i < skeleton->bones.size(); i++) {
- if (skeleton->bones[i].bone == this) {
- skeleton->bones.remove(i);
- break;
- }
- }
- skeleton->_make_bone_setup_dirty();
- skeleton = NULL;
- }
- parent_bone = NULL;
- }
- }
- void Bone2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_rest", "rest"), &Bone2D::set_rest);
- ClassDB::bind_method(D_METHOD("get_rest"), &Bone2D::get_rest);
- ClassDB::bind_method(D_METHOD("apply_rest"), &Bone2D::apply_rest);
- ClassDB::bind_method(D_METHOD("get_skeleton_rest"), &Bone2D::get_skeleton_rest);
- ClassDB::bind_method(D_METHOD("get_index_in_skeleton"), &Bone2D::get_index_in_skeleton);
- ClassDB::bind_method(D_METHOD("set_default_length", "default_length"), &Bone2D::set_default_length);
- ClassDB::bind_method(D_METHOD("get_default_length"), &Bone2D::get_default_length);
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "rest"), "set_rest", "get_rest");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "default_length", PROPERTY_HINT_RANGE, "1,1024,1"), "set_default_length", "get_default_length");
- }
- void Bone2D::set_rest(const Transform2D &p_rest) {
- rest = p_rest;
- if (skeleton)
- skeleton->_make_bone_setup_dirty();
- update_configuration_warning();
- }
- Transform2D Bone2D::get_rest() const {
- return rest;
- }
- Transform2D Bone2D::get_skeleton_rest() const {
- if (parent_bone) {
- return parent_bone->get_skeleton_rest() * rest;
- } else {
- return rest;
- }
- }
- void Bone2D::apply_rest() {
- set_transform(rest);
- }
- void Bone2D::set_default_length(float p_length) {
- default_length = p_length;
- }
- float Bone2D::get_default_length() const {
- return default_length;
- }
- int Bone2D::get_index_in_skeleton() const {
- ERR_FAIL_COND_V(!skeleton, -1);
- skeleton->_update_bone_setup();
- return skeleton_index;
- }
- String Bone2D::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
- if (!skeleton) {
- if (warning != String()) {
- warning += "\n";
- }
- if (parent_bone) {
- warning += TTR("This Bone2D chain should end at a Skeleton2D node.");
- } else {
- warning += TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
- }
- }
- if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
- if (warning != String()) {
- warning += "\n";
- }
- warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
- }
- return warning;
- }
- Bone2D::Bone2D() {
- skeleton = NULL;
- parent_bone = NULL;
- skeleton_index = -1;
- default_length = 16;
- set_notify_local_transform(true);
- //this is a clever hack so the bone knows no rest has been set yet, allowing to show an error.
- for (int i = 0; i < 3; i++) {
- rest[i] = Vector2(0, 0);
- }
- }
- //////////////////////////////////////
- void Skeleton2D::_make_bone_setup_dirty() {
- if (bone_setup_dirty)
- return;
- bone_setup_dirty = true;
- if (is_inside_tree()) {
- call_deferred("_update_bone_setup");
- }
- }
- void Skeleton2D::_update_bone_setup() {
- if (!bone_setup_dirty)
- return;
- bone_setup_dirty = false;
- VS::get_singleton()->skeleton_allocate(skeleton, bones.size(), true);
- bones.sort(); //sorty so they are always in the same order/index
- for (int i = 0; i < bones.size(); i++) {
- bones.write[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose
- bones.write[i].bone->skeleton_index = i;
- Bone2D *parent_bone = Object::cast_to<Bone2D>(bones[i].bone->get_parent());
- if (parent_bone) {
- bones.write[i].parent_index = parent_bone->skeleton_index;
- } else {
- bones.write[i].parent_index = -1;
- }
- }
- transform_dirty = true;
- _update_transform();
- }
- void Skeleton2D::_make_transform_dirty() {
- if (transform_dirty)
- return;
- transform_dirty = true;
- if (is_inside_tree()) {
- call_deferred("_update_transform");
- }
- }
- void Skeleton2D::_update_transform() {
- if (bone_setup_dirty) {
- _update_bone_setup();
- return; //above will update transform anyway
- }
- if (!transform_dirty)
- return;
- transform_dirty = false;
- for (int i = 0; i < bones.size(); i++) {
- ERR_CONTINUE(bones[i].parent_index >= i);
- if (bones[i].parent_index >= 0) {
- bones.write[i].accum_transform = bones[bones[i].parent_index].accum_transform * bones[i].bone->get_transform();
- } else {
- bones.write[i].accum_transform = bones[i].bone->get_transform();
- }
- }
- for (int i = 0; i < bones.size(); i++) {
- Transform2D final_xform = bones[i].accum_transform * bones[i].rest_inverse;
- VS::get_singleton()->skeleton_bone_set_transform_2d(skeleton, i, final_xform);
- }
- }
- int Skeleton2D::get_bone_count() const {
- ERR_FAIL_COND_V(!is_inside_tree(), 0);
- if (bone_setup_dirty) {
- const_cast<Skeleton2D *>(this)->_update_bone_setup();
- }
- return bones.size();
- }
- Bone2D *Skeleton2D::get_bone(int p_idx) {
- ERR_FAIL_COND_V(!is_inside_tree(), NULL);
- ERR_FAIL_INDEX_V(p_idx, bones.size(), NULL);
- return bones[p_idx].bone;
- }
- void Skeleton2D::_notification(int p_what) {
- if (p_what == NOTIFICATION_READY) {
- if (bone_setup_dirty)
- _update_bone_setup();
- if (transform_dirty)
- _update_transform();
- request_ready();
- }
- if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
- VS::get_singleton()->skeleton_set_base_transform_2d(skeleton, get_global_transform());
- }
- }
- RID Skeleton2D::get_skeleton() const {
- return skeleton;
- }
- void Skeleton2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_bone_setup"), &Skeleton2D::_update_bone_setup);
- ClassDB::bind_method(D_METHOD("_update_transform"), &Skeleton2D::_update_transform);
- ClassDB::bind_method(D_METHOD("get_bone_count"), &Skeleton2D::get_bone_count);
- ClassDB::bind_method(D_METHOD("get_bone", "idx"), &Skeleton2D::get_bone);
- ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
- }
- Skeleton2D::Skeleton2D() {
- bone_setup_dirty = true;
- transform_dirty = true;
- skeleton = VS::get_singleton()->skeleton_create();
- set_notify_transform(true);
- }
- Skeleton2D::~Skeleton2D() {
- VS::get_singleton()->free(skeleton);
- }
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