position_2d.cpp 2.9 KB

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  1. /*************************************************************************/
  2. /* position_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "position_2d.h"
  31. #include "core/engine.h"
  32. #include "scene/resources/texture.h"
  33. void Position2D::_draw_cross() {
  34. draw_line(Point2(-10, 0), Point2(+10, 0), Color(1, 0.5, 0.5));
  35. draw_line(Point2(0, -10), Point2(0, +10), Color(0.5, 1, 0.5));
  36. }
  37. Rect2 Position2D::_edit_get_rect() const {
  38. return Rect2(Point2(-10, -10), Size2(20, 20));
  39. }
  40. bool Position2D::_edit_use_rect() const {
  41. return false;
  42. }
  43. void Position2D::_notification(int p_what) {
  44. switch (p_what) {
  45. case NOTIFICATION_ENTER_TREE: {
  46. update();
  47. } break;
  48. case NOTIFICATION_DRAW: {
  49. if (!is_inside_tree())
  50. break;
  51. if (Engine::get_singleton()->is_editor_hint())
  52. _draw_cross();
  53. } break;
  54. }
  55. }
  56. Position2D::Position2D() {
  57. }