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- /*************************************************************************/
- /* node_2d.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef NODE2D_H
- #define NODE2D_H
- #include "scene/2d/canvas_item.h"
- class Node2D : public CanvasItem {
- GDCLASS(Node2D, CanvasItem);
- Point2 pos;
- float angle;
- Size2 _scale;
- int z_index;
- bool z_relative;
- Transform2D _mat;
- bool _xform_dirty;
- void _update_transform();
- void _update_xform_values();
- protected:
- static void _bind_methods();
- public:
- virtual Dictionary _edit_get_state() const;
- virtual void _edit_set_state(const Dictionary &p_state);
- virtual void _edit_set_position(const Point2 &p_position);
- virtual Point2 _edit_get_position() const;
- virtual void _edit_set_scale(const Size2 &p_scale);
- virtual Size2 _edit_get_scale() const;
- virtual void _edit_set_rotation(float p_rotation);
- virtual float _edit_get_rotation() const;
- virtual bool _edit_use_rotation() const;
- virtual void _edit_set_rect(const Rect2 &p_edit_rect);
- void set_position(const Point2 &p_pos);
- void set_rotation(float p_radians);
- void set_rotation_degrees(float p_degrees);
- void set_scale(const Size2 &p_scale);
- void rotate(float p_radians);
- void move_x(float p_delta, bool p_scaled = false);
- void move_y(float p_delta, bool p_scaled = false);
- void translate(const Vector2 &p_amount);
- void global_translate(const Vector2 &p_amount);
- void apply_scale(const Size2 &p_amount);
- Point2 get_position() const;
- float get_rotation() const;
- float get_rotation_degrees() const;
- Size2 get_scale() const;
- Point2 get_global_position() const;
- float get_global_rotation() const;
- float get_global_rotation_degrees() const;
- Size2 get_global_scale() const;
- void set_transform(const Transform2D &p_transform);
- void set_global_transform(const Transform2D &p_transform);
- void set_global_position(const Point2 &p_pos);
- void set_global_rotation(float p_radians);
- void set_global_rotation_degrees(float p_degrees);
- void set_global_scale(const Size2 &p_scale);
- void set_z_index(int p_z);
- int get_z_index() const;
- void look_at(const Vector2 &p_pos);
- float get_angle_to(const Vector2 &p_pos) const;
- Point2 to_local(Point2 p_global) const;
- Point2 to_global(Point2 p_local) const;
- void set_z_as_relative(bool p_enabled);
- bool is_z_relative() const;
- Transform2D get_relative_transform_to_parent(const Node *p_parent) const;
- Transform2D get_transform() const;
- Node2D();
- };
- #endif // NODE2D_H
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