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- /*************************************************************************/
- /* navigation_polygon.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef NAVIGATION_POLYGON_H
- #define NAVIGATION_POLYGON_H
- #include "scene/2d/node_2d.h"
- class NavigationPolygon : public Resource {
- GDCLASS(NavigationPolygon, Resource);
- PoolVector<Vector2> vertices;
- struct Polygon {
- Vector<int> indices;
- };
- Vector<Polygon> polygons;
- Vector<PoolVector<Vector2> > outlines;
- mutable Rect2 item_rect;
- mutable bool rect_cache_dirty;
- protected:
- static void _bind_methods();
- void _set_polygons(const Array &p_array);
- Array _get_polygons() const;
- void _set_outlines(const Array &p_array);
- Array _get_outlines() const;
- public:
- Rect2 _edit_get_rect() const;
- bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
- void set_vertices(const PoolVector<Vector2> &p_vertices);
- PoolVector<Vector2> get_vertices() const;
- void add_polygon(const Vector<int> &p_polygon);
- int get_polygon_count() const;
- void add_outline(const PoolVector<Vector2> &p_outline);
- void add_outline_at_index(const PoolVector<Vector2> &p_outline, int p_index);
- void set_outline(int p_idx, const PoolVector<Vector2> &p_outline);
- PoolVector<Vector2> get_outline(int p_idx) const;
- void remove_outline(int p_idx);
- int get_outline_count() const;
- void clear_outlines();
- void make_polygons_from_outlines();
- Vector<int> get_polygon(int p_idx);
- void clear_polygons();
- NavigationPolygon();
- };
- class Navigation2D;
- class NavigationPolygonInstance : public Node2D {
- GDCLASS(NavigationPolygonInstance, Node2D);
- bool enabled;
- int nav_id;
- Navigation2D *navigation;
- Ref<NavigationPolygon> navpoly;
- void _navpoly_changed();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
- void set_enabled(bool p_enabled);
- bool is_enabled() const;
- void set_navigation_polygon(const Ref<NavigationPolygon> &p_navpoly);
- Ref<NavigationPolygon> get_navigation_polygon() const;
- String get_configuration_warning() const;
- NavigationPolygonInstance();
- };
- #endif // NAVIGATIONPOLYGON_H
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