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- /*************************************************************************/
- /* line_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "line_2d.h"
- #include "line_builder.h"
- #include "core/core_string_names.h"
- // Needed so we can bind functions
- VARIANT_ENUM_CAST(Line2D::LineJointMode)
- VARIANT_ENUM_CAST(Line2D::LineCapMode)
- VARIANT_ENUM_CAST(Line2D::LineTextureMode)
- Line2D::Line2D() :
- Node2D() {
- _joint_mode = LINE_JOINT_SHARP;
- _begin_cap_mode = LINE_CAP_NONE;
- _end_cap_mode = LINE_CAP_NONE;
- _width = 10;
- _default_color = Color(0.4, 0.5, 1);
- _sharp_limit = 2.f;
- _round_precision = 8;
- }
- Rect2 Line2D::_edit_get_rect() const {
- if (_points.size() == 0)
- return Rect2(0, 0, 0, 0);
- Vector2 d = Vector2(_width, _width);
- Rect2 aabb = Rect2(_points[0] - d, 2 * d);
- for (int i = 1; i < _points.size(); i++) {
- aabb.expand_to(_points[i] - d);
- aabb.expand_to(_points[i] + d);
- }
- return aabb;
- }
- bool Line2D::_edit_use_rect() const {
- return true;
- }
- bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- const real_t d = _width / 2 + p_tolerance;
- PoolVector<Vector2>::Read points = _points.read();
- for (int i = 0; i < _points.size() - 1; i++) {
- Vector2 p = Geometry::get_closest_point_to_segment_2d(p_point, &points[i]);
- if (p.distance_to(p_point) <= d)
- return true;
- }
- return false;
- }
- void Line2D::set_points(const PoolVector<Vector2> &p_points) {
- _points = p_points;
- update();
- }
- void Line2D::set_width(float width) {
- if (width < 0.0)
- width = 0.0;
- _width = width;
- update();
- }
- float Line2D::get_width() const {
- return _width;
- }
- PoolVector<Vector2> Line2D::get_points() const {
- return _points;
- }
- void Line2D::set_point_position(int i, Vector2 pos) {
- _points.set(i, pos);
- update();
- }
- Vector2 Line2D::get_point_position(int i) const {
- return _points.get(i);
- }
- int Line2D::get_point_count() const {
- return _points.size();
- }
- void Line2D::add_point(Vector2 pos) {
- _points.append(pos);
- update();
- }
- void Line2D::remove_point(int i) {
- _points.remove(i);
- update();
- }
- void Line2D::set_default_color(Color color) {
- _default_color = color;
- update();
- }
- Color Line2D::get_default_color() const {
- return _default_color;
- }
- void Line2D::set_gradient(const Ref<Gradient> &gradient) {
- // Cleanup previous connection if any
- if (_gradient.is_valid()) {
- (**_gradient).disconnect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
- }
- _gradient = gradient;
- // Connect to the gradient so the line will update when the ColorRamp is changed
- if (_gradient.is_valid()) {
- (**_gradient).connect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
- }
- update();
- }
- Ref<Gradient> Line2D::get_gradient() const {
- return _gradient;
- }
- void Line2D::set_texture(const Ref<Texture> &texture) {
- _texture = texture;
- update();
- }
- Ref<Texture> Line2D::get_texture() const {
- return _texture;
- }
- void Line2D::set_texture_mode(const LineTextureMode mode) {
- _texture_mode = mode;
- update();
- }
- Line2D::LineTextureMode Line2D::get_texture_mode() const {
- return _texture_mode;
- }
- void Line2D::set_joint_mode(LineJointMode mode) {
- _joint_mode = mode;
- update();
- }
- Line2D::LineJointMode Line2D::get_joint_mode() const {
- return _joint_mode;
- }
- void Line2D::set_begin_cap_mode(LineCapMode mode) {
- _begin_cap_mode = mode;
- update();
- }
- Line2D::LineCapMode Line2D::get_begin_cap_mode() const {
- return _begin_cap_mode;
- }
- void Line2D::set_end_cap_mode(LineCapMode mode) {
- _end_cap_mode = mode;
- update();
- }
- Line2D::LineCapMode Line2D::get_end_cap_mode() const {
- return _end_cap_mode;
- }
- void Line2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_DRAW:
- _draw();
- break;
- }
- }
- void Line2D::set_sharp_limit(float limit) {
- if (limit < 0.f)
- limit = 0.f;
- _sharp_limit = limit;
- update();
- }
- float Line2D::get_sharp_limit() const {
- return _sharp_limit;
- }
- void Line2D::set_round_precision(int precision) {
- if (precision < 1)
- precision = 1;
- _round_precision = precision;
- update();
- }
- int Line2D::get_round_precision() const {
- return _round_precision;
- }
- void Line2D::_draw() {
- if (_points.size() <= 1 || _width == 0.f)
- return;
- // TODO Is this really needed?
- // Copy points for faster access
- Vector<Vector2> points;
- points.resize(_points.size());
- int len = points.size();
- {
- PoolVector<Vector2>::Read points_read = _points.read();
- for (int i = 0; i < len; ++i) {
- points.write[i] = points_read[i];
- }
- }
- // TODO Maybe have it as member rather than copying parameters and allocating memory?
- LineBuilder lb;
- lb.points = points;
- lb.default_color = _default_color;
- lb.gradient = *_gradient;
- lb.texture_mode = _texture_mode;
- lb.joint_mode = _joint_mode;
- lb.begin_cap_mode = _begin_cap_mode;
- lb.end_cap_mode = _end_cap_mode;
- lb.round_precision = _round_precision;
- lb.sharp_limit = _sharp_limit;
- lb.width = _width;
- RID texture_rid;
- if (_texture.is_valid()) {
- texture_rid = (**_texture).get_rid();
- lb.tile_aspect = _texture->get_size().aspect();
- }
- lb.build();
- VS::get_singleton()->canvas_item_add_triangle_array(
- get_canvas_item(),
- lb.indices,
- lb.vertices,
- lb.colors,
- lb.uvs, Vector<int>(), Vector<float>(),
- texture_rid);
- // DEBUG
- // Draw wireframe
- // if(lb.indices.size() % 3 == 0) {
- // Color col(0,0,0);
- // for(int i = 0; i < lb.indices.size(); i += 3) {
- // int vi = lb.indices[i];
- // int lbvsize = lb.vertices.size();
- // Vector2 a = lb.vertices[lb.indices[i]];
- // Vector2 b = lb.vertices[lb.indices[i+1]];
- // Vector2 c = lb.vertices[lb.indices[i+2]];
- // draw_line(a, b, col);
- // draw_line(b, c, col);
- // draw_line(c, a, col);
- // }
- // for(int i = 0; i < lb.vertices.size(); ++i) {
- // Vector2 p = lb.vertices[i];
- // draw_rect(Rect2(p.x-1, p.y-1, 2, 2), Color(0,0,0,0.5));
- // }
- // }
- }
- void Line2D::_gradient_changed() {
- update();
- }
- // static
- void Line2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_points", "points"), &Line2D::set_points);
- ClassDB::bind_method(D_METHOD("get_points"), &Line2D::get_points);
- ClassDB::bind_method(D_METHOD("set_point_position", "i", "position"), &Line2D::set_point_position);
- ClassDB::bind_method(D_METHOD("get_point_position", "i"), &Line2D::get_point_position);
- ClassDB::bind_method(D_METHOD("get_point_count"), &Line2D::get_point_count);
- ClassDB::bind_method(D_METHOD("add_point", "position"), &Line2D::add_point);
- ClassDB::bind_method(D_METHOD("remove_point", "i"), &Line2D::remove_point);
- ClassDB::bind_method(D_METHOD("set_width", "width"), &Line2D::set_width);
- ClassDB::bind_method(D_METHOD("get_width"), &Line2D::get_width);
- ClassDB::bind_method(D_METHOD("set_default_color", "color"), &Line2D::set_default_color);
- ClassDB::bind_method(D_METHOD("get_default_color"), &Line2D::get_default_color);
- ClassDB::bind_method(D_METHOD("set_gradient", "color"), &Line2D::set_gradient);
- ClassDB::bind_method(D_METHOD("get_gradient"), &Line2D::get_gradient);
- ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Line2D::set_texture);
- ClassDB::bind_method(D_METHOD("get_texture"), &Line2D::get_texture);
- ClassDB::bind_method(D_METHOD("set_texture_mode", "mode"), &Line2D::set_texture_mode);
- ClassDB::bind_method(D_METHOD("get_texture_mode"), &Line2D::get_texture_mode);
- ClassDB::bind_method(D_METHOD("set_joint_mode", "mode"), &Line2D::set_joint_mode);
- ClassDB::bind_method(D_METHOD("get_joint_mode"), &Line2D::get_joint_mode);
- ClassDB::bind_method(D_METHOD("set_begin_cap_mode", "mode"), &Line2D::set_begin_cap_mode);
- ClassDB::bind_method(D_METHOD("get_begin_cap_mode"), &Line2D::get_begin_cap_mode);
- ClassDB::bind_method(D_METHOD("set_end_cap_mode", "mode"), &Line2D::set_end_cap_mode);
- ClassDB::bind_method(D_METHOD("get_end_cap_mode"), &Line2D::get_end_cap_mode);
- ClassDB::bind_method(D_METHOD("set_sharp_limit", "limit"), &Line2D::set_sharp_limit);
- ClassDB::bind_method(D_METHOD("get_sharp_limit"), &Line2D::get_sharp_limit);
- ClassDB::bind_method(D_METHOD("set_round_precision", "precision"), &Line2D::set_round_precision);
- ClassDB::bind_method(D_METHOD("get_round_precision"), &Line2D::get_round_precision);
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "points"), "set_points", "get_points");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "width"), "set_width", "get_width");
- ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_color"), "set_default_color", "get_default_color");
- ADD_GROUP("Fill", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile,Stretch"), "set_texture_mode", "get_texture_mode");
- ADD_GROUP("Capping", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_mode", PROPERTY_HINT_ENUM, "Sharp,Bevel,Round"), "set_joint_mode", "get_joint_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "begin_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_begin_cap_mode", "get_begin_cap_mode");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "end_cap_mode", PROPERTY_HINT_ENUM, "None,Box,Round"), "set_end_cap_mode", "get_end_cap_mode");
- ADD_GROUP("Border", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "sharp_limit"), "set_sharp_limit", "get_sharp_limit");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "round_precision"), "set_round_precision", "get_round_precision");
- BIND_ENUM_CONSTANT(LINE_JOINT_SHARP);
- BIND_ENUM_CONSTANT(LINE_JOINT_BEVEL);
- BIND_ENUM_CONSTANT(LINE_JOINT_ROUND);
- BIND_ENUM_CONSTANT(LINE_CAP_NONE);
- BIND_ENUM_CONSTANT(LINE_CAP_BOX);
- BIND_ENUM_CONSTANT(LINE_CAP_ROUND);
- BIND_ENUM_CONSTANT(LINE_TEXTURE_NONE);
- BIND_ENUM_CONSTANT(LINE_TEXTURE_TILE);
- BIND_ENUM_CONSTANT(LINE_TEXTURE_STRETCH);
- ClassDB::bind_method(D_METHOD("_gradient_changed"), &Line2D::_gradient_changed);
- }
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