123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101 |
- #ifndef LIGHTOCCLUDER2D_H
- #define LIGHTOCCLUDER2D_H
- #include "scene/2d/node_2d.h"
- class OccluderPolygon2D : public Resource {
- GDCLASS(OccluderPolygon2D, Resource);
- public:
- enum CullMode {
- CULL_DISABLED,
- CULL_CLOCKWISE,
- CULL_COUNTER_CLOCKWISE
- };
- private:
- RID occ_polygon;
- PoolVector<Vector2> polygon;
- bool closed;
- CullMode cull;
- protected:
- static void _bind_methods();
- public:
- void set_polygon(const PoolVector<Vector2> &p_polygon);
- PoolVector<Vector2> get_polygon() const;
- void set_closed(bool p_closed);
- bool is_closed() const;
- void set_cull_mode(CullMode p_mode);
- CullMode get_cull_mode() const;
- virtual RID get_rid() const;
- OccluderPolygon2D();
- ~OccluderPolygon2D();
- };
- VARIANT_ENUM_CAST(OccluderPolygon2D::CullMode);
- class LightOccluder2D : public Node2D {
- GDCLASS(LightOccluder2D, Node2D);
- RID occluder;
- bool enabled;
- int mask;
- Ref<OccluderPolygon2D> occluder_polygon;
- void _poly_changed();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon);
- Ref<OccluderPolygon2D> get_occluder_polygon() const;
- void set_occluder_light_mask(int p_mask);
- int get_occluder_light_mask() const;
- String get_configuration_warning() const;
- LightOccluder2D();
- ~LightOccluder2D();
- };
- #endif
|