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- /*************************************************************************/
- /* joints_2d.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef JOINTS_2D_H
- #define JOINTS_2D_H
- #include "node_2d.h"
- class PhysicsBody2D;
- class Joint2D : public Node2D {
- GDCLASS(Joint2D, Node2D);
- RID joint;
- RID ba, bb;
- NodePath a;
- NodePath b;
- real_t bias;
- bool exclude_from_collision;
- protected:
- void _update_joint(bool p_only_free = false);
- void _notification(int p_what);
- virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) = 0;
- static void _bind_methods();
- public:
- void set_node_a(const NodePath &p_node_a);
- NodePath get_node_a() const;
- void set_node_b(const NodePath &p_node_b);
- NodePath get_node_b() const;
- void set_bias(real_t p_bias);
- real_t get_bias() const;
- void set_exclude_nodes_from_collision(bool p_enable);
- bool get_exclude_nodes_from_collision() const;
- RID get_joint() const { return joint; }
- Joint2D();
- };
- class PinJoint2D : public Joint2D {
- GDCLASS(PinJoint2D, Joint2D);
- real_t softness;
- protected:
- void _notification(int p_what);
- virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b);
- static void _bind_methods();
- public:
- void set_softness(real_t p_softness);
- real_t get_softness() const;
- PinJoint2D();
- };
- class GrooveJoint2D : public Joint2D {
- GDCLASS(GrooveJoint2D, Joint2D);
- real_t length;
- real_t initial_offset;
- protected:
- void _notification(int p_what);
- virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b);
- static void _bind_methods();
- public:
- void set_length(real_t p_length);
- real_t get_length() const;
- void set_initial_offset(real_t p_initial_offset);
- real_t get_initial_offset() const;
- GrooveJoint2D();
- };
- class DampedSpringJoint2D : public Joint2D {
- GDCLASS(DampedSpringJoint2D, Joint2D);
- real_t stiffness;
- real_t damping;
- real_t rest_length;
- real_t length;
- protected:
- void _notification(int p_what);
- virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b);
- static void _bind_methods();
- public:
- void set_length(real_t p_length);
- real_t get_length() const;
- void set_rest_length(real_t p_rest_length);
- real_t get_rest_length() const;
- void set_damping(real_t p_damping);
- real_t get_damping() const;
- void set_stiffness(real_t p_stiffness);
- real_t get_stiffness() const;
- DampedSpringJoint2D();
- };
- #endif // JOINTS_2D_H
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