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- /*************************************************************************/
- /* collision_polygon_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "collision_polygon_2d.h"
- #include "collision_object_2d.h"
- #include "core/engine.h"
- #include "scene/resources/concave_polygon_shape_2d.h"
- #include "scene/resources/convex_polygon_shape_2d.h"
- #include "thirdparty/misc/triangulator.h"
- void CollisionPolygon2D::_build_polygon() {
- parent->shape_owner_clear_shapes(owner_id);
- if (polygon.size() == 0)
- return;
- bool solids = build_mode == BUILD_SOLIDS;
- if (solids) {
- //here comes the sun, lalalala
- //decompose concave into multiple convex polygons and add them
- Vector<Vector<Vector2> > decomp = _decompose_in_convex();
- for (int i = 0; i < decomp.size(); i++) {
- Ref<ConvexPolygonShape2D> convex = memnew(ConvexPolygonShape2D);
- convex->set_points(decomp[i]);
- parent->shape_owner_add_shape(owner_id, convex);
- }
- } else {
- Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D);
- PoolVector<Vector2> segments;
- segments.resize(polygon.size() * 2);
- PoolVector<Vector2>::Write w = segments.write();
- for (int i = 0; i < polygon.size(); i++) {
- w[(i << 1) + 0] = polygon[i];
- w[(i << 1) + 1] = polygon[(i + 1) % polygon.size()];
- }
- w = PoolVector<Vector2>::Write();
- concave->set_segments(segments);
- parent->shape_owner_add_shape(owner_id, concave);
- }
- }
- Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
- Vector<Vector<Vector2> > decomp;
- List<TriangulatorPoly> in_poly, out_poly;
- TriangulatorPoly inp;
- inp.Init(polygon.size());
- for (int i = 0; i < polygon.size(); i++) {
- inp.GetPoint(i) = polygon[i];
- }
- inp.SetOrientation(TRIANGULATOR_CCW);
- in_poly.push_back(inp);
- TriangulatorPartition tpart;
- if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
- ERR_PRINT("Convex decomposing failed!");
- return decomp;
- }
- decomp.resize(out_poly.size());
- int idx = 0;
- for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
- TriangulatorPoly &tp = I->get();
- decomp.write[idx].resize(tp.GetNumPoints());
- for (int i = 0; i < tp.GetNumPoints(); i++) {
- decomp.write[idx].write[i] = tp.GetPoint(i);
- }
- idx++;
- }
- return decomp;
- }
- void CollisionPolygon2D::_update_in_shape_owner(bool p_xform_only) {
- parent->shape_owner_set_transform(owner_id, get_transform());
- if (p_xform_only)
- return;
- parent->shape_owner_set_disabled(owner_id, disabled);
- parent->shape_owner_set_one_way_collision(owner_id, one_way_collision);
- }
- void CollisionPolygon2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_PARENTED: {
- parent = Object::cast_to<CollisionObject2D>(get_parent());
- if (parent) {
- owner_id = parent->create_shape_owner(this);
- _build_polygon();
- _update_in_shape_owner();
- }
- /*if (Engine::get_singleton()->is_editor_hint()) {
- //display above all else
- set_z_as_relative(false);
- set_z_index(VS::CANVAS_ITEM_Z_MAX - 1);
- }*/
- } break;
- case NOTIFICATION_ENTER_TREE: {
- if (parent) {
- _update_in_shape_owner();
- }
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (parent) {
- _update_in_shape_owner(true);
- }
- } break;
- case NOTIFICATION_UNPARENTED: {
- if (parent) {
- parent->remove_shape_owner(owner_id);
- }
- owner_id = 0;
- parent = NULL;
- } break;
- case NOTIFICATION_DRAW: {
- if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
- break;
- }
- for (int i = 0; i < polygon.size(); i++) {
- Vector2 p = polygon[i];
- Vector2 n = polygon[(i + 1) % polygon.size()];
- // draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
- draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1);
- }
- #define DEBUG_DECOMPOSE
- #if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
- Vector<Vector<Vector2> > decomp = _decompose_in_convex();
- Color c(0.4, 0.9, 0.1);
- for (int i = 0; i < decomp.size(); i++) {
- c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
- draw_colored_polygon(decomp[i], c);
- }
- #else
- draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color());
- #endif
- if (one_way_collision) {
- Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
- dcol.a = 1.0;
- Vector2 line_to(0, 20);
- draw_line(Vector2(), line_to, dcol, 3);
- Vector<Vector2> pts;
- float tsize = 8;
- pts.push_back(line_to + (Vector2(0, tsize)));
- pts.push_back(line_to + (Vector2(0.707 * tsize, 0)));
- pts.push_back(line_to + (Vector2(-0.707 * tsize, 0)));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++)
- cols.push_back(dcol);
- draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
- }
- } break;
- }
- }
- void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
- polygon = p_polygon;
- {
- for (int i = 0; i < polygon.size(); i++) {
- if (i == 0)
- aabb = Rect2(polygon[i], Size2());
- else
- aabb.expand_to(polygon[i]);
- }
- if (aabb == Rect2()) {
- aabb = Rect2(-10, -10, 20, 20);
- } else {
- aabb.position -= aabb.size * 0.3;
- aabb.size += aabb.size * 0.6;
- }
- }
- if (parent) {
- _build_polygon();
- }
- update();
- update_configuration_warning();
- }
- Vector<Point2> CollisionPolygon2D::get_polygon() const {
- return polygon;
- }
- void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
- ERR_FAIL_INDEX((int)p_mode, 2);
- build_mode = p_mode;
- if (parent) {
- _build_polygon();
- }
- }
- CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
- return build_mode;
- }
- Rect2 CollisionPolygon2D::_edit_get_rect() const {
- return aabb;
- }
- bool CollisionPolygon2D::_edit_use_rect() const {
- return true;
- }
- bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point, Variant(polygon));
- }
- String CollisionPolygon2D::get_configuration_warning() const {
- if (!Object::cast_to<CollisionObject2D>(get_parent())) {
- return TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
- }
- if (polygon.empty()) {
- return TTR("An empty CollisionPolygon2D has no effect on collision.");
- }
- return String();
- }
- void CollisionPolygon2D::set_disabled(bool p_disabled) {
- disabled = p_disabled;
- update();
- if (parent) {
- parent->shape_owner_set_disabled(owner_id, p_disabled);
- }
- }
- bool CollisionPolygon2D::is_disabled() const {
- return disabled;
- }
- void CollisionPolygon2D::set_one_way_collision(bool p_enable) {
- one_way_collision = p_enable;
- update();
- if (parent) {
- parent->shape_owner_set_one_way_collision(owner_id, p_enable);
- }
- }
- bool CollisionPolygon2D::is_one_way_collision_enabled() const {
- return one_way_collision;
- }
- void CollisionPolygon2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_polygon", "polygon"), &CollisionPolygon2D::set_polygon);
- ClassDB::bind_method(D_METHOD("get_polygon"), &CollisionPolygon2D::get_polygon);
- ClassDB::bind_method(D_METHOD("set_build_mode", "build_mode"), &CollisionPolygon2D::set_build_mode);
- ClassDB::bind_method(D_METHOD("get_build_mode"), &CollisionPolygon2D::get_build_mode);
- ClassDB::bind_method(D_METHOD("set_disabled", "disabled"), &CollisionPolygon2D::set_disabled);
- ClassDB::bind_method(D_METHOD("is_disabled"), &CollisionPolygon2D::is_disabled);
- ClassDB::bind_method(D_METHOD("set_one_way_collision", "enabled"), &CollisionPolygon2D::set_one_way_collision);
- ClassDB::bind_method(D_METHOD("is_one_way_collision_enabled"), &CollisionPolygon2D::is_one_way_collision_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Segments"), "set_build_mode", "get_build_mode");
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
- BIND_ENUM_CONSTANT(BUILD_SOLIDS);
- BIND_ENUM_CONSTANT(BUILD_SEGMENTS);
- }
- CollisionPolygon2D::CollisionPolygon2D() {
- aabb = Rect2(-10, -10, 20, 20);
- build_mode = BUILD_SOLIDS;
- set_notify_local_transform(true);
- parent = NULL;
- owner_id = 0;
- disabled = false;
- one_way_collision = false;
- }
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