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- /*************************************************************************/
- /* collision_object_2d.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COLLISION_OBJECT_2D_H
- #define COLLISION_OBJECT_2D_H
- #include "scene/2d/node_2d.h"
- #include "scene/resources/shape_2d.h"
- class CollisionObject2D : public Node2D {
- GDCLASS(CollisionObject2D, Node2D)
- bool area;
- RID rid;
- bool pickable;
- struct ShapeData {
- Object *owner;
- Transform2D xform;
- struct Shape {
- Ref<Shape2D> shape;
- int index;
- };
- Vector<Shape> shapes;
- bool disabled;
- bool one_way_collision;
- ShapeData() {
- disabled = false;
- one_way_collision = false;
- owner = NULL;
- }
- };
- int total_subshapes;
- Map<uint32_t, ShapeData> shapes;
- Transform2D last_transform;
- bool only_update_transform_changes; //this is used for sync physics in KinematicBody
- protected:
- CollisionObject2D(RID p_rid, bool p_area);
- void _notification(int p_what);
- static void _bind_methods();
- void _update_pickable();
- friend class Viewport;
- void _input_event(Node *p_viewport, const Ref<InputEvent> &p_input_event, int p_shape);
- void _mouse_enter();
- void _mouse_exit();
- void set_only_update_transform_changes(bool p_enable);
- public:
- uint32_t create_shape_owner(Object *p_owner);
- void remove_shape_owner(uint32_t owner);
- void get_shape_owners(List<uint32_t> *r_owners);
- Array _get_shape_owners();
- void shape_owner_set_transform(uint32_t p_owner, const Transform2D &p_transform);
- Transform2D shape_owner_get_transform(uint32_t p_owner) const;
- Object *shape_owner_get_owner(uint32_t p_owner) const;
- void shape_owner_set_disabled(uint32_t p_owner, bool p_disabled);
- bool is_shape_owner_disabled(uint32_t p_owner) const;
- void shape_owner_set_one_way_collision(uint32_t p_owner, bool p_enable);
- bool is_shape_owner_one_way_collision_enabled(uint32_t p_owner) const;
- void shape_owner_add_shape(uint32_t p_owner, const Ref<Shape2D> &p_shape);
- int shape_owner_get_shape_count(uint32_t p_owner) const;
- Ref<Shape2D> shape_owner_get_shape(uint32_t p_owner, int p_shape) const;
- int shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const;
- void shape_owner_remove_shape(uint32_t p_owner, int p_shape);
- void shape_owner_clear_shapes(uint32_t p_owner);
- uint32_t shape_find_owner(int p_shape_index) const;
- void set_pickable(bool p_enabled);
- bool is_pickable() const;
- String get_configuration_warning() const;
- _FORCE_INLINE_ RID get_rid() const { return rid; }
- CollisionObject2D();
- ~CollisionObject2D();
- };
- #endif // COLLISION_OBJECT_2D_H
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