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- /*************************************************************************/
- /* canvas_item.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CANVAS_ITEM_H
- #define CANVAS_ITEM_H
- #include "scene/main/node.h"
- #include "scene/main/scene_tree.h"
- #include "scene/resources/material.h"
- #include "scene/resources/multimesh.h"
- #include "scene/resources/shader.h"
- #include "scene/resources/texture.h"
- class CanvasLayer;
- class Viewport;
- class Font;
- class StyleBox;
- class CanvasItemMaterial : public Material {
- GDCLASS(CanvasItemMaterial, Material)
- public:
- enum BlendMode {
- BLEND_MODE_MIX,
- BLEND_MODE_ADD,
- BLEND_MODE_SUB,
- BLEND_MODE_MUL,
- BLEND_MODE_PREMULT_ALPHA,
- BLEND_MODE_DISABLED
- };
- enum LightMode {
- LIGHT_MODE_NORMAL,
- LIGHT_MODE_UNSHADED,
- LIGHT_MODE_LIGHT_ONLY
- };
- private:
- union MaterialKey {
- struct {
- uint32_t blend_mode : 4;
- uint32_t light_mode : 4;
- uint32_t particles_animation : 1;
- uint32_t invalid_key : 1;
- };
- uint32_t key;
- bool operator<(const MaterialKey &p_key) const {
- return key < p_key.key;
- }
- };
- struct ShaderNames {
- StringName particles_anim_h_frames;
- StringName particles_anim_v_frames;
- StringName particles_anim_loop;
- };
- static ShaderNames *shader_names;
- struct ShaderData {
- RID shader;
- int users;
- };
- static Map<MaterialKey, ShaderData> shader_map;
- MaterialKey current_key;
- _FORCE_INLINE_ MaterialKey _compute_key() const {
- MaterialKey mk;
- mk.key = 0;
- mk.blend_mode = blend_mode;
- mk.light_mode = light_mode;
- mk.particles_animation = particles_animation;
- return mk;
- }
- static Mutex *material_mutex;
- static SelfList<CanvasItemMaterial>::List *dirty_materials;
- SelfList<CanvasItemMaterial> element;
- void _update_shader();
- _FORCE_INLINE_ void _queue_shader_change();
- _FORCE_INLINE_ bool _is_shader_dirty() const;
- BlendMode blend_mode;
- LightMode light_mode;
- bool particles_animation;
- int particles_anim_h_frames;
- int particles_anim_v_frames;
- bool particles_anim_loop;
- protected:
- static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
- public:
- void set_blend_mode(BlendMode p_blend_mode);
- BlendMode get_blend_mode() const;
- void set_light_mode(LightMode p_light_mode);
- LightMode get_light_mode() const;
- void set_particles_animation(bool p_particles_anim);
- bool get_particles_animation() const;
- void set_particles_anim_h_frames(int p_frames);
- int get_particles_anim_h_frames() const;
- void set_particles_anim_v_frames(int p_frames);
- int get_particles_anim_v_frames() const;
- void set_particles_anim_loop(bool p_frames);
- bool get_particles_anim_loop() const;
- static void init_shaders();
- static void finish_shaders();
- static void flush_changes();
- RID get_shader_rid() const;
- virtual Shader::Mode get_shader_mode() const;
- CanvasItemMaterial();
- virtual ~CanvasItemMaterial();
- };
- VARIANT_ENUM_CAST(CanvasItemMaterial::BlendMode)
- VARIANT_ENUM_CAST(CanvasItemMaterial::LightMode)
- class CanvasItem : public Node {
- GDCLASS(CanvasItem, Node);
- public:
- enum BlendMode {
- BLEND_MODE_MIX, //default
- BLEND_MODE_ADD,
- BLEND_MODE_SUB,
- BLEND_MODE_MUL,
- BLEND_MODE_PREMULT_ALPHA,
- BLEND_MODE_DISABLED
- };
- private:
- mutable SelfList<Node> xform_change;
- RID canvas_item;
- String group;
- CanvasLayer *canvas_layer;
- Color modulate;
- Color self_modulate;
- List<CanvasItem *> children_items;
- List<CanvasItem *>::Element *C;
- int light_mask;
- bool first_draw;
- bool visible;
- bool pending_update;
- bool toplevel;
- bool drawing;
- bool block_transform_notify;
- bool behind;
- bool use_parent_material;
- bool notify_local_transform;
- bool notify_transform;
- Ref<Material> material;
- mutable Transform2D global_transform;
- mutable bool global_invalid;
- void _toplevel_raise_self();
- void _propagate_visibility_changed(bool p_visible);
- void _update_callback();
- void _enter_canvas();
- void _exit_canvas();
- void _notify_transform(CanvasItem *p_node);
- void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); }
- bool _is_on_top() const { return !is_draw_behind_parent_enabled(); }
- protected:
- _FORCE_INLINE_ void _notify_transform() {
- if (!is_inside_tree()) return;
- _notify_transform(this);
- if (!block_transform_notify && notify_local_transform) notification(NOTIFICATION_LOCAL_TRANSFORM_CHANGED);
- }
- void item_rect_changed(bool p_size_changed = true);
- void _notification(int p_what);
- static void _bind_methods();
- public:
- enum {
- NOTIFICATION_TRANSFORM_CHANGED = SceneTree::NOTIFICATION_TRANSFORM_CHANGED, //unique
- NOTIFICATION_DRAW = 30,
- NOTIFICATION_VISIBILITY_CHANGED = 31,
- NOTIFICATION_ENTER_CANVAS = 32,
- NOTIFICATION_EXIT_CANVAS = 33,
- NOTIFICATION_LOCAL_TRANSFORM_CHANGED = 35,
- NOTIFICATION_WORLD_2D_CHANGED = 36,
- };
- /* EDITOR */
- // Select the node
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
- // Save and restore a CanvasItem state
- virtual void _edit_set_state(const Dictionary &p_state){};
- virtual Dictionary _edit_get_state() const { return Dictionary(); };
- // Used to move the node
- virtual void _edit_set_position(const Point2 &p_position) = 0;
- virtual Point2 _edit_get_position() const = 0;
- // Used to scale the node
- virtual void _edit_set_scale(const Size2 &p_scale) = 0;
- virtual Size2 _edit_get_scale() const = 0;
- // Used to rotate the node
- virtual bool _edit_use_rotation() const { return false; };
- virtual void _edit_set_rotation(float p_rotation){};
- virtual float _edit_get_rotation() const { return 0.0; };
- // Used to resize/move the node
- virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode()
- virtual void _edit_set_rect(const Rect2 &p_rect){};
- virtual Rect2 _edit_get_rect() const { return Rect2(0, 0, 0, 0); };
- virtual Size2 _edit_get_minimum_size() const { return Size2(-1, -1); }; // LOOKS WEIRD
- // Used to set a pivot
- virtual bool _edit_use_pivot() const { return false; };
- virtual void _edit_set_pivot(const Point2 &p_pivot){};
- virtual Point2 _edit_get_pivot() const { return Point2(); };
- /* VISIBILITY */
- void set_visible(bool p_visible);
- bool is_visible() const;
- bool is_visible_in_tree() const;
- void show();
- void hide();
- void update();
- virtual void set_light_mask(int p_light_mask);
- int get_light_mask() const;
- void set_modulate(const Color &p_modulate);
- Color get_modulate() const;
- void set_self_modulate(const Color &p_self_modulate);
- Color get_self_modulate() const;
- /* DRAWING API */
- void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
- void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
- void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
- void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
- void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
- void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
- void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
- void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>());
- void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>());
- void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = false);
- void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
- void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture = Ref<Texture>(), float p_width = 1, const Ref<Texture> &p_normal_map = Ref<Texture>());
- void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
- void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
- void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
- void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
- void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
- float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1));
- void draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale);
- void draw_set_transform_matrix(const Transform2D &p_matrix);
- /* RECT / TRANSFORM */
- void set_as_toplevel(bool p_toplevel);
- bool is_set_as_toplevel() const;
- void set_draw_behind_parent(bool p_enable);
- bool is_draw_behind_parent_enabled() const;
- CanvasItem *get_parent_item() const;
- virtual Transform2D get_transform() const = 0;
- virtual Transform2D get_global_transform() const;
- virtual Transform2D get_global_transform_with_canvas() const;
- CanvasItem *get_toplevel() const;
- _FORCE_INLINE_ RID get_canvas_item() const {
- return canvas_item;
- }
- void set_block_transform_notify(bool p_enable);
- bool is_block_transform_notify_enabled() const;
- Transform2D get_canvas_transform() const;
- Transform2D get_viewport_transform() const;
- Rect2 get_viewport_rect() const;
- RID get_viewport_rid() const;
- RID get_canvas() const;
- ObjectID get_canvas_layer_instance_id() const;
- Ref<World2D> get_world_2d() const;
- virtual void set_material(const Ref<Material> &p_material);
- Ref<Material> get_material() const;
- virtual void set_use_parent_material(bool p_use_parent_material);
- bool get_use_parent_material() const;
- Ref<InputEvent> make_input_local(const Ref<InputEvent> &p_event) const;
- Vector2 make_canvas_position_local(const Vector2 &screen_point) const;
- Vector2 get_global_mouse_position() const;
- Vector2 get_local_mouse_position() const;
- void set_notify_local_transform(bool p_enable);
- bool is_local_transform_notification_enabled() const;
- void set_notify_transform(bool p_enable);
- bool is_transform_notification_enabled() const;
- void force_update_transform();
- // Used by control nodes to retrieve the parent's anchorable area
- virtual Rect2 get_anchorable_rect() const { return Rect2(0, 0, 0, 0); };
- int get_canvas_layer() const;
- CanvasItem();
- ~CanvasItem();
- };
- VARIANT_ENUM_CAST(CanvasItem::BlendMode);
- #endif // CANVAS_ITEM_H
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