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- /*************************************************************************/
- /* area_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "area_2d.h"
- #include "scene/scene_string_names.h"
- #include "servers/audio_server.h"
- #include "servers/physics_2d_server.h"
- void Area2D::set_space_override_mode(SpaceOverride p_mode) {
- space_override = p_mode;
- Physics2DServer::get_singleton()->area_set_space_override_mode(get_rid(), Physics2DServer::AreaSpaceOverrideMode(p_mode));
- }
- Area2D::SpaceOverride Area2D::get_space_override_mode() const {
- return space_override;
- }
- void Area2D::set_gravity_is_point(bool p_enabled) {
- gravity_is_point = p_enabled;
- Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT, p_enabled);
- }
- bool Area2D::is_gravity_a_point() const {
- return gravity_is_point;
- }
- void Area2D::set_gravity_distance_scale(real_t p_scale) {
- gravity_distance_scale = p_scale;
- Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
- }
- real_t Area2D::get_gravity_distance_scale() const {
- return gravity_distance_scale;
- }
- void Area2D::set_gravity_vector(const Vector2 &p_vec) {
- gravity_vec = p_vec;
- Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY_VECTOR, p_vec);
- }
- Vector2 Area2D::get_gravity_vector() const {
- return gravity_vec;
- }
- void Area2D::set_gravity(real_t p_gravity) {
- gravity = p_gravity;
- Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_GRAVITY, p_gravity);
- }
- real_t Area2D::get_gravity() const {
- return gravity;
- }
- void Area2D::set_linear_damp(real_t p_linear_damp) {
- linear_damp = p_linear_damp;
- Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
- }
- real_t Area2D::get_linear_damp() const {
- return linear_damp;
- }
- void Area2D::set_angular_damp(real_t p_angular_damp) {
- angular_damp = p_angular_damp;
- Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_ANGULAR_DAMP, p_angular_damp);
- }
- real_t Area2D::get_angular_damp() const {
- return angular_damp;
- }
- void Area2D::set_priority(real_t p_priority) {
- priority = p_priority;
- Physics2DServer::get_singleton()->area_set_param(get_rid(), Physics2DServer::AREA_PARAM_PRIORITY, p_priority);
- }
- real_t Area2D::get_priority() const {
- return priority;
- }
- void Area2D::_body_enter_tree(ObjectID p_id) {
- Object *obj = ObjectDB::get_instance(p_id);
- Node *node = Object::cast_to<Node>(obj);
- ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
- ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
- E->get().in_tree = true;
- emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
- }
- }
- void Area2D::_body_exit_tree(ObjectID p_id) {
- Object *obj = ObjectDB::get_instance(p_id);
- Node *node = Object::cast_to<Node>(obj);
- ERR_FAIL_COND(!node);
- Map<ObjectID, BodyState>::Element *E = body_map.find(p_id);
- ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
- emit_signal(SceneStringNames::get_singleton()->body_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
- }
- }
- void Area2D::_body_inout(int p_status, const RID &p_body, int p_instance, int p_body_shape, int p_area_shape) {
- bool body_in = p_status == Physics2DServer::AREA_BODY_ADDED;
- ObjectID objid = p_instance;
- Object *obj = ObjectDB::get_instance(objid);
- Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, BodyState>::Element *E = body_map.find(objid);
- if (!body_in && !E) {
- return; //does not exist because it was likely removed from the tree
- }
- locked = true;
- if (body_in) {
- if (!E) {
- E = body_map.insert(objid, BodyState());
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
- if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));
- if (E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_entered, node);
- }
- }
- }
- E->get().rc++;
- if (node)
- E->get().shapes.insert(ShapePair(p_body_shape, p_area_shape));
- if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_entered, objid, node, p_body_shape, p_area_shape);
- }
- } else {
- E->get().rc--;
- if (node)
- E->get().shapes.erase(ShapePair(p_body_shape, p_area_shape));
- bool eraseit = false;
- if (E->get().rc == 0) {
- if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
- if (E->get().in_tree)
- emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
- }
- eraseit = true;
- }
- if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, objid, obj, p_body_shape, p_area_shape);
- }
- if (eraseit)
- body_map.erase(E);
- }
- locked = false;
- }
- void Area2D::_area_enter_tree(ObjectID p_id) {
- Object *obj = ObjectDB::get_instance(p_id);
- Node *node = Object::cast_to<Node>(obj);
- ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
- ERR_FAIL_COND(!E);
- ERR_FAIL_COND(E->get().in_tree);
- E->get().in_tree = true;
- emit_signal(SceneStringNames::get_singleton()->area_entered, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
- }
- }
- void Area2D::_area_exit_tree(ObjectID p_id) {
- Object *obj = ObjectDB::get_instance(p_id);
- Node *node = Object::cast_to<Node>(obj);
- ERR_FAIL_COND(!node);
- Map<ObjectID, AreaState>::Element *E = area_map.find(p_id);
- ERR_FAIL_COND(!E);
- ERR_FAIL_COND(!E->get().in_tree);
- E->get().in_tree = false;
- emit_signal(SceneStringNames::get_singleton()->area_exited, node);
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, p_id, node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
- }
- }
- void Area2D::_area_inout(int p_status, const RID &p_area, int p_instance, int p_area_shape, int p_self_shape) {
- bool area_in = p_status == Physics2DServer::AREA_BODY_ADDED;
- ObjectID objid = p_instance;
- Object *obj = ObjectDB::get_instance(objid);
- Node *node = Object::cast_to<Node>(obj);
- Map<ObjectID, AreaState>::Element *E = area_map.find(objid);
- ERR_FAIL_COND(!area_in && !E);
- locked = true;
- if (area_in) {
- if (!E) {
- E = area_map.insert(objid, AreaState());
- E->get().rc = 0;
- E->get().in_tree = node && node->is_inside_tree();
- if (node) {
- node->connect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree, make_binds(objid));
- node->connect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree, make_binds(objid));
- if (E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->area_entered, node);
- }
- }
- }
- E->get().rc++;
- if (node)
- E->get().shapes.insert(AreaShapePair(p_area_shape, p_self_shape));
- if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_entered, objid, node, p_area_shape, p_self_shape);
- }
- } else {
- E->get().rc--;
- if (node)
- E->get().shapes.erase(AreaShapePair(p_area_shape, p_self_shape));
- bool eraseit = false;
- if (E->get().rc == 0) {
- if (node) {
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree);
- if (E->get().in_tree)
- emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
- }
- eraseit = true;
- }
- if (!node || E->get().in_tree) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, objid, obj, p_area_shape, p_self_shape);
- }
- if (eraseit)
- area_map.erase(E);
- }
- locked = false;
- }
- void Area2D::_clear_monitoring() {
- if (locked) {
- ERR_EXPLAIN("This function can't be used during the in/out signal.");
- }
- ERR_FAIL_COND(locked);
- {
- Map<ObjectID, BodyState> bmcopy = body_map;
- body_map.clear();
- //disconnect all monitored stuff
- for (Map<ObjectID, BodyState>::Element *E = bmcopy.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
- Node *node = Object::cast_to<Node>(obj);
- if (!node) //node may have been deleted in previous frame or at other legiminate point
- continue;
- //ERR_CONTINUE(!node);
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_body_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_body_exit_tree);
- if (!E->get().in_tree)
- continue;
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->body_shape_exited, E->key(), node, E->get().shapes[i].body_shape, E->get().shapes[i].area_shape);
- }
- emit_signal(SceneStringNames::get_singleton()->body_exited, obj);
- }
- }
- {
- Map<ObjectID, AreaState> bmcopy = area_map;
- area_map.clear();
- //disconnect all monitored stuff
- for (Map<ObjectID, AreaState>::Element *E = bmcopy.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
- Node *node = Object::cast_to<Node>(obj);
- if (!node) //node may have been deleted in previous frame or at other legiminate point
- continue;
- //ERR_CONTINUE(!node);
- node->disconnect(SceneStringNames::get_singleton()->tree_entered, this, SceneStringNames::get_singleton()->_area_enter_tree);
- node->disconnect(SceneStringNames::get_singleton()->tree_exiting, this, SceneStringNames::get_singleton()->_area_exit_tree);
- if (!E->get().in_tree)
- continue;
- for (int i = 0; i < E->get().shapes.size(); i++) {
- emit_signal(SceneStringNames::get_singleton()->area_shape_exited, E->key(), node, E->get().shapes[i].area_shape, E->get().shapes[i].self_shape);
- }
- emit_signal(SceneStringNames::get_singleton()->area_exited, obj);
- }
- }
- }
- void Area2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_EXIT_TREE: {
- _clear_monitoring();
- } break;
- }
- }
- void Area2D::set_monitoring(bool p_enable) {
- if (p_enable == monitoring)
- return;
- if (locked) {
- ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitoring\",true/false)");
- }
- ERR_FAIL_COND(locked);
- monitoring = p_enable;
- if (monitoring) {
- Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_body_inout);
- Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(), this, SceneStringNames::get_singleton()->_area_inout);
- } else {
- Physics2DServer::get_singleton()->area_set_monitor_callback(get_rid(), NULL, StringName());
- Physics2DServer::get_singleton()->area_set_area_monitor_callback(get_rid(), NULL, StringName());
- _clear_monitoring();
- }
- }
- bool Area2D::is_monitoring() const {
- return monitoring;
- }
- void Area2D::set_monitorable(bool p_enable) {
- if (locked || Physics2DServer::get_singleton()->is_flushing_queries()) {
- ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
- }
- ERR_FAIL_COND(locked || Physics2DServer::get_singleton()->is_flushing_queries());
- if (p_enable == monitorable)
- return;
- monitorable = p_enable;
- Physics2DServer::get_singleton()->area_set_monitorable(get_rid(), monitorable);
- }
- bool Area2D::is_monitorable() const {
- return monitorable;
- }
- Array Area2D::get_overlapping_bodies() const {
- ERR_FAIL_COND_V(!monitoring, Array());
- Array ret;
- ret.resize(body_map.size());
- int idx = 0;
- for (const Map<ObjectID, BodyState>::Element *E = body_map.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
- }
- }
- return ret;
- }
- Array Area2D::get_overlapping_areas() const {
- ERR_FAIL_COND_V(!monitoring, Array());
- Array ret;
- ret.resize(area_map.size());
- int idx = 0;
- for (const Map<ObjectID, AreaState>::Element *E = area_map.front(); E; E = E->next()) {
- Object *obj = ObjectDB::get_instance(E->key());
- if (!obj) {
- ret.resize(ret.size() - 1); //ops
- } else {
- ret[idx++] = obj;
- }
- }
- return ret;
- }
- bool Area2D::overlaps_area(Node *p_area) const {
- ERR_FAIL_NULL_V(p_area, false);
- const Map<ObjectID, AreaState>::Element *E = area_map.find(p_area->get_instance_id());
- if (!E)
- return false;
- return E->get().in_tree;
- }
- bool Area2D::overlaps_body(Node *p_body) const {
- ERR_FAIL_NULL_V(p_body, false);
- const Map<ObjectID, BodyState>::Element *E = body_map.find(p_body->get_instance_id());
- if (!E)
- return false;
- return E->get().in_tree;
- }
- void Area2D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
- }
- uint32_t Area2D::get_collision_mask() const {
- return collision_mask;
- }
- void Area2D::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- Physics2DServer::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
- }
- uint32_t Area2D::get_collision_layer() const {
- return collision_layer;
- }
- void Area2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value)
- mask |= 1 << p_bit;
- else
- mask &= ~(1 << p_bit);
- set_collision_mask(mask);
- }
- bool Area2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
- }
- void Area2D::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value)
- layer |= 1 << p_bit;
- else
- layer &= ~(1 << p_bit);
- set_collision_layer(layer);
- }
- bool Area2D::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
- }
- void Area2D::set_audio_bus_override(bool p_override) {
- audio_bus_override = p_override;
- }
- bool Area2D::is_overriding_audio_bus() const {
- return audio_bus_override;
- }
- void Area2D::set_audio_bus_name(const StringName &p_audio_bus) {
- audio_bus = p_audio_bus;
- }
- StringName Area2D::get_audio_bus_name() const {
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (AudioServer::get_singleton()->get_bus_name(i) == audio_bus) {
- return audio_bus;
- }
- }
- return "Master";
- }
- void Area2D::_validate_property(PropertyInfo &property) const {
- if (property.name == "audio_bus_name") {
- String options;
- for (int i = 0; i < AudioServer::get_singleton()->get_bus_count(); i++) {
- if (i > 0)
- options += ",";
- String name = AudioServer::get_singleton()->get_bus_name(i);
- options += name;
- }
- property.hint_string = options;
- }
- }
- void Area2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_body_enter_tree", "id"), &Area2D::_body_enter_tree);
- ClassDB::bind_method(D_METHOD("_body_exit_tree", "id"), &Area2D::_body_exit_tree);
- ClassDB::bind_method(D_METHOD("_area_enter_tree", "id"), &Area2D::_area_enter_tree);
- ClassDB::bind_method(D_METHOD("_area_exit_tree", "id"), &Area2D::_area_exit_tree);
- ClassDB::bind_method(D_METHOD("set_space_override_mode", "space_override_mode"), &Area2D::set_space_override_mode);
- ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area2D::get_space_override_mode);
- ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point);
- ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point);
- ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area2D::set_gravity_distance_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area2D::get_gravity_distance_scale);
- ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area2D::set_gravity_vector);
- ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area2D::get_gravity_vector);
- ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area2D::set_gravity);
- ClassDB::bind_method(D_METHOD("get_gravity"), &Area2D::get_gravity);
- ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area2D::set_linear_damp);
- ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area2D::get_linear_damp);
- ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area2D::set_angular_damp);
- ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area2D::get_angular_damp);
- ClassDB::bind_method(D_METHOD("set_priority", "priority"), &Area2D::set_priority);
- ClassDB::bind_method(D_METHOD("get_priority"), &Area2D::get_priority);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "collision_mask"), &Area2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &Area2D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "collision_layer"), &Area2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &Area2D::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &Area2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &Area2D::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &Area2D::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &Area2D::get_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("set_monitoring", "enable"), &Area2D::set_monitoring);
- ClassDB::bind_method(D_METHOD("is_monitoring"), &Area2D::is_monitoring);
- ClassDB::bind_method(D_METHOD("set_monitorable", "enable"), &Area2D::set_monitorable);
- ClassDB::bind_method(D_METHOD("is_monitorable"), &Area2D::is_monitorable);
- ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies);
- ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas);
- ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body);
- ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area);
- ClassDB::bind_method(D_METHOD("set_audio_bus_name", "name"), &Area2D::set_audio_bus_name);
- ClassDB::bind_method(D_METHOD("get_audio_bus_name"), &Area2D::get_audio_bus_name);
- ClassDB::bind_method(D_METHOD("set_audio_bus_override", "enable"), &Area2D::set_audio_bus_override);
- ClassDB::bind_method(D_METHOD("is_overriding_audio_bus"), &Area2D::is_overriding_audio_bus);
- ClassDB::bind_method(D_METHOD("_body_inout"), &Area2D::_body_inout);
- ClassDB::bind_method(D_METHOD("_area_inout"), &Area2D::_area_inout);
- ADD_SIGNAL(MethodInfo("body_shape_entered", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_shape_exited", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "area_shape")));
- ADD_SIGNAL(MethodInfo("body_entered", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D")));
- ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsBody2D")));
- ADD_SIGNAL(MethodInfo("area_shape_entered", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
- ADD_SIGNAL(MethodInfo("area_shape_exited", PropertyInfo(Variant::INT, "area_id"), PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D"), PropertyInfo(Variant::INT, "area_shape"), PropertyInfo(Variant::INT, "self_shape")));
- ADD_SIGNAL(MethodInfo("area_entered", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
- ADD_SIGNAL(MethodInfo("area_exited", PropertyInfo(Variant::OBJECT, "area", PROPERTY_HINT_RESOURCE_TYPE, "Area2D")));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_distance_scale", PROPERTY_HINT_EXP_RANGE, "0,1024,0.001,or_greater"), "set_gravity_distance_scale", "get_gravity_distance_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity", PROPERTY_HINT_RANGE, "-1024,1024,0.001"), "set_gravity", "get_gravity");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_linear_damp", "get_linear_damp");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.01,or_greater"), "set_angular_damp", "get_angular_damp");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitoring"), "set_monitoring", "is_monitoring");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_GROUP("Audio Bus", "audio_bus_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_bus_override"), "set_audio_bus_override", "is_overriding_audio_bus");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "audio_bus_name", PROPERTY_HINT_ENUM, ""), "set_audio_bus_name", "get_audio_bus_name");
- BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
- BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
- BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
- BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
- BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
- }
- Area2D::Area2D() :
- CollisionObject2D(Physics2DServer::get_singleton()->area_create(), true) {
- space_override = SPACE_OVERRIDE_DISABLED;
- set_gravity(98);
- set_gravity_vector(Vector2(0, 1));
- gravity_is_point = false;
- gravity_distance_scale = 0;
- linear_damp = 0.1;
- angular_damp = 1;
- locked = false;
- priority = 0;
- monitoring = false;
- monitorable = false;
- collision_mask = 1;
- collision_layer = 1;
- audio_bus_override = false;
- set_monitoring(true);
- set_monitorable(true);
- }
- Area2D::~Area2D() {
- }
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