joypad.cpp 16 KB

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  1. /*************************************************************************/
  2. /* joypad.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "joypad.h"
  31. #include <oleauto.h>
  32. #include <wbemidl.h>
  33. #include <iostream>
  34. #ifndef __GNUC__
  35. #define __builtin_bswap32 _byteswap_ulong
  36. #endif
  37. DWORD WINAPI _xinput_get_state(DWORD dwUserIndex, XINPUT_STATE *pState) {
  38. return ERROR_DEVICE_NOT_CONNECTED;
  39. }
  40. DWORD WINAPI _xinput_set_state(DWORD dwUserIndex, XINPUT_VIBRATION *pVibration) {
  41. return ERROR_DEVICE_NOT_CONNECTED;
  42. }
  43. JoypadWindows::JoypadWindows() {
  44. }
  45. JoypadWindows::JoypadWindows(InputDefault *_input, HWND *hwnd) {
  46. input = _input;
  47. hWnd = hwnd;
  48. joypad_count = 0;
  49. dinput = NULL;
  50. xinput_dll = NULL;
  51. xinput_get_state = NULL;
  52. xinput_set_state = NULL;
  53. load_xinput();
  54. for (int i = 0; i < JOYPADS_MAX; i++)
  55. attached_joypads[i] = false;
  56. HRESULT result;
  57. result = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (void **)&dinput, NULL);
  58. if (FAILED(result)) {
  59. printf("failed init DINPUT: %ld\n", result);
  60. }
  61. probe_joypads();
  62. }
  63. JoypadWindows::~JoypadWindows() {
  64. close_joypad();
  65. dinput->Release();
  66. unload_xinput();
  67. }
  68. bool JoypadWindows::have_device(const GUID &p_guid) {
  69. for (int i = 0; i < JOYPADS_MAX; i++) {
  70. if (d_joypads[i].guid == p_guid) {
  71. d_joypads[i].confirmed = true;
  72. return true;
  73. }
  74. }
  75. return false;
  76. }
  77. // adapted from SDL2, works a lot better than the MSDN version
  78. bool JoypadWindows::is_xinput_device(const GUID *p_guid) {
  79. static GUID IID_ValveStreamingGamepad = { MAKELONG(0x28DE, 0x11FF), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  80. static GUID IID_X360WiredGamepad = { MAKELONG(0x045E, 0x02A1), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  81. static GUID IID_X360WirelessGamepad = { MAKELONG(0x045E, 0x028E), 0x0000, 0x0000, { 0x00, 0x00, 0x50, 0x49, 0x44, 0x56, 0x49, 0x44 } };
  82. if (p_guid == &IID_ValveStreamingGamepad || p_guid == &IID_X360WiredGamepad || p_guid == &IID_X360WirelessGamepad)
  83. return true;
  84. PRAWINPUTDEVICELIST dev_list = NULL;
  85. unsigned int dev_list_count = 0;
  86. if (GetRawInputDeviceList(NULL, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
  87. return false;
  88. }
  89. dev_list = (PRAWINPUTDEVICELIST)malloc(sizeof(RAWINPUTDEVICELIST) * dev_list_count);
  90. if (!dev_list) return false;
  91. if (GetRawInputDeviceList(dev_list, &dev_list_count, sizeof(RAWINPUTDEVICELIST)) == -1) {
  92. free(dev_list);
  93. return false;
  94. }
  95. for (int i = 0; i < dev_list_count; i++) {
  96. RID_DEVICE_INFO rdi;
  97. char dev_name[128];
  98. UINT rdiSize = sizeof(rdi);
  99. UINT nameSize = sizeof(dev_name);
  100. rdi.cbSize = rdiSize;
  101. if ((dev_list[i].dwType == RIM_TYPEHID) &&
  102. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICEINFO, &rdi, &rdiSize) != (UINT)-1) &&
  103. (MAKELONG(rdi.hid.dwVendorId, rdi.hid.dwProductId) == (LONG)p_guid->Data1) &&
  104. (GetRawInputDeviceInfoA(dev_list[i].hDevice, RIDI_DEVICENAME, &dev_name, &nameSize) != (UINT)-1) &&
  105. (strstr(dev_name, "IG_") != NULL)) {
  106. free(dev_list);
  107. return true;
  108. }
  109. }
  110. free(dev_list);
  111. return false;
  112. }
  113. bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
  114. HRESULT hr;
  115. int num = input->get_unused_joy_id();
  116. if (have_device(instance->guidInstance) || num == -1)
  117. return false;
  118. d_joypads[joypad_count] = dinput_gamepad();
  119. dinput_gamepad *joy = &d_joypads[joypad_count];
  120. const DWORD devtype = (instance->dwDevType & 0xFF);
  121. if ((devtype != DI8DEVTYPE_JOYSTICK) && (devtype != DI8DEVTYPE_GAMEPAD) && (devtype != DI8DEVTYPE_1STPERSON)) {
  122. //printf("ignore device %s, type %x\n", instance->tszProductName, devtype);
  123. return false;
  124. }
  125. hr = dinput->CreateDevice(instance->guidInstance, &joy->di_joy, NULL);
  126. if (FAILED(hr)) {
  127. //std::wcout << "failed to create device: " << instance->tszProductName << std::endl;
  128. return false;
  129. }
  130. const GUID &guid = instance->guidProduct;
  131. char uid[128];
  132. sprintf_s(uid, "%08lx%04hx%04hx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx",
  133. __builtin_bswap32(guid.Data1), guid.Data2, guid.Data3,
  134. guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3],
  135. guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]);
  136. id_to_change = joypad_count;
  137. joy->di_joy->SetDataFormat(&c_dfDIJoystick2);
  138. joy->di_joy->SetCooperativeLevel(*hWnd, DISCL_FOREGROUND);
  139. joy->di_joy->EnumObjects(objectsCallback, this, 0);
  140. joy->joy_axis.sort();
  141. joy->guid = instance->guidInstance;
  142. input->joy_connection_changed(num, true, instance->tszProductName, uid);
  143. joy->attached = true;
  144. joy->id = num;
  145. attached_joypads[num] = true;
  146. joy->confirmed = true;
  147. joypad_count++;
  148. return true;
  149. }
  150. void JoypadWindows::setup_joypad_object(const DIDEVICEOBJECTINSTANCE *ob, int p_joy_id) {
  151. if (ob->dwType & DIDFT_AXIS) {
  152. HRESULT res;
  153. DIPROPRANGE prop_range;
  154. DIPROPDWORD dilong;
  155. DWORD ofs;
  156. if (ob->guidType == GUID_XAxis)
  157. ofs = DIJOFS_X;
  158. else if (ob->guidType == GUID_YAxis)
  159. ofs = DIJOFS_Y;
  160. else if (ob->guidType == GUID_ZAxis)
  161. ofs = DIJOFS_Z;
  162. else if (ob->guidType == GUID_RxAxis)
  163. ofs = DIJOFS_RX;
  164. else if (ob->guidType == GUID_RyAxis)
  165. ofs = DIJOFS_RY;
  166. else if (ob->guidType == GUID_RzAxis)
  167. ofs = DIJOFS_RZ;
  168. else if (ob->guidType == GUID_Slider)
  169. ofs = DIJOFS_SLIDER(0);
  170. else
  171. return;
  172. prop_range.diph.dwSize = sizeof(DIPROPRANGE);
  173. prop_range.diph.dwHeaderSize = sizeof(DIPROPHEADER);
  174. prop_range.diph.dwObj = ob->dwType;
  175. prop_range.diph.dwHow = DIPH_BYID;
  176. prop_range.lMin = -MAX_JOY_AXIS;
  177. prop_range.lMax = +MAX_JOY_AXIS;
  178. dinput_gamepad &joy = d_joypads[p_joy_id];
  179. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_RANGE, &prop_range.diph);
  180. if (FAILED(res))
  181. return;
  182. dilong.diph.dwSize = sizeof(dilong);
  183. dilong.diph.dwHeaderSize = sizeof(dilong.diph);
  184. dilong.diph.dwObj = ob->dwType;
  185. dilong.diph.dwHow = DIPH_BYID;
  186. dilong.dwData = 0;
  187. res = IDirectInputDevice8_SetProperty(joy.di_joy, DIPROP_DEADZONE, &dilong.diph);
  188. if (FAILED(res))
  189. return;
  190. joy.joy_axis.push_back(ofs);
  191. }
  192. }
  193. BOOL CALLBACK JoypadWindows::enumCallback(const DIDEVICEINSTANCE *p_instance, void *p_context) {
  194. JoypadWindows *self = (JoypadWindows *)p_context;
  195. if (self->is_xinput_device(&p_instance->guidProduct)) {
  196. return DIENUM_CONTINUE;
  197. }
  198. self->setup_dinput_joypad(p_instance);
  199. return DIENUM_CONTINUE;
  200. }
  201. BOOL CALLBACK JoypadWindows::objectsCallback(const DIDEVICEOBJECTINSTANCE *instance, void *context) {
  202. JoypadWindows *self = (JoypadWindows *)context;
  203. self->setup_joypad_object(instance, self->id_to_change);
  204. return DIENUM_CONTINUE;
  205. }
  206. void JoypadWindows::close_joypad(int id) {
  207. if (id == -1) {
  208. for (int i = 0; i < JOYPADS_MAX; i++) {
  209. close_joypad(i);
  210. }
  211. return;
  212. }
  213. if (!d_joypads[id].attached) return;
  214. d_joypads[id].di_joy->Unacquire();
  215. d_joypads[id].di_joy->Release();
  216. d_joypads[id].attached = false;
  217. attached_joypads[d_joypads[id].id] = false;
  218. d_joypads[id].guid.Data1 = d_joypads[id].guid.Data2 = d_joypads[id].guid.Data3 = 0;
  219. input->joy_connection_changed(d_joypads[id].id, false, "");
  220. joypad_count--;
  221. }
  222. void JoypadWindows::probe_joypads() {
  223. DWORD dwResult;
  224. for (DWORD i = 0; i < XUSER_MAX_COUNT; i++) {
  225. ZeroMemory(&x_joypads[i].state, sizeof(XINPUT_STATE));
  226. dwResult = xinput_get_state(i, &x_joypads[i].state);
  227. if (dwResult == ERROR_SUCCESS) {
  228. int id = input->get_unused_joy_id();
  229. if (id != -1 && !x_joypads[i].attached) {
  230. x_joypads[i].attached = true;
  231. x_joypads[i].id = id;
  232. x_joypads[i].ff_timestamp = 0;
  233. x_joypads[i].ff_end_timestamp = 0;
  234. x_joypads[i].vibrating = false;
  235. attached_joypads[id] = true;
  236. input->joy_connection_changed(id, true, "XInput Gamepad", "__XINPUT_DEVICE__");
  237. }
  238. } else if (x_joypads[i].attached) {
  239. x_joypads[i].attached = false;
  240. attached_joypads[x_joypads[i].id] = false;
  241. input->joy_connection_changed(x_joypads[i].id, false, "");
  242. }
  243. }
  244. for (int i = 0; i < joypad_count; i++) {
  245. d_joypads[i].confirmed = false;
  246. }
  247. dinput->EnumDevices(DI8DEVCLASS_GAMECTRL, enumCallback, this, DIEDFL_ATTACHEDONLY);
  248. for (int i = 0; i < joypad_count; i++) {
  249. if (!d_joypads[i].confirmed) {
  250. close_joypad(i);
  251. }
  252. }
  253. }
  254. void JoypadWindows::process_joypads() {
  255. HRESULT hr;
  256. for (int i = 0; i < XUSER_MAX_COUNT; i++) {
  257. xinput_gamepad &joy = x_joypads[i];
  258. if (!joy.attached) {
  259. continue;
  260. }
  261. ZeroMemory(&joy.state, sizeof(XINPUT_STATE));
  262. xinput_get_state(i, &joy.state);
  263. if (joy.state.dwPacketNumber != joy.last_packet) {
  264. int button_mask = XINPUT_GAMEPAD_DPAD_UP;
  265. for (int i = 0; i <= 16; i++) {
  266. input->joy_button(joy.id, i, joy.state.Gamepad.wButtons & button_mask);
  267. button_mask = button_mask * 2;
  268. }
  269. input->joy_axis(joy.id, JOY_AXIS_0, axis_correct(joy.state.Gamepad.sThumbLX, true));
  270. input->joy_axis(joy.id, JOY_AXIS_1, axis_correct(joy.state.Gamepad.sThumbLY, true, false, true));
  271. input->joy_axis(joy.id, JOY_AXIS_2, axis_correct(joy.state.Gamepad.sThumbRX, true));
  272. input->joy_axis(joy.id, JOY_AXIS_3, axis_correct(joy.state.Gamepad.sThumbRY, true, false, true));
  273. input->joy_axis(joy.id, JOY_AXIS_4, axis_correct(joy.state.Gamepad.bLeftTrigger, true, true));
  274. input->joy_axis(joy.id, JOY_AXIS_5, axis_correct(joy.state.Gamepad.bRightTrigger, true, true));
  275. joy.last_packet = joy.state.dwPacketNumber;
  276. }
  277. uint64_t timestamp = input->get_joy_vibration_timestamp(joy.id);
  278. if (timestamp > joy.ff_timestamp) {
  279. Vector2 strength = input->get_joy_vibration_strength(joy.id);
  280. float duration = input->get_joy_vibration_duration(joy.id);
  281. if (strength.x == 0 && strength.y == 0) {
  282. joypad_vibration_stop_xinput(i, timestamp);
  283. } else {
  284. joypad_vibration_start_xinput(i, strength.x, strength.y, duration, timestamp);
  285. }
  286. } else if (joy.vibrating && joy.ff_end_timestamp != 0) {
  287. uint64_t current_time = OS::get_singleton()->get_ticks_usec();
  288. if (current_time >= joy.ff_end_timestamp)
  289. joypad_vibration_stop_xinput(i, current_time);
  290. }
  291. }
  292. for (int i = 0; i < JOYPADS_MAX; i++) {
  293. dinput_gamepad *joy = &d_joypads[i];
  294. if (!joy->attached)
  295. continue;
  296. DIJOYSTATE2 js;
  297. hr = joy->di_joy->Poll();
  298. if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) {
  299. IDirectInputDevice8_Acquire(joy->di_joy);
  300. joy->di_joy->Poll();
  301. }
  302. hr = joy->di_joy->GetDeviceState(sizeof(DIJOYSTATE2), &js);
  303. if (FAILED(hr)) {
  304. //printf("failed to read joy #%d\n", i);
  305. continue;
  306. }
  307. post_hat(joy->id, js.rgdwPOV[0]);
  308. for (int j = 0; j < 128; j++) {
  309. if (js.rgbButtons[j] & 0x80) {
  310. if (!joy->last_buttons[j]) {
  311. input->joy_button(joy->id, j, true);
  312. joy->last_buttons[j] = true;
  313. }
  314. } else {
  315. if (joy->last_buttons[j]) {
  316. input->joy_button(joy->id, j, false);
  317. joy->last_buttons[j] = false;
  318. }
  319. }
  320. }
  321. // on mingw, these constants are not constants
  322. int count = 6;
  323. int axes[] = { DIJOFS_X, DIJOFS_Y, DIJOFS_Z, DIJOFS_RX, DIJOFS_RY, DIJOFS_RZ };
  324. int values[] = { js.lX, js.lY, js.lZ, js.lRx, js.lRy, js.lRz };
  325. for (int j = 0; j < joy->joy_axis.size(); j++) {
  326. for (int k = 0; k < count; k++) {
  327. if (joy->joy_axis[j] == axes[k]) {
  328. input->joy_axis(joy->id, j, axis_correct(values[k]));
  329. break;
  330. };
  331. };
  332. };
  333. }
  334. return;
  335. }
  336. void JoypadWindows::post_hat(int p_device, DWORD p_dpad) {
  337. int dpad_val = 0;
  338. if (p_dpad == -1) {
  339. dpad_val = InputDefault::HAT_MASK_CENTER;
  340. }
  341. if (p_dpad == 0) {
  342. dpad_val = InputDefault::HAT_MASK_UP;
  343. } else if (p_dpad == 4500) {
  344. dpad_val = (InputDefault::HAT_MASK_UP | InputDefault::HAT_MASK_RIGHT);
  345. } else if (p_dpad == 9000) {
  346. dpad_val = InputDefault::HAT_MASK_RIGHT;
  347. } else if (p_dpad == 13500) {
  348. dpad_val = (InputDefault::HAT_MASK_RIGHT | InputDefault::HAT_MASK_DOWN);
  349. } else if (p_dpad == 18000) {
  350. dpad_val = InputDefault::HAT_MASK_DOWN;
  351. } else if (p_dpad == 22500) {
  352. dpad_val = (InputDefault::HAT_MASK_DOWN | InputDefault::HAT_MASK_LEFT);
  353. } else if (p_dpad == 27000) {
  354. dpad_val = InputDefault::HAT_MASK_LEFT;
  355. } else if (p_dpad == 31500) {
  356. dpad_val = (InputDefault::HAT_MASK_LEFT | InputDefault::HAT_MASK_UP);
  357. }
  358. input->joy_hat(p_device, dpad_val);
  359. };
  360. InputDefault::JoyAxis JoypadWindows::axis_correct(int p_val, bool p_xinput, bool p_trigger, bool p_negate) const {
  361. InputDefault::JoyAxis jx;
  362. if (Math::abs(p_val) < MIN_JOY_AXIS) {
  363. jx.min = p_trigger ? 0 : -1;
  364. jx.value = 0.0f;
  365. return jx;
  366. }
  367. if (p_xinput) {
  368. if (p_trigger) {
  369. jx.min = 0;
  370. jx.value = (float)p_val / MAX_TRIGGER;
  371. return jx;
  372. }
  373. jx.min = -1;
  374. if (p_val < 0) {
  375. jx.value = (float)p_val / MAX_JOY_AXIS;
  376. } else {
  377. jx.value = (float)p_val / (MAX_JOY_AXIS - 1);
  378. }
  379. if (p_negate) {
  380. jx.value = -jx.value;
  381. }
  382. return jx;
  383. }
  384. jx.min = -1;
  385. jx.value = (float)p_val / MAX_JOY_AXIS;
  386. return jx;
  387. }
  388. void JoypadWindows::joypad_vibration_start_xinput(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration, uint64_t p_timestamp) {
  389. xinput_gamepad &joy = x_joypads[p_device];
  390. if (joy.attached) {
  391. XINPUT_VIBRATION effect;
  392. effect.wLeftMotorSpeed = (65535 * p_strong_magnitude);
  393. effect.wRightMotorSpeed = (65535 * p_weak_magnitude);
  394. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  395. joy.ff_timestamp = p_timestamp;
  396. joy.ff_end_timestamp = p_duration == 0 ? 0 : p_timestamp + (uint64_t)(p_duration * 1000000.0);
  397. joy.vibrating = true;
  398. }
  399. }
  400. }
  401. void JoypadWindows::joypad_vibration_stop_xinput(int p_device, uint64_t p_timestamp) {
  402. xinput_gamepad &joy = x_joypads[p_device];
  403. if (joy.attached) {
  404. XINPUT_VIBRATION effect;
  405. effect.wLeftMotorSpeed = 0;
  406. effect.wRightMotorSpeed = 0;
  407. if (xinput_set_state(p_device, &effect) == ERROR_SUCCESS) {
  408. joy.ff_timestamp = p_timestamp;
  409. joy.vibrating = false;
  410. }
  411. }
  412. }
  413. void JoypadWindows::load_xinput() {
  414. xinput_get_state = &_xinput_get_state;
  415. xinput_set_state = &_xinput_set_state;
  416. xinput_dll = LoadLibrary("XInput1_4.dll");
  417. if (!xinput_dll) {
  418. xinput_dll = LoadLibrary("XInput1_3.dll");
  419. if (!xinput_dll) {
  420. xinput_dll = LoadLibrary("XInput9_1_0.dll");
  421. }
  422. }
  423. if (!xinput_dll) {
  424. print_verbose("Could not find XInput, using DirectInput only");
  425. return;
  426. }
  427. XInputGetState_t func = (XInputGetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputGetState");
  428. XInputSetState_t set_func = (XInputSetState_t)GetProcAddress((HMODULE)xinput_dll, "XInputSetState");
  429. if (!func || !set_func) {
  430. unload_xinput();
  431. return;
  432. }
  433. xinput_get_state = func;
  434. xinput_set_state = set_func;
  435. }
  436. void JoypadWindows::unload_xinput() {
  437. if (xinput_dll) {
  438. FreeLibrary((HMODULE)xinput_dll);
  439. }
  440. }