godot_res.rc 1.1 KB

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  1. #include "core/version.h"
  2. #ifndef _STR
  3. #define _STR(m_x) #m_x
  4. #define _MKSTR(m_x) _STR(m_x)
  5. #endif
  6. #ifndef VERSION_PATCH
  7. #define VERSION_PATCH 0
  8. #endif
  9. GODOT_ICON ICON platform/windows/godot.ico
  10. 1 VERSIONINFO
  11. FILEVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
  12. PRODUCTVERSION VERSION_MAJOR,VERSION_MINOR,VERSION_PATCH,0
  13. FILEOS 4
  14. FILETYPE 1
  15. BEGIN
  16. BLOCK "StringFileInfo"
  17. BEGIN
  18. BLOCK "040904b0"
  19. BEGIN
  20. VALUE "CompanyName", "Godot Engine"
  21. VALUE "FileDescription", VERSION_NAME " Editor"
  22. VALUE "FileVersion", VERSION_NUMBER
  23. VALUE "ProductName", VERSION_NAME
  24. VALUE "Licence", "MIT"
  25. VALUE "LegalCopyright", "Copyright (c) 2007-" _MKSTR(VERSION_YEAR) " Juan Linietsky, Ariel Manzur and contributors"
  26. VALUE "Info", "https://godotengine.org"
  27. VALUE "ProductVersion", VERSION_FULL_BUILD
  28. END
  29. END
  30. BLOCK "VarFileInfo"
  31. BEGIN
  32. VALUE "Translation", 0x409, 1200
  33. END
  34. END