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- import methods
- import os
- import string
- import sys
- def is_active():
- return True
- def get_name():
- return "UWP"
- def can_build():
- if (os.name == "nt"):
- # building natively on windows!
- if (os.getenv("VSINSTALLDIR")):
- if (os.getenv("ANGLE_SRC_PATH") is None):
- return False
- return True
- return False
- def get_opts():
- from SCons.Variables import BoolVariable
- return [
- ('msvc_version', 'MSVC version to use (ignored if the VCINSTALLDIR environment variable is set)', None),
- BoolVariable('use_mingw', 'Use the MinGW compiler even if MSVC is installed (only used on Windows)', False),
- ]
- def get_flags():
- return [
- ('tools', False),
- ('xaudio2', True),
- ]
- def configure(env):
- env.msvc = True
- if (env["bits"] != "default"):
- print("Error: bits argument is disabled for MSVC")
- print("""
- Bits argument is not supported for MSVC compilation. Architecture depends on the Native/Cross Compile Tools Prompt/Developer Console
- (or Visual Studio settings) that is being used to run SCons. As a consequence, bits argument is disabled. Run scons again without bits
- argument (example: scons p=uwp) and SCons will attempt to detect what MSVC compiler will be executed and inform you.
- """)
- sys.exit()
- ## Build type
- if (env["target"] == "release"):
- env.Append(CPPFLAGS=['/O2', '/GL'])
- env.Append(CPPFLAGS=['/MD'])
- env.Append(LINKFLAGS=['/SUBSYSTEM:WINDOWS', '/LTCG'])
- elif (env["target"] == "release_debug"):
- env.Append(CCFLAGS=['/O2', '/Zi', '/DDEBUG_ENABLED'])
- env.Append(CPPFLAGS=['/MD'])
- env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
- elif (env["target"] == "debug"):
- env.Append(CCFLAGS=['/Zi', '/DDEBUG_ENABLED', '/DDEBUG_MEMORY_ENABLED'])
- env.Append(CPPFLAGS=['/MDd'])
- env.Append(LINKFLAGS=['/SUBSYSTEM:CONSOLE'])
- env.Append(LINKFLAGS=['/DEBUG'])
- ## Compiler configuration
- env['ENV'] = os.environ
- vc_base_path = os.environ['VCTOOLSINSTALLDIR'] if "VCTOOLSINSTALLDIR" in os.environ else os.environ['VCINSTALLDIR']
- # ANGLE
- angle_root = os.getenv("ANGLE_SRC_PATH")
- env.Append(CPPPATH=[angle_root + '/include'])
- jobs = str(env.GetOption("num_jobs"))
- angle_build_cmd = "msbuild.exe " + angle_root + "/winrt/10/src/angle.sln /nologo /v:m /m:" + jobs + " /p:Configuration=Release /p:Platform="
- if os.path.isfile(str(os.getenv("ANGLE_SRC_PATH")) + "/winrt/10/src/angle.sln"):
- env["build_angle"] = True
- ## Architecture
- arch = ""
- if str(os.getenv('Platform')).lower() == "arm":
- print("Compiled program architecture will be an ARM executable. (forcing bits=32).")
- arch = "arm"
- env["bits"] = "32"
- env.Append(LINKFLAGS=['/MACHINE:ARM'])
- env.Append(LIBPATH=[vc_base_path + 'lib/store/arm'])
- angle_build_cmd += "ARM"
- env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_ARM/lib'])
- else:
- compiler_version_str = methods.detect_visual_c_compiler_version(env['ENV'])
- if(compiler_version_str == "amd64" or compiler_version_str == "x86_amd64"):
- env["bits"] = "64"
- print("Compiled program architecture will be a x64 executable (forcing bits=64).")
- elif (compiler_version_str == "x86" or compiler_version_str == "amd64_x86"):
- env["bits"] = "32"
- print("Compiled program architecture will be a x86 executable. (forcing bits=32).")
- else:
- print("Failed to detect MSVC compiler architecture version... Defaulting to 32-bit executable settings (forcing bits=32). Compilation attempt will continue, but SCons can not detect for what architecture this build is compiled for. You should check your settings/compilation setup.")
- env["bits"] = "32"
- if (env["bits"] == "32"):
- arch = "x86"
- angle_build_cmd += "Win32"
- env.Append(LINKFLAGS=['/MACHINE:X86'])
- env.Append(LIBPATH=[vc_base_path + 'lib/store'])
- env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_Win32/lib'])
- else:
- arch = "x64"
- angle_build_cmd += "x64"
- env.Append(LINKFLAGS=['/MACHINE:X64'])
- env.Append(LIBPATH=[os.environ['VCINSTALLDIR'] + 'lib/store/amd64'])
- env.Append(LIBPATH=[angle_root + '/winrt/10/src/Release_x64/lib'])
- env["PROGSUFFIX"] = "." + arch + env["PROGSUFFIX"]
- env["OBJSUFFIX"] = "." + arch + env["OBJSUFFIX"]
- env["LIBSUFFIX"] = "." + arch + env["LIBSUFFIX"]
- ## Compile flags
- env.Append(CPPPATH=['#platform/uwp', '#drivers/windows'])
- env.Append(CCFLAGS=['/DUWP_ENABLED', '/DWINDOWS_ENABLED', '/DTYPED_METHOD_BIND'])
- env.Append(CCFLAGS=['/DGLES_ENABLED', '/DGL_GLEXT_PROTOTYPES', '/DEGL_EGLEXT_PROTOTYPES', '/DANGLE_ENABLED'])
- winver = "0x0602" # Windows 8 is the minimum target for UWP build
- env.Append(CCFLAGS=['/DWINVER=%s' % winver, '/D_WIN32_WINNT=%s' % winver])
- env.Append(CPPFLAGS=['/D', '__WRL_NO_DEFAULT_LIB__', '/D', 'WIN32', '/DPNG_ABORT=abort'])
- env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/store/references'])
- env.Append(CPPFLAGS=['/AI', vc_base_path + 'lib/x86/store/references'])
- env.Append(CCFLAGS='/FS /MP /GS /wd"4453" /wd"28204" /wd"4291" /Zc:wchar_t /Gm- /fp:precise /D "_UNICODE" /D "UNICODE" /D "WINAPI_FAMILY=WINAPI_FAMILY_APP" /errorReport:prompt /WX- /Zc:forScope /Gd /EHsc /nologo'.split())
- env.Append(CXXFLAGS='/ZW /FS'.split())
- env.Append(CCFLAGS=['/AI', vc_base_path + '\\vcpackages', '/AI', os.environ['WINDOWSSDKDIR'] + '\\References\\CommonConfiguration\\Neutral'])
- ## Link flags
- env.Append(LINKFLAGS=['/MANIFEST:NO', '/NXCOMPAT', '/DYNAMICBASE', '/WINMD', '/APPCONTAINER', '/ERRORREPORT:PROMPT', '/NOLOGO', '/TLBID:1', '/NODEFAULTLIB:"kernel32.lib"', '/NODEFAULTLIB:"ole32.lib"'])
- LIBS = [
- 'WindowsApp',
- 'mincore',
- 'ws2_32',
- 'libANGLE',
- 'libEGL',
- 'libGLESv2',
- 'bcrypt',
- ]
- env.Append(LINKFLAGS=[p + ".lib" for p in LIBS])
- # Incremental linking fix
- env['BUILDERS']['ProgramOriginal'] = env['BUILDERS']['Program']
- env['BUILDERS']['Program'] = methods.precious_program
- env.Append(BUILDERS={'ANGLE': env.Builder(action=angle_build_cmd)})
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