websocket_peer.h 3.2 KB

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  1. /*************************************************************************/
  2. /* websocket_peer.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef WEBSOCKETPEER_H
  31. #define WEBSOCKETPEER_H
  32. #include "core/error_list.h"
  33. #include "core/io/packet_peer.h"
  34. #include "websocket_macros.h"
  35. class WebSocketPeer : public PacketPeer {
  36. GDCLASS(WebSocketPeer, PacketPeer);
  37. GDCICLASS(WebSocketPeer);
  38. public:
  39. enum WriteMode {
  40. WRITE_MODE_TEXT,
  41. WRITE_MODE_BINARY,
  42. };
  43. protected:
  44. static void _bind_methods();
  45. public:
  46. virtual int get_available_packet_count() const = 0;
  47. virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) = 0;
  48. virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) = 0;
  49. virtual int get_max_packet_size() const = 0;
  50. virtual WriteMode get_write_mode() const = 0;
  51. virtual void set_write_mode(WriteMode p_mode) = 0;
  52. virtual void close(int p_code = 1000, String p_reason = "") = 0;
  53. virtual bool is_connected_to_host() const = 0;
  54. virtual IP_Address get_connected_host() const = 0;
  55. virtual uint16_t get_connected_port() const = 0;
  56. virtual bool was_string_packet() const = 0;
  57. WebSocketPeer();
  58. ~WebSocketPeer();
  59. };
  60. VARIANT_ENUM_CAST(WebSocketPeer::WriteMode);
  61. #endif // WEBSOCKETPEER_H