websocket_multiplayer.cpp 10 KB

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  1. /*************************************************************************/
  2. /* websocket_multiplayer.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "websocket_multiplayer.h"
  31. #include "core/os/os.h"
  32. WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
  33. _is_multiplayer = false;
  34. _peer_id = 0;
  35. _target_peer = 0;
  36. _refusing = false;
  37. _current_packet.source = 0;
  38. _current_packet.destination = 0;
  39. _current_packet.size = 0;
  40. _current_packet.data = NULL;
  41. }
  42. WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
  43. _clear();
  44. }
  45. int WebSocketMultiplayerPeer::_gen_unique_id() const {
  46. uint32_t hash = 0;
  47. while (hash == 0 || hash == 1) {
  48. hash = hash_djb2_one_32(
  49. (uint32_t)OS::get_singleton()->get_ticks_usec());
  50. hash = hash_djb2_one_32(
  51. (uint32_t)OS::get_singleton()->get_unix_time(), hash);
  52. hash = hash_djb2_one_32(
  53. (uint32_t)OS::get_singleton()->get_data_path().hash64(), hash);
  54. hash = hash_djb2_one_32(
  55. (uint32_t)((uint64_t)this), hash); //rely on aslr heap
  56. hash = hash_djb2_one_32(
  57. (uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
  58. hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
  59. }
  60. return hash;
  61. }
  62. void WebSocketMultiplayerPeer::_clear() {
  63. _peer_map.clear();
  64. if (_current_packet.data != NULL)
  65. memfree(_current_packet.data);
  66. for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) {
  67. memfree(E->get().data);
  68. E->get().data = NULL;
  69. }
  70. _incoming_packets.clear();
  71. }
  72. void WebSocketMultiplayerPeer::_bind_methods() {
  73. ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
  74. ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source")));
  75. }
  76. //
  77. // PacketPeer
  78. //
  79. int WebSocketMultiplayerPeer::get_available_packet_count() const {
  80. ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
  81. return _incoming_packets.size();
  82. }
  83. Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
  84. r_buffer_size = 0;
  85. ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
  86. if (_current_packet.data != NULL) {
  87. memfree(_current_packet.data);
  88. _current_packet.data = NULL;
  89. }
  90. _current_packet = _incoming_packets.front()->get();
  91. _incoming_packets.pop_front();
  92. *r_buffer = _current_packet.data;
  93. r_buffer_size = _current_packet.size;
  94. return OK;
  95. }
  96. Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
  97. ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
  98. PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
  99. if (is_server()) {
  100. return _server_relay(1, _target_peer, &(buffer.read()[0]), buffer.size());
  101. } else {
  102. return get_peer(1)->put_packet(&(buffer.read()[0]), buffer.size());
  103. }
  104. }
  105. //
  106. // NetworkedMultiplayerPeer
  107. //
  108. void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
  109. // Websocket uses TCP, reliable
  110. }
  111. NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
  112. // Websocket uses TCP, reliable
  113. return TRANSFER_MODE_RELIABLE;
  114. }
  115. void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
  116. _target_peer = p_target_peer;
  117. }
  118. int WebSocketMultiplayerPeer::get_packet_peer() const {
  119. ERR_FAIL_COND_V(!_is_multiplayer, 1);
  120. ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
  121. return _incoming_packets.front()->get().source;
  122. }
  123. int WebSocketMultiplayerPeer::get_unique_id() const {
  124. return _peer_id;
  125. }
  126. void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
  127. _refusing = p_enable;
  128. }
  129. bool WebSocketMultiplayerPeer::is_refusing_new_connections() const {
  130. return _refusing;
  131. }
  132. void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
  133. ERR_FAIL_COND(!p_peer.is_valid());
  134. ERR_FAIL_COND(!p_peer->is_connected_to_host());
  135. PoolVector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4);
  136. p_peer->put_packet(&(message.read()[0]), message.size());
  137. }
  138. PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
  139. PoolVector<uint8_t> out;
  140. out.resize(PROTO_SIZE + p_data_size);
  141. PoolVector<uint8_t>::Write w = out.write();
  142. copymem(&w[0], &p_type, 1);
  143. copymem(&w[1], &p_from, 4);
  144. copymem(&w[5], &p_to, 4);
  145. copymem(&w[PROTO_SIZE], p_data, p_data_size);
  146. return out;
  147. }
  148. void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
  149. // First of all, confirm the ID!
  150. _send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id);
  151. // Then send the server peer (which will trigger connection_succeded in client)
  152. _send_sys(get_peer(p_peer_id), SYS_ADD, 1);
  153. for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
  154. uint32_t id = E->key();
  155. if (p_peer_id == id)
  156. continue; // Skip the newwly added peer (already confirmed)
  157. // Send new peer to others
  158. _send_sys(get_peer(id), SYS_ADD, p_peer_id);
  159. // Send others to new peer
  160. _send_sys(get_peer(p_peer_id), SYS_ADD, id);
  161. }
  162. }
  163. void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
  164. for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
  165. uint32_t id = E->key();
  166. if (p_peer_id != id)
  167. _send_sys(get_peer(id), SYS_DEL, p_peer_id);
  168. }
  169. }
  170. void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size) {
  171. Packet packet;
  172. packet.data = (uint8_t *)memalloc(p_data_size);
  173. packet.size = p_data_size;
  174. packet.source = p_source;
  175. packet.destination = p_dest;
  176. copymem(packet.data, &p_data[PROTO_SIZE], p_data_size);
  177. _incoming_packets.push_back(packet);
  178. emit_signal("peer_packet", p_source);
  179. }
  180. Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
  181. if (p_to == 1) {
  182. return OK; // Will not send to self
  183. } else if (p_to == 0) {
  184. for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
  185. if (E->key() != p_from)
  186. E->get()->put_packet(p_buffer, p_buffer_size);
  187. }
  188. return OK; // Sent to all but sender
  189. } else if (p_to < 0) {
  190. for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
  191. if (E->key() != p_from && E->key() != -p_to)
  192. E->get()->put_packet(p_buffer, p_buffer_size);
  193. }
  194. return OK; // Sent to all but sender and excluded
  195. } else {
  196. ERR_FAIL_COND_V(p_to == p_from, FAILED);
  197. return get_peer(p_to)->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
  198. }
  199. }
  200. void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id) {
  201. ERR_FAIL_COND(!p_peer.is_valid());
  202. const uint8_t *in_buffer;
  203. int size = 0;
  204. int data_size = 0;
  205. Error err = p_peer->get_packet(&in_buffer, size);
  206. ERR_FAIL_COND(err != OK);
  207. ERR_FAIL_COND(size < PROTO_SIZE);
  208. data_size = size - PROTO_SIZE;
  209. uint8_t type = 0;
  210. int32_t from = 0;
  211. int32_t to = 0;
  212. copymem(&type, in_buffer, 1);
  213. copymem(&from, &in_buffer[1], 4);
  214. copymem(&to, &in_buffer[5], 4);
  215. if (is_server()) { // Server can resend
  216. ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
  217. ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
  218. _server_relay(from, to, in_buffer, size); // Relay if needed
  219. if (to == 1) { // This is for the server
  220. _store_pkt(from, to, in_buffer, data_size);
  221. } else if (to == 0) {
  222. // Broadcast, for us too
  223. _store_pkt(from, to, in_buffer, data_size);
  224. } else if (to < 0) {
  225. // All but one, for us if not excluded
  226. if (_peer_id != -(int32_t)p_peer_id)
  227. _store_pkt(from, to, in_buffer, data_size);
  228. } else {
  229. // Send to specific peer
  230. ERR_FAIL_COND(!_peer_map.has(to));
  231. get_peer(to)->put_packet(in_buffer, size);
  232. }
  233. } else {
  234. if (type == SYS_NONE) { // Payload message
  235. _store_pkt(from, to, in_buffer, data_size);
  236. return;
  237. }
  238. // System message
  239. ERR_FAIL_COND(data_size < 4);
  240. int id = 0;
  241. copymem(&id, &in_buffer[PROTO_SIZE], 4);
  242. switch (type) {
  243. case SYS_ADD: // Add peer
  244. _peer_map[id] = Ref<WebSocketPeer>();
  245. emit_signal("peer_connected", id);
  246. if (id == 1) // We just connected to the server
  247. emit_signal("connection_succeeded");
  248. break;
  249. case SYS_DEL: // Remove peer
  250. _peer_map.erase(id);
  251. emit_signal("peer_disconnected", id);
  252. break;
  253. case SYS_ID: // Helo, server assigned ID
  254. _peer_id = id;
  255. break;
  256. default:
  257. ERR_EXPLAIN("Invalid multiplayer message");
  258. ERR_FAIL();
  259. break;
  260. }
  261. }
  262. }