lws_server.h 3.1 KB

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  1. /*************************************************************************/
  2. /* lws_server.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef LWSSERVER_H
  31. #define LWSSERVER_H
  32. #ifndef JAVASCRIPT_ENABLED
  33. #include "core/reference.h"
  34. #include "lws_helper.h"
  35. #include "lws_peer.h"
  36. #include "websocket_server.h"
  37. class LWSServer : public WebSocketServer {
  38. GDCIIMPL(LWSServer, WebSocketServer);
  39. LWS_HELPER(LWSServer);
  40. private:
  41. Map<int, Ref<LWSPeer> > peer_map;
  42. int _in_buf_size;
  43. int _in_pkt_size;
  44. int _out_buf_size;
  45. int _out_pkt_size;
  46. public:
  47. Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
  48. void stop();
  49. bool is_listening() const;
  50. int get_max_packet_size() const;
  51. bool has_peer(int p_id) const;
  52. Ref<WebSocketPeer> get_peer(int p_id) const;
  53. IP_Address get_peer_address(int p_peer_id) const;
  54. int get_peer_port(int p_peer_id) const;
  55. void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "");
  56. virtual void poll() { _lws_poll(); }
  57. LWSServer();
  58. ~LWSServer();
  59. };
  60. #endif // JAVASCRIPT_ENABLED
  61. #endif // LWSSERVER_H