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- #!/usr/bin/env python
- Import('env')
- Import('env_modules')
- env_ogg = env_modules.Clone()
- # Thirdparty source files
- if env['builtin_libogg']:
- thirdparty_dir = "#thirdparty/libogg/"
- thirdparty_sources = [
- "bitwise.c",
- "framing.c",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_ogg.Append(CPPPATH=[thirdparty_dir])
- env_thirdparty = env_ogg.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
- # Godot source files
- env_ogg.add_source_files(env.modules_sources, "*.cpp")
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