signal_awaiter_utils.h 3.1 KB

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  1. /*************************************************************************/
  2. /* signal_awaiter_utils.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SIGNAL_AWAITER_UTILS_H
  31. #define SIGNAL_AWAITER_UTILS_H
  32. #include "core/reference.h"
  33. #include "mono_gc_handle.h"
  34. namespace SignalAwaiterUtils {
  35. Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p_target, MonoObject *p_awaiter);
  36. }
  37. class SignalAwaiterHandle : public MonoGCHandle {
  38. GDCLASS(SignalAwaiterHandle, MonoGCHandle)
  39. bool completed;
  40. #ifdef DEBUG_ENABLED
  41. ObjectID conn_target_id;
  42. #endif
  43. Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  44. protected:
  45. static void _bind_methods();
  46. public:
  47. _FORCE_INLINE_ bool is_completed() { return completed; }
  48. _FORCE_INLINE_ void set_completed(bool p_completed) { completed = p_completed; }
  49. #ifdef DEBUG_ENABLED
  50. _FORCE_INLINE_ void set_connection_target(Object *p_target) {
  51. conn_target_id = p_target->get_instance_id();
  52. }
  53. #endif
  54. SignalAwaiterHandle(MonoObject *p_managed);
  55. ~SignalAwaiterHandle();
  56. };
  57. #endif // SIGNAL_AWAITER_UTILS_H