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- /*************************************************************************/
- /* string_glue.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef STRING_GLUE_H
- #define STRING_GLUE_H
- #ifdef MONO_GLUE_ENABLED
- #include "../mono_gd/gd_mono_marshal.h"
- MonoArray *godot_icall_String_md5_buffer(MonoString *p_str);
- MonoString *godot_icall_String_md5_text(MonoString *p_str);
- int godot_icall_String_rfind(MonoString *p_str, MonoString *p_what, int p_from);
- int godot_icall_String_rfindn(MonoString *p_str, MonoString *p_what, int p_from);
- MonoArray *godot_icall_String_sha256_buffer(MonoString *p_str);
- MonoString *godot_icall_String_sha256_text(MonoString *p_str);
- // Register internal calls
- void godot_register_string_icalls();
- #endif // MONO_GLUE_ENABLED
- #endif // STRING_GLUE_H
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