glue_header.h 3.5 KB

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  1. /*************************************************************************/
  2. /* glue_header.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifdef MONO_GLUE_ENABLED
  31. #include "base_object_glue.h"
  32. #include "collections_glue.h"
  33. #include "gd_glue.h"
  34. #include "nodepath_glue.h"
  35. #include "rid_glue.h"
  36. #include "string_glue.h"
  37. /**
  38. * Registers internal calls that were not generated. This function is called
  39. * from the generated GodotSharpBindings::register_generated_icalls() function.
  40. */
  41. void godot_register_glue_header_icalls() {
  42. godot_register_collections_icalls();
  43. godot_register_gd_icalls();
  44. godot_register_nodepath_icalls();
  45. godot_register_object_icalls();
  46. godot_register_rid_icalls();
  47. godot_register_string_icalls();
  48. }
  49. // Used by the generated glue
  50. #include "core/array.h"
  51. #include "core/class_db.h"
  52. #include "core/dictionary.h"
  53. #include "core/engine.h"
  54. #include "core/method_bind.h"
  55. #include "core/node_path.h"
  56. #include "core/object.h"
  57. #include "core/reference.h"
  58. #include "core/typedefs.h"
  59. #include "core/ustring.h"
  60. #include "../mono_gd/gd_mono_class.h"
  61. #include "../mono_gd/gd_mono_internals.h"
  62. #include "../mono_gd/gd_mono_utils.h"
  63. #define GODOTSHARP_INSTANCE_OBJECT(m_instance, m_type) \
  64. static ClassDB::ClassInfo *ci = NULL; \
  65. if (!ci) { \
  66. ci = ClassDB::classes.getptr(m_type); \
  67. } \
  68. Object *m_instance = ci->creation_func();
  69. #endif // MONO_GLUE_ENABLED