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- /*************************************************************************/
- /* glue_header.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifdef MONO_GLUE_ENABLED
- #include "base_object_glue.h"
- #include "collections_glue.h"
- #include "gd_glue.h"
- #include "nodepath_glue.h"
- #include "rid_glue.h"
- #include "string_glue.h"
- /**
- * Registers internal calls that were not generated. This function is called
- * from the generated GodotSharpBindings::register_generated_icalls() function.
- */
- void godot_register_glue_header_icalls() {
- godot_register_collections_icalls();
- godot_register_gd_icalls();
- godot_register_nodepath_icalls();
- godot_register_object_icalls();
- godot_register_rid_icalls();
- godot_register_string_icalls();
- }
- // Used by the generated glue
- #include "core/array.h"
- #include "core/class_db.h"
- #include "core/dictionary.h"
- #include "core/engine.h"
- #include "core/method_bind.h"
- #include "core/node_path.h"
- #include "core/object.h"
- #include "core/reference.h"
- #include "core/typedefs.h"
- #include "core/ustring.h"
- #include "../mono_gd/gd_mono_class.h"
- #include "../mono_gd/gd_mono_internals.h"
- #include "../mono_gd/gd_mono_utils.h"
- #define GODOTSHARP_INSTANCE_OBJECT(m_instance, m_type) \
- static ClassDB::ClassInfo *ci = NULL; \
- if (!ci) { \
- ci = ClassDB::classes.getptr(m_type); \
- } \
- Object *m_instance = ci->creation_func();
- #endif // MONO_GLUE_ENABLED
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