base_object_glue.h 2.9 KB

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  1. /*************************************************************************/
  2. /* base_object_glue.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef BASE_OBJECT_GLUE_H
  31. #define BASE_OBJECT_GLUE_H
  32. #ifdef MONO_GLUE_ENABLED
  33. #include "core/class_db.h"
  34. #include "core/object.h"
  35. #include "../mono_gd/gd_mono_marshal.h"
  36. Object *godot_icall_Object_Ctor(MonoObject *p_obj);
  37. void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr);
  38. void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer);
  39. MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method);
  40. MonoObject *godot_icall_Object_weakref(Object *p_obj);
  41. Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter);
  42. // Register internal calls
  43. void godot_register_object_icalls();
  44. #endif // MONO_GLUE_ENABLED
  45. #endif // BASE_OBJECT_GLUE_H