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- /*************************************************************************/
- /* base_object_glue.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "base_object_glue.h"
- #ifdef MONO_GLUE_ENABLED
- #include "core/reference.h"
- #include "core/string_db.h"
- #include "../csharp_script.h"
- #include "../mono_gd/gd_mono_internals.h"
- #include "../mono_gd/gd_mono_utils.h"
- #include "../signal_awaiter_utils.h"
- Object *godot_icall_Object_Ctor(MonoObject *p_obj) {
- Object *instance = memnew(Object);
- GDMonoInternals::tie_managed_to_unmanaged(p_obj, instance);
- return instance;
- }
- void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
- #ifdef DEBUG_ENABLED
- CRASH_COND(p_ptr == NULL);
- #endif
- if (p_ptr->get_script_instance()) {
- CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
- if (cs_instance) {
- if (!cs_instance->is_destructing_script_instance()) {
- cs_instance->mono_object_disposed(p_obj);
- p_ptr->set_script_instance(NULL);
- }
- return;
- }
- }
- void *data = p_ptr->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
- if (data) {
- Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
- if (gchandle.is_valid()) {
- CSharpLanguage::release_script_gchandle(p_obj, gchandle);
- }
- }
- }
- void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_finalizer) {
- #ifdef DEBUG_ENABLED
- CRASH_COND(p_ptr == NULL);
- // This is only called with Reference derived classes
- CRASH_COND(!Object::cast_to<Reference>(p_ptr));
- #endif
- Reference *ref = static_cast<Reference *>(p_ptr);
- if (ref->get_script_instance()) {
- CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance());
- if (cs_instance) {
- if (!cs_instance->is_destructing_script_instance()) {
- bool r_owner_deleted;
- cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, r_owner_deleted);
- if (!r_owner_deleted && !p_is_finalizer) {
- // If the native instance is still alive and Dispose() was called
- // (instead of the finalizer), then we remove the script instance.
- ref->set_script_instance(NULL);
- }
- }
- return;
- }
- }
- // Unsafe refcount decrement. The managed instance also counts as a reference.
- // See: CSharpLanguage::alloc_instance_binding_data(Object *p_object)
- if (ref->unreference()) {
- memdelete(ref);
- } else {
- void *data = ref->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
- if (data) {
- Ref<MonoGCHandle> &gchandle = ((Map<Object *, CSharpScriptBinding>::Element *)data)->get().gchandle;
- if (gchandle.is_valid()) {
- CSharpLanguage::release_script_gchandle(p_obj, gchandle);
- }
- }
- }
- }
- MethodBind *godot_icall_Object_ClassDB_get_method(MonoString *p_type, MonoString *p_method) {
- StringName type(GDMonoMarshal::mono_string_to_godot(p_type));
- StringName method(GDMonoMarshal::mono_string_to_godot(p_method));
- return ClassDB::get_method(type, method);
- }
- MonoObject *godot_icall_Object_weakref(Object *p_obj) {
- if (!p_obj)
- return NULL;
- Ref<WeakRef> wref;
- Reference *ref = Object::cast_to<Reference>(p_obj);
- if (ref) {
- REF r = ref;
- if (!r.is_valid())
- return NULL;
- wref.instance();
- wref->set_ref(r);
- } else {
- wref.instance();
- wref->set_obj(p_obj);
- }
- return GDMonoUtils::create_managed_for_godot_object(CACHED_CLASS(WeakRef), Reference::get_class_static(), Object::cast_to<Object>(wref.ptr()));
- }
- Error godot_icall_SignalAwaiter_connect(Object *p_source, MonoString *p_signal, Object *p_target, MonoObject *p_awaiter) {
- String signal = GDMonoMarshal::mono_string_to_godot(p_signal);
- return SignalAwaiterUtils::connect_signal_awaiter(p_source, signal, p_target, p_awaiter);
- }
- void godot_register_object_icalls() {
- mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor);
- mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed);
- mono_add_internal_call("Godot.Object::godot_icall_Reference_Disposed", (void *)godot_icall_Reference_Disposed);
- mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method);
- mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref);
- mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect);
- }
- #endif // MONO_GLUE_ENABLED
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