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- /*************************************************************************/
- /* godotsharp_builds.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOTSHARP_BUILDS_H
- #define GODOTSHARP_BUILDS_H
- #include "../mono_gd/gd_mono.h"
- #include "mono_bottom_panel.h"
- #include "mono_build_info.h"
- typedef void (*GodotSharpBuild_ExitCallback)(int);
- class GodotSharpBuilds {
- private:
- struct BuildProcess {
- Ref<MonoGCHandle> build_instance;
- MonoBuildInfo build_info;
- MonoBuildTab *build_tab;
- GodotSharpBuild_ExitCallback exit_callback;
- bool exited;
- int exit_code;
- void on_exit(int p_exit_code);
- void start(bool p_blocking = false);
- BuildProcess() {}
- BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL);
- };
- HashMap<MonoBuildInfo, BuildProcess, MonoBuildInfo::Hasher> builds;
- static String _api_folder_name(APIAssembly::Type p_api_type);
- static GodotSharpBuilds *singleton;
- public:
- enum BuildTool {
- MSBUILD_MONO,
- #ifdef WINDOWS_ENABLED
- MSBUILD_VS,
- #endif
- XBUILD // Deprecated
- };
- _FORCE_INLINE_ static GodotSharpBuilds *get_singleton() { return singleton; }
- static void register_internal_calls();
- static void show_build_error_dialog(const String &p_message);
- void build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code);
- void restart_build(MonoBuildTab *p_build_tab);
- void stop_build(MonoBuildTab *p_build_tab);
- bool build(const MonoBuildInfo &p_build_info);
- bool build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL);
- static bool build_api_sln(const String &p_api_sln_dir, const String &p_config);
- static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type);
- static bool make_api_assembly(APIAssembly::Type p_api_type);
- static bool build_project_blocking(const String &p_config);
- static bool editor_build_callback();
- GodotSharpBuilds();
- ~GodotSharpBuilds();
- };
- #endif // GODOTSHARP_BUILDS_H
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