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- /*************************************************************************/
- /* dotnet_solution.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "dotnet_solution.h"
- #include "core/os/dir_access.h"
- #include "core/os/file_access.h"
- #include "../utils/path_utils.h"
- #include "../utils/string_utils.h"
- #include "csharp_project.h"
- #define SOLUTION_TEMPLATE \
- "Microsoft Visual Studio Solution File, Format Version 12.00\n" \
- "# Visual Studio 2012\n" \
- "%0\n" \
- "Global\n" \
- "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n" \
- "%1\n" \
- "\tEndGlobalSection\n" \
- "\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n" \
- "%2\n" \
- "\tEndGlobalSection\n" \
- "EndGlobal\n"
- #define PROJECT_DECLARATION "Project(\"{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}\") = \"%0\", \"%1\", \"{%2}\"\nEndProject"
- #define SOLUTION_PLATFORMS_CONFIG "\t%0|Any CPU = %0|Any CPU"
- #define PROJECT_PLATFORMS_CONFIG \
- "\t\t{%0}.%1|Any CPU.ActiveCfg = %1|Any CPU\n" \
- "\t\t{%0}.%1|Any CPU.Build.0 = %1|Any CPU"
- void DotNetSolution::add_new_project(const String &p_name, const ProjectInfo &p_project_info) {
- projects[p_name] = p_project_info;
- }
- bool DotNetSolution::has_project(const String &p_name) const {
- return projects.find(p_name) != NULL;
- }
- const DotNetSolution::ProjectInfo &DotNetSolution::get_project_info(const String &p_name) const {
- return projects[p_name];
- }
- bool DotNetSolution::remove_project(const String &p_name) {
- return projects.erase(p_name);
- }
- Error DotNetSolution::save() {
- bool dir_exists = DirAccess::exists(path);
- ERR_EXPLAIN("The directory does not exist.");
- ERR_FAIL_COND_V(!dir_exists, ERR_FILE_NOT_FOUND);
- String projs_decl;
- String sln_platform_cfg;
- String proj_platform_cfg;
- for (Map<String, ProjectInfo>::Element *E = projects.front(); E; E = E->next()) {
- const String &name = E->key();
- const ProjectInfo &proj_info = E->value();
- bool is_front = E == projects.front();
- if (!is_front)
- projs_decl += "\n";
- projs_decl += sformat(PROJECT_DECLARATION, name, proj_info.relpath.replace("/", "\\"), proj_info.guid);
- for (int i = 0; i < proj_info.configs.size(); i++) {
- const String &config = proj_info.configs[i];
- if (i != 0 || !is_front) {
- sln_platform_cfg += "\n";
- proj_platform_cfg += "\n";
- }
- sln_platform_cfg += sformat(SOLUTION_PLATFORMS_CONFIG, config);
- proj_platform_cfg += sformat(PROJECT_PLATFORMS_CONFIG, proj_info.guid, config);
- }
- }
- String content = sformat(SOLUTION_TEMPLATE, projs_decl, sln_platform_cfg, proj_platform_cfg);
- FileAccess *file = FileAccess::open(path_join(path, name + ".sln"), FileAccess::WRITE);
- ERR_FAIL_NULL_V(file, ERR_FILE_CANT_WRITE);
- file->store_string(content);
- file->close();
- memdelete(file);
- return OK;
- }
- bool DotNetSolution::set_path(const String &p_existing_path) {
- if (p_existing_path.is_abs_path()) {
- path = p_existing_path;
- } else {
- String abspath;
- if (!rel_path_to_abs(p_existing_path, abspath))
- return false;
- path = abspath;
- }
- return true;
- }
- String DotNetSolution::get_path() {
- return path;
- }
- DotNetSolution::DotNetSolution(const String &p_name) {
- name = p_name;
- }
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