csharp_project.h 2.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. /*************************************************************************/
  2. /* csharp_project.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CSHARP_PROJECT_H
  31. #define CSHARP_PROJECT_H
  32. #include "core/ustring.h"
  33. namespace CSharpProject {
  34. String generate_core_api_project(const String &p_dir, const Vector<String> &p_files = Vector<String>());
  35. String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files = Vector<String>());
  36. String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files = Vector<String>());
  37. void add_item(const String &p_project_path, const String &p_item_type, const String &p_include);
  38. Error generate_scripts_metadata(const String &p_project_path, const String &p_output_path);
  39. } // namespace CSharpProject
  40. #endif // CSHARP_PROJECT_H