GodotSharp.xml 1.5 KB

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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <class name="GodotSharp" inherits="Object" category="Core" version="3.1">
  3. <brief_description>
  4. </brief_description>
  5. <description>
  6. </description>
  7. <tutorials>
  8. </tutorials>
  9. <demos>
  10. </demos>
  11. <methods>
  12. <method name="attach_thread">
  13. <return type="void">
  14. </return>
  15. <description>
  16. Attaches the current thread to the mono runtime.
  17. </description>
  18. </method>
  19. <method name="detach_thread">
  20. <return type="void">
  21. </return>
  22. <description>
  23. Detaches the current thread from the mono runtime.
  24. </description>
  25. </method>
  26. <method name="get_domain_id">
  27. <return type="int">
  28. </return>
  29. <description>
  30. </description>
  31. </method>
  32. <method name="get_scripts_domain_id">
  33. <return type="int">
  34. </return>
  35. <description>
  36. </description>
  37. </method>
  38. <method name="is_domain_finalizing_for_unload">
  39. <return type="bool">
  40. </return>
  41. <argument index="0" name="domain_id" type="int">
  42. </argument>
  43. <description>
  44. Returns whether the domain is being finalized.
  45. </description>
  46. </method>
  47. <method name="is_runtime_initialized">
  48. <return type="bool">
  49. </return>
  50. <description>
  51. </description>
  52. </method>
  53. <method name="is_runtime_shutting_down">
  54. <return type="bool">
  55. </return>
  56. <description>
  57. </description>
  58. </method>
  59. <method name="is_scripts_domain_loaded">
  60. <return type="bool">
  61. </return>
  62. <description>
  63. Returns whether the scripts domain is loaded.
  64. </description>
  65. </method>
  66. </methods>
  67. <constants>
  68. </constants>
  69. </class>