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- #!/usr/bin/env python
- Import('env')
- Import('env_modules')
- env_jpg = env_modules.Clone()
- # Thirdparty source files
- # Not unbundled for now as they are not commonly available as shared library
- thirdparty_dir = "#thirdparty/jpeg-compressor/"
- thirdparty_sources = [
- "jpgd.cpp",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_jpg.Append(CPPPATH=[thirdparty_dir])
- env_thirdparty = env_jpg.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
- # Godot's own source files
- env_jpg.add_source_files(env.modules_sources, "*.cpp")
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