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- /*************************************************************************/
- /* register_types.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "register_types.h"
- #include "core/io/file_access_encrypted.h"
- #include "core/io/resource_loader.h"
- #include "core/os/file_access.h"
- #include "editor/gdscript_highlighter.h"
- #include "gdscript.h"
- #include "gdscript_tokenizer.h"
- GDScriptLanguage *script_language_gd = NULL;
- Ref<ResourceFormatLoaderGDScript> resource_loader_gd;
- Ref<ResourceFormatSaverGDScript> resource_saver_gd;
- #ifdef TOOLS_ENABLED
- #include "editor/editor_export.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- class EditorExportGDScript : public EditorExportPlugin {
- GDCLASS(EditorExportGDScript, EditorExportPlugin);
- public:
- virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
- if (!p_path.ends_with(".gd"))
- return;
- Vector<uint8_t> file = FileAccess::get_file_as_array(p_path);
- if (file.empty())
- return;
- String txt;
- txt.parse_utf8((const char *)file.ptr(), file.size());
- file = GDScriptTokenizerBuffer::parse_code_string(txt);
- if (file.empty())
- return;
- add_file(p_path.get_basename() + ".gdc", file, true);
- }
- };
- static void _editor_init() {
- Ref<EditorExportGDScript> gd_export;
- gd_export.instance();
- EditorExport::get_singleton()->add_export_plugin(gd_export);
- }
- #endif
- void register_gdscript_types() {
- ClassDB::register_class<GDScript>();
- ClassDB::register_virtual_class<GDScriptFunctionState>();
- script_language_gd = memnew(GDScriptLanguage);
- ScriptServer::register_language(script_language_gd);
- resource_loader_gd.instance();
- ResourceLoader::add_resource_format_loader(resource_loader_gd);
- resource_saver_gd.instance();
- ResourceSaver::add_resource_format_saver(resource_saver_gd);
- #ifdef TOOLS_ENABLED
- ScriptEditor::register_create_syntax_highlighter_function(GDScriptSyntaxHighlighter::create);
- EditorNode::add_init_callback(_editor_init);
- #endif
- }
- void unregister_gdscript_types() {
- ScriptServer::unregister_language(script_language_gd);
- if (script_language_gd)
- memdelete(script_language_gd);
- if (resource_loader_gd.is_valid()) {
- ResourceLoader::remove_resource_format_loader(resource_loader_gd);
- resource_loader_gd.unref();
- }
- if (resource_saver_gd.is_valid()) {
- ResourceSaver::remove_resource_format_saver(resource_saver_gd);
- resource_saver_gd.unref();
- }
- }
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