gdscript_highlighter.h 2.9 KB

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  1. /*************************************************************************/
  2. /* gdscript_highlighter.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GDSCRIPT_HIGHLIGHTER_H
  31. #define GDSCRIPT_HIGHLIGHTER_H
  32. #include "scene/gui/text_edit.h"
  33. class GDScriptSyntaxHighlighter : public SyntaxHighlighter {
  34. private:
  35. enum Type {
  36. NONE,
  37. REGION,
  38. NODE_PATH,
  39. SYMBOL,
  40. NUMBER,
  41. FUNCTION,
  42. KEYWORD,
  43. MEMBER,
  44. IDENTIFIER,
  45. TYPE,
  46. };
  47. // colours
  48. Color font_color;
  49. Color symbol_color;
  50. Color function_color;
  51. Color function_definition_color;
  52. Color built_in_type_color;
  53. Color number_color;
  54. Color member_color;
  55. Color node_path_color;
  56. Color type_color;
  57. public:
  58. static SyntaxHighlighter *create();
  59. virtual void _update_cache();
  60. virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line);
  61. virtual String get_name();
  62. virtual List<String> get_supported_languages();
  63. };
  64. #endif // GDSCRIPT_HIGHLIGHTER_H