pluginscript_loader.h 3.4 KB

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  1. /*************************************************************************/
  2. /* pluginscript_loader.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef PYTHONSCRIPT_PY_LOADER_H
  31. #define PYTHONSCRIPT_PY_LOADER_H
  32. // Godot imports
  33. #include "core/io/resource_loader.h"
  34. #include "core/io/resource_saver.h"
  35. #include "core/script_language.h"
  36. class PluginScriptLanguage;
  37. class ResourceFormatLoaderPluginScript : public ResourceFormatLoader {
  38. GDCLASS(ResourceFormatLoaderPluginScript, ResourceFormatLoader)
  39. PluginScriptLanguage *_language;
  40. public:
  41. ResourceFormatLoaderPluginScript(PluginScriptLanguage *language);
  42. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
  43. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  44. virtual bool handles_type(const String &p_type) const;
  45. virtual String get_resource_type(const String &p_path) const;
  46. };
  47. class ResourceFormatSaverPluginScript : public ResourceFormatSaver {
  48. GDCLASS(ResourceFormatSaverPluginScript, ResourceFormatSaver)
  49. PluginScriptLanguage *_language;
  50. public:
  51. ResourceFormatSaverPluginScript(PluginScriptLanguage *language);
  52. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  53. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  54. virtual bool recognize(const RES &p_resource) const;
  55. };
  56. #endif // PYTHONSCRIPT_PY_LOADER_H