12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091 |
- /*************************************************************************/
- /* pluginscript_instance.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef PLUGINSCRIPT_INSTANCE_H
- #define PLUGINSCRIPT_INSTANCE_H
- // Godot imports
- #include "core/script_language.h"
- // PluginScript imports
- #include <pluginscript/godot_pluginscript.h>
- class PluginScript;
- class PluginScriptInstance : public ScriptInstance {
- friend class PluginScript;
- private:
- Ref<PluginScript> _script;
- Object *_owner;
- Variant _owner_variant;
- godot_pluginscript_instance_data *_data;
- const godot_pluginscript_instance_desc *_desc;
- public:
- _FORCE_INLINE_ Object *get_owner() { return _owner; }
- virtual bool set(const StringName &p_name, const Variant &p_value);
- virtual bool get(const StringName &p_name, Variant &r_ret) const;
- virtual void get_property_list(List<PropertyInfo> *p_properties) const;
- virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
- virtual void get_method_list(List<MethodInfo> *p_list) const;
- virtual bool has_method(const StringName &p_method) const;
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- #if 0
- // Rely on default implementations provided by ScriptInstance for the moment.
- // Note that multilevel call could be removed in 3.0 release, so stay tunned
- // (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes)
- virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
- virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
- #endif
- virtual void notification(int p_notification);
- virtual Ref<Script> get_script() const;
- virtual ScriptLanguage *get_language();
- void set_path(const String &p_path);
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
- virtual void refcount_incremented();
- virtual bool refcount_decremented();
- PluginScriptInstance();
- bool init(PluginScript *p_script, Object *p_owner);
- virtual ~PluginScriptInstance();
- };
- #endif // PLUGINSCRIPT_INSTANCE_H
|