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- /*************************************************************************/
- /* pluginscript_instance.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- // Godot imports
- #include "core/os/os.h"
- #include "core/variant.h"
- // PluginScript imports
- #include "pluginscript_instance.h"
- #include "pluginscript_language.h"
- #include "pluginscript_script.h"
- bool PluginScriptInstance::set(const StringName &p_name, const Variant &p_value) {
- String name = String(p_name);
- return _desc->set_prop(_data, (const godot_string *)&name, (const godot_variant *)&p_value);
- }
- bool PluginScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
- String name = String(p_name);
- return _desc->get_prop(_data, (const godot_string *)&name, (godot_variant *)&r_ret);
- }
- Ref<Script> PluginScriptInstance::get_script() const {
- return _script;
- }
- ScriptLanguage *PluginScriptInstance::get_language() {
- return _script->get_language();
- }
- Variant::Type PluginScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
- if (!_script->has_property(p_name)) {
- if (r_is_valid) {
- *r_is_valid = false;
- }
- return Variant::NIL;
- }
- if (r_is_valid) {
- *r_is_valid = true;
- }
- return _script->get_property_info(p_name).type;
- }
- void PluginScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
- _script->get_script_property_list(p_properties);
- }
- void PluginScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
- _script->get_script_method_list(p_list);
- }
- bool PluginScriptInstance::has_method(const StringName &p_method) const {
- return _script->has_method(p_method);
- }
- Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- // TODO: optimize when calling a Godot method from Godot to avoid param conversion ?
- godot_variant ret = _desc->call_method(
- _data, (godot_string_name *)&p_method, (const godot_variant **)p_args,
- p_argcount, (godot_variant_call_error *)&r_error);
- Variant var_ret = *(Variant *)&ret;
- godot_variant_destroy(&ret);
- return var_ret;
- }
- #if 0 // TODO: Don't rely on default implementations provided by ScriptInstance ?
- void PluginScriptInstance::call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount) {
- #if 0
- PluginScript *sptr=script.ptr();
- Variant::CallError ce;
- while(sptr) {
- Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method);
- if (E) {
- E->get()->call(this,p_args,p_argcount,ce);
- }
- sptr = sptr->_base;
- }
- #endif
- }
- #if 0
- void PluginScriptInstance::_ml_call_reversed(PluginScript *sptr,const StringName& p_method,const Variant** p_args,int p_argcount) {
- if (sptr->_base)
- _ml_call_reversed(sptr->_base,p_method,p_args,p_argcount);
- Variant::CallError ce;
- Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method);
- if (E) {
- E->get()->call(this,p_args,p_argcount,ce);
- }
- }
- #endif
- void PluginScriptInstance::call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount) {
- #if 0
- if (script.ptr()) {
- _ml_call_reversed(script.ptr(),p_method,p_args,p_argcount);
- }
- #endif
- }
- #endif // Multilevel stuff
- void PluginScriptInstance::notification(int p_notification) {
- _desc->notification(_data, p_notification);
- }
- MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return _script->get_rpc_mode(p_method);
- }
- MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return _script->get_rset_mode(p_variable);
- }
- void PluginScriptInstance::refcount_incremented() {
- if (_desc->refcount_decremented) {
- _desc->refcount_incremented(_data);
- }
- }
- bool PluginScriptInstance::refcount_decremented() {
- // Return true if it can die
- if (_desc->refcount_decremented) {
- return _desc->refcount_decremented(_data);
- }
- return true;
- }
- PluginScriptInstance::PluginScriptInstance() {
- }
- bool PluginScriptInstance::init(PluginScript *p_script, Object *p_owner) {
- _owner = p_owner;
- _owner_variant = Variant(p_owner);
- _script = Ref<PluginScript>(p_script);
- _desc = &p_script->_desc->instance_desc;
- _data = _desc->init(p_script->_data, (godot_object *)p_owner);
- ERR_FAIL_COND_V(_data == NULL, false);
- p_owner->set_script_instance(this);
- return true;
- }
- PluginScriptInstance::~PluginScriptInstance() {
- _desc->finish(_data);
- _script->_language->lock();
- _script->_instances.erase(_owner);
- _script->_language->unlock();
- }
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