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- /*************************************************************************/
- /* multiplayer_peer_gdnative.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "multiplayer_peer_gdnative.h"
- MultiplayerPeerGDNative::MultiplayerPeerGDNative() {
- interface = NULL;
- }
- MultiplayerPeerGDNative::~MultiplayerPeerGDNative() {
- }
- void MultiplayerPeerGDNative::set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_interface) {
- interface = p_interface;
- }
- Error MultiplayerPeerGDNative::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
- return (Error)interface->get_packet(interface->data, r_buffer, r_buffer_size);
- }
- Error MultiplayerPeerGDNative::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- ERR_FAIL_COND_V(interface == NULL, ERR_UNCONFIGURED);
- return (Error)interface->put_packet(interface->data, p_buffer, p_buffer_size);
- }
- int MultiplayerPeerGDNative::get_max_packet_size() const {
- ERR_FAIL_COND_V(interface == NULL, 0);
- return interface->get_max_packet_size(interface->data);
- }
- int MultiplayerPeerGDNative::get_available_packet_count() const {
- ERR_FAIL_COND_V(interface == NULL, 0);
- return interface->get_available_packet_count(interface->data);
- }
- /* NetworkedMultiplayerPeer */
- void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) {
- ERR_FAIL_COND(interface == NULL);
- interface->set_transfer_mode(interface->data, (godot_int)p_mode);
- }
- NetworkedMultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const {
- ERR_FAIL_COND_V(interface == NULL, TRANSFER_MODE_UNRELIABLE);
- return (TransferMode)interface->get_transfer_mode(interface->data);
- }
- void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) {
- ERR_FAIL_COND(interface == NULL);
- interface->set_target_peer(interface->data, p_peer_id);
- }
- int MultiplayerPeerGDNative::get_packet_peer() const {
- ERR_FAIL_COND_V(interface == NULL, 0);
- return interface->get_packet_peer(interface->data);
- }
- bool MultiplayerPeerGDNative::is_server() const {
- ERR_FAIL_COND_V(interface == NULL, false);
- return interface->is_server(interface->data);
- }
- void MultiplayerPeerGDNative::poll() {
- ERR_FAIL_COND(interface == NULL);
- interface->poll(interface->data);
- }
- int MultiplayerPeerGDNative::get_unique_id() const {
- ERR_FAIL_COND_V(interface == NULL, 0);
- return interface->get_unique_id(interface->data);
- }
- void MultiplayerPeerGDNative::set_refuse_new_connections(bool p_enable) {
- ERR_FAIL_COND(interface == NULL);
- interface->set_refuse_new_connections(interface->data, p_enable);
- }
- bool MultiplayerPeerGDNative::is_refusing_new_connections() const {
- ERR_FAIL_COND_V(interface == NULL, true);
- return interface->is_refusing_new_connections(interface->data);
- }
- NetworkedMultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status() const {
- ERR_FAIL_COND_V(interface == NULL, CONNECTION_DISCONNECTED);
- return (ConnectionStatus)interface->get_connection_status(interface->data);
- }
- void MultiplayerPeerGDNative::_bind_methods() {
- }
- extern "C" {
- void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *p_impl) {
- ((MultiplayerPeerGDNative *)p_obj)->set_native_multiplayer_peer(p_impl);
- }
- }
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