nativescript.h 15 KB

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  1. /*************************************************************************/
  2. /* nativescript.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef NATIVE_SCRIPT_H
  31. #define NATIVE_SCRIPT_H
  32. #include "core/io/resource_loader.h"
  33. #include "core/io/resource_saver.h"
  34. #include "core/oa_hash_map.h"
  35. #include "core/ordered_hash_map.h"
  36. #include "core/os/thread_safe.h"
  37. #include "core/resource.h"
  38. #include "core/script_language.h"
  39. #include "core/self_list.h"
  40. #include "scene/main/node.h"
  41. #include "modules/gdnative/gdnative.h"
  42. #include <nativescript/godot_nativescript.h>
  43. #ifndef NO_THREADS
  44. #include "core/os/mutex.h"
  45. #endif
  46. struct NativeScriptDesc {
  47. struct Method {
  48. godot_instance_method method;
  49. MethodInfo info;
  50. int rpc_mode;
  51. String documentation;
  52. };
  53. struct Property {
  54. godot_property_set_func setter;
  55. godot_property_get_func getter;
  56. PropertyInfo info;
  57. Variant default_value;
  58. int rset_mode;
  59. String documentation;
  60. };
  61. struct Signal {
  62. MethodInfo signal;
  63. String documentation;
  64. };
  65. Map<StringName, Method> methods;
  66. OrderedHashMap<StringName, Property> properties;
  67. Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
  68. StringName base;
  69. StringName base_native_type;
  70. NativeScriptDesc *base_data;
  71. godot_instance_create_func create_func;
  72. godot_instance_destroy_func destroy_func;
  73. String documentation;
  74. const void *type_tag;
  75. bool is_tool;
  76. inline NativeScriptDesc() :
  77. methods(),
  78. properties(),
  79. signals_(),
  80. base(),
  81. base_native_type(),
  82. documentation(),
  83. type_tag(NULL) {
  84. zeromem(&create_func, sizeof(godot_instance_create_func));
  85. zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
  86. }
  87. };
  88. class NativeScript : public Script {
  89. GDCLASS(NativeScript, Script)
  90. #ifdef TOOLS_ENABLED
  91. Set<PlaceHolderScriptInstance *> placeholders;
  92. void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
  93. virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
  94. #endif
  95. friend class NativeScriptInstance;
  96. friend class NativeScriptLanguage;
  97. friend class NativeReloadNode;
  98. friend class GDNativeLibrary;
  99. Ref<GDNativeLibrary> library;
  100. String lib_path;
  101. String class_name;
  102. String script_class_name;
  103. String script_class_icon_path;
  104. #ifndef NO_THREADS
  105. Mutex *owners_lock;
  106. #endif
  107. Set<Object *> instance_owners;
  108. protected:
  109. static void _bind_methods();
  110. public:
  111. inline NativeScriptDesc *get_script_desc() const;
  112. void set_class_name(String p_class_name);
  113. String get_class_name() const;
  114. void set_library(Ref<GDNativeLibrary> p_library);
  115. Ref<GDNativeLibrary> get_library() const;
  116. void set_script_class_name(String p_type);
  117. String get_script_class_name() const;
  118. void set_script_class_icon_path(String p_icon_path);
  119. String get_script_class_icon_path() const;
  120. virtual bool can_instance() const;
  121. virtual Ref<Script> get_base_script() const; //for script inheritance
  122. virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
  123. virtual ScriptInstance *instance_create(Object *p_this);
  124. virtual bool instance_has(const Object *p_this) const;
  125. virtual bool has_source_code() const;
  126. virtual String get_source_code() const;
  127. virtual void set_source_code(const String &p_code);
  128. virtual Error reload(bool p_keep_state = false);
  129. virtual bool has_method(const StringName &p_method) const;
  130. virtual MethodInfo get_method_info(const StringName &p_method) const;
  131. virtual bool is_tool() const;
  132. virtual bool is_valid() const;
  133. virtual ScriptLanguage *get_language() const;
  134. virtual bool has_script_signal(const StringName &p_signal) const;
  135. virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
  136. virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
  137. virtual void update_exports(); //editor tool
  138. virtual void get_script_method_list(List<MethodInfo> *p_list) const;
  139. virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
  140. String get_class_documentation() const;
  141. String get_method_documentation(const StringName &p_method) const;
  142. String get_signal_documentation(const StringName &p_signal_name) const;
  143. String get_property_documentation(const StringName &p_path) const;
  144. Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  145. NativeScript();
  146. ~NativeScript();
  147. };
  148. class NativeScriptInstance : public ScriptInstance {
  149. friend class NativeScript;
  150. Object *owner;
  151. Ref<NativeScript> script;
  152. #ifdef DEBUG_ENABLED
  153. StringName current_method_call;
  154. #endif
  155. void _ml_call_reversed(NativeScriptDesc *script_data, const StringName &p_method, const Variant **p_args, int p_argcount);
  156. public:
  157. void *userdata;
  158. virtual bool set(const StringName &p_name, const Variant &p_value);
  159. virtual bool get(const StringName &p_name, Variant &r_ret) const;
  160. virtual void get_property_list(List<PropertyInfo> *p_properties) const;
  161. virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const;
  162. virtual void get_method_list(List<MethodInfo> *p_list) const;
  163. virtual bool has_method(const StringName &p_method) const;
  164. virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
  165. virtual void notification(int p_notification);
  166. virtual Ref<Script> get_script() const;
  167. virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
  168. virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
  169. virtual ScriptLanguage *get_language();
  170. virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount);
  171. virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount);
  172. virtual void refcount_incremented();
  173. virtual bool refcount_decremented();
  174. ~NativeScriptInstance();
  175. };
  176. class NativeReloadNode;
  177. class NativeScriptLanguage : public ScriptLanguage {
  178. friend class NativeScript;
  179. friend class NativeScriptInstance;
  180. friend class NativeReloadNode;
  181. private:
  182. static NativeScriptLanguage *singleton;
  183. int lang_idx;
  184. void _unload_stuff(bool p_reload = false);
  185. #ifndef NO_THREADS
  186. Mutex *mutex;
  187. Set<Ref<GDNativeLibrary> > libs_to_init;
  188. Set<NativeScript *> scripts_to_register;
  189. volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
  190. void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
  191. #endif
  192. void init_library(const Ref<GDNativeLibrary> &lib);
  193. void register_script(NativeScript *script);
  194. void unregister_script(NativeScript *script);
  195. void call_libraries_cb(const StringName &name);
  196. Vector<Pair<bool, godot_instance_binding_functions> > binding_functions;
  197. Set<Vector<void *> *> binding_instances;
  198. Map<int, HashMap<StringName, const void *> > global_type_tags;
  199. struct ProfileData {
  200. StringName signature;
  201. uint64_t call_count;
  202. uint64_t self_time;
  203. uint64_t total_time;
  204. uint64_t frame_call_count;
  205. uint64_t frame_self_time;
  206. uint64_t frame_total_time;
  207. uint64_t last_frame_call_count;
  208. uint64_t last_frame_self_time;
  209. uint64_t last_frame_total_time;
  210. };
  211. Map<StringName, ProfileData> profile_data;
  212. bool profiling;
  213. public:
  214. // These two maps must only be touched on the main thread
  215. Map<String, Map<StringName, NativeScriptDesc> > library_classes;
  216. Map<String, Ref<GDNative> > library_gdnatives;
  217. Map<String, Set<NativeScript *> > library_script_users;
  218. StringName _init_call_type;
  219. StringName _init_call_name;
  220. StringName _terminate_call_name;
  221. StringName _noarg_call_type;
  222. StringName _frame_call_name;
  223. #ifndef NO_THREADS
  224. StringName _thread_enter_call_name;
  225. StringName _thread_exit_call_name;
  226. #endif
  227. NativeScriptLanguage();
  228. ~NativeScriptLanguage();
  229. inline static NativeScriptLanguage *get_singleton() {
  230. return singleton;
  231. }
  232. void _hacky_api_anchor();
  233. _FORCE_INLINE_ void set_language_index(int p_idx) { lang_idx = p_idx; }
  234. #ifndef NO_THREADS
  235. virtual void thread_enter();
  236. virtual void thread_exit();
  237. #endif
  238. virtual void frame();
  239. virtual String get_name() const;
  240. virtual void init();
  241. virtual String get_type() const;
  242. virtual String get_extension() const;
  243. virtual Error execute_file(const String &p_path);
  244. virtual void finish();
  245. virtual void get_reserved_words(List<String> *p_words) const;
  246. virtual void get_comment_delimiters(List<String> *p_delimiters) const;
  247. virtual void get_string_delimiters(List<String> *p_delimiters) const;
  248. virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
  249. virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings = NULL, Set<int> *r_safe_lines = NULL) const;
  250. virtual Script *create_script() const;
  251. virtual bool has_named_classes() const;
  252. virtual bool supports_builtin_mode() const;
  253. virtual int find_function(const String &p_function, const String &p_code) const;
  254. virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
  255. virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
  256. virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
  257. virtual String debug_get_error() const;
  258. virtual int debug_get_stack_level_count() const;
  259. virtual int debug_get_stack_level_line(int p_level) const;
  260. virtual String debug_get_stack_level_function(int p_level) const;
  261. virtual String debug_get_stack_level_source(int p_level) const;
  262. virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
  263. virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
  264. virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth);
  265. virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth);
  266. virtual void reload_all_scripts();
  267. virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
  268. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  269. virtual void get_public_functions(List<MethodInfo> *p_functions) const;
  270. virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
  271. virtual void profiling_start();
  272. virtual void profiling_stop();
  273. virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
  274. virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
  275. int register_binding_functions(godot_instance_binding_functions p_binding_functions);
  276. void unregister_binding_functions(int p_idx);
  277. void *get_instance_binding_data(int p_idx, Object *p_object);
  278. virtual void *alloc_instance_binding_data(Object *p_object);
  279. virtual void free_instance_binding_data(void *p_data);
  280. virtual void refcount_incremented_instance_binding(Object *p_object);
  281. virtual bool refcount_decremented_instance_binding(Object *p_object);
  282. void set_global_type_tag(int p_idx, StringName p_class_name, const void *p_type_tag);
  283. const void *get_global_type_tag(int p_idx, StringName p_class_name) const;
  284. virtual bool handles_global_class_type(const String &p_type) const;
  285. virtual String get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const;
  286. void profiling_add_data(StringName p_signature, uint64_t p_time);
  287. };
  288. inline NativeScriptDesc *NativeScript::get_script_desc() const {
  289. Map<StringName, NativeScriptDesc>::Element *E = NativeScriptLanguage::singleton->library_classes[lib_path].find(class_name);
  290. return E ? &E->get() : NULL;
  291. }
  292. class NativeReloadNode : public Node {
  293. GDCLASS(NativeReloadNode, Node)
  294. bool unloaded;
  295. public:
  296. static void _bind_methods();
  297. void _notification(int p_what);
  298. NativeReloadNode() :
  299. unloaded(false) {}
  300. };
  301. class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
  302. GDCLASS(ResourceFormatLoaderNativeScript, ResourceFormatLoader)
  303. public:
  304. virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
  305. virtual void get_recognized_extensions(List<String> *p_extensions) const;
  306. virtual bool handles_type(const String &p_type) const;
  307. virtual String get_resource_type(const String &p_path) const;
  308. };
  309. class ResourceFormatSaverNativeScript : public ResourceFormatSaver {
  310. GDCLASS(ResourceFormatSaverNativeScript, ResourceFormatSaver)
  311. virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
  312. virtual bool recognize(const RES &p_resource) const;
  313. virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
  314. };
  315. #endif // GDNATIVE_H